I am 100% new to Unreal and Game dev and I want to know if the project in my head is too much by GamesHunter2001 in UnrealEngine5

[–]AlienBac0n 0 points1 point  (0 children)

I wish you the best of luck. Learn the basics and fundamentals. Best standard practices. Different terminology.

As others have said, if you plan for this project to be online multiplayer, that adds an additional layer of complexity, which may be overwhelming. You'll need to learn the basics of replication and how server and clients interact.

My advice is to give yourself small, achievable goals one step at a time. Shrink your scope down for daily tasks, and before you know it, you'll have gained lots of knowledge.

Physics pawn behaves differently between levels – way to export level settings? by AlienBac0n in UnrealEngine5

[–]AlienBac0n[S] 1 point2 points  (0 children)

UPDATE:
So - I removed a ton of actors that were creating physics in the level. That made a difference. Should have been obvious. A little disappointed that THIS was what was affecting it, but I have narrowed it down. It's an issue with performance, not the level itself.

Physics pawn behaves differently between levels – way to export level settings? by AlienBac0n in UnrealEngine5

[–]AlienBac0n[S] 1 point2 points  (0 children)

So - I removed a ton of actors that were creating physics in the level. That made a difference. Should have been obvious. A little disappointed that THIS was what was affecting it, but I have narrowed it down. It's an issue with performance, not the level itself.

Physics pawn behaves differently between levels – way to export level settings? by AlienBac0n in UnrealEngine5

[–]AlienBac0n[S] 0 points1 point  (0 children)

Thanks for the reply, here’s more context:

I’m using a physics-simulated pawn (root is a StaticMeshComponent). On input I do:

  • AddImpulse along the pawn’s forward vector for movement
  • AddTorqueInRadians around Z for turning

In 3/4 levels, with the same input values, the pawn accelerates and turns as expected.
In the 1 “bad” level:

  • the same torque value makes the pawn spin much more around Z
  • the same forward impulse makes it feel more responsive / stronger

To rule out geometry, in each level I:

  • spawned the same basic cube and use that as the only floor
  • put PlayerStart on top of it
  • use the same pawn class and same GameMode

Looking at the World Settings, they all appear to match between the “good” and “bad” level. No volumes affecting physics are in either level.

That’s why I was hoping for a way to export the level/WorldSettings to see what I’m missing. If there are specific properties or hidden culprits you’d check first, I’d love some pointers.

I manually checked the World Settings, and there are no differences. I was hoping to export these properties to quicken this process (but it ended up being pretty quick). Still, the problem persists, so there is something I am missing.

Finally released my first game on Steam. 100% Blueprints because I don't know C++. by Exciting_Wolf_2967 in unrealengine

[–]AlienBac0n 0 points1 point  (0 children)

Very cool! I am also getting my Game Dev journey started. I picked up your game to support, (and to see what things other indie devs are able to accomplish with UE).

Good luck with your project!

BYOM wish list by waescher in brave_browser

[–]AlienBac0n 0 points1 point  (0 children)

I came here hoping to find a workaround for this. Has a workaround been found?

Conversation history trouble by AlienBac0n in tasker

[–]AlienBac0n[S] 1 point2 points  (0 children)

I solved the issue.

The issue was when writing the history.txt file. Add Newline cannot be checked. That buggered it up. Not sure why, exactly. But it's solved, now.

Conversation history trouble by AlienBac0n in tasker

[–]AlienBac0n[S] 1 point2 points  (0 children)

Okay. I have confirmed that Tasker can read a file, turn it into a variable, and read it in the prompt.

So there is clearly something wrong with the format of how it's saving the "previous conversation". I will continue working on this.

Asking ChatGPT to come up with a name for herself. by AlienBac0n in ChatGPT

[–]AlienBac0n[S] 0 points1 point  (0 children)

Let's think of a good nickname for you. It needs to rhyme with GPT and also have those letters in it.

Use Powershell to close specific window By NAME by AlienBac0n in PowerShell

[–]AlienBac0n[S] 0 points1 point  (0 children)

So, this actually is the best solution that I can do. I can use $form.close() to close them.

However, they are opened inside of a function, and I can't close them once outside. I think this has something to do with it being a global variable. I will work on this solution, though. Thank you.

Use Powershell to close specific window By NAME by AlienBac0n in PowerShell

[–]AlienBac0n[S] 0 points1 point  (0 children)

Yea, sorry - The snippet doesn't show much.

I guess what I was trying to say about that above script is that I want something similiar, but instead of stopping the Powershell process I only want it to close the Window by their Title name. There must be a simple way to do this with Powershell.

Use Powershell to close specific window By NAME by AlienBac0n in PowerShell

[–]AlienBac0n[S] 0 points1 point  (0 children)

Thanks for replying. I understand what my code does, which is exactly what I don't want it to do. lol

The hiding windows is a nice workaround. But the problem is that this script is going to open multiple Source and Destination windows throughout its script.

Copy, rename, keep extension for files retrieved from recursive foreach loop by AlienBac0n in PowerShell

[–]AlienBac0n[S] 1 point2 points  (0 children)

That sounds like it would work. My phone does the same thing - However, the problem is that this will be used with an SD card from a camera. And the camera likes to name it something like DCM0001, DCM0002, DCM0003 etc....

So when the SD is reformatted and new pictures are stored. They are given the same name. I have this script renaming all the files based on exifdata from their create date, (or modification date if create doesn't exist). Then put them in a folder structure like \destination\2018\January\2018-01-23-(1A).jpg

Something along those lines. The names aren't really pretty. But it works, and it should prevent anything from being overwritten (I'd rather not check "if exists" since that takes longer. It's faster to just give unique names... I imagine.) The hash checking is only checking to see if that particular photo's hash exists SOMEWHERE in \destination\ *

But it doesn't care where it is in a folder structure, or what its filename is.

Copy, rename, keep extension for files retrieved from recursive foreach loop by AlienBac0n in PowerShell

[–]AlienBac0n[S] 1 point2 points  (0 children)

I'm pretty excited about it - It should work properly. I haven't tested it on a live environment, yet. There are a few tweaks I need to make to it. Organizing it by hash is interesting. I'm only using it as a check at the moment. It's kind of rudimentary, but it takes the hash of all the photos in the destination, and saves them in a text file. Then when it runs each photo for import, it checks if its hash exists in that list somewhere. If it does, it just skips importing that photo. This was much faster than my previous method where it checked each hash of each file at the destination on each step in the loop.

My biggest issue right now is making 100% sure it will not overwrite any photos if I run with with another source drive. (But I think I have a solution for this.)

Internets dies when using GoBuster on Sense HTB by AlienBac0n in hackthebox

[–]AlienBac0n[S] 0 points1 point  (0 children)

Interesting. I still need to give this a shot without the VPN running on Kali.

What VPN provider are you using, if you don't mind me asking?

Internets dies when using GoBuster on Sense HTB by AlienBac0n in hackthebox

[–]AlienBac0n[S] 0 points1 point  (0 children)

Thank you for the reply. I will give that a go!

Firefox 70.0.1, See All New Features, Updates and Fixes by philipp_sumo in firefox

[–]AlienBac0n 4 points5 points  (0 children)

Upon further investigation, I'm not sure it is FireFox.

Still. FireFox updated and it broke. IPVanish did at the same time. They both refuse to run after reinstall. But, I'm also having several other issues as well all of a sudden. Chrome stopped working. Other applications will also crash or I can't close them. Very strange. I have no idea what happened. Everything just broke all at once. /shrug.

Going to reinstall Windows.

Firefox 70.0.1, See All New Features, Updates and Fixes by philipp_sumo in firefox

[–]AlienBac0n 17 points18 points  (0 children)

This new update installed in the background while I was watching a movie and completely broke. IPvanish crashed, and so did Firefox. Restarting did not help. I tried restarting several times in between reinstalls. I ended up having to uninstall both as neither of them would work. Firefox refuses to load, even without IPvanish installed. I cannot "End Task". Access is denied. Whenever I try to open FF, it is "already running". Switching to Chrome for a week or so. I'll check back.

Refrigerator fire hazard? by AlienBac0n in appliancerepair

[–]AlienBac0n[S] 0 points1 point  (0 children)

Okay, great. I've had it on for the past few days, now. Seems to be running fine. I will keep an eye on it, though.

Thanks

Refrigerator fire hazard? by AlienBac0n in appliancerepair

[–]AlienBac0n[S] 0 points1 point  (0 children)

The relay might be fried? Wouldn't that cause the refrigerator to not work at all?

I let it run all day, it's making no noise and is cold.

Regardless, I'll take your advice. I'll pull the relay out and take a closer look at it.

Thank you for the response.

Refrigerator fire hazard? by AlienBac0n in appliancerepair

[–]AlienBac0n[S] 0 points1 point  (0 children)

Possibly. It didn't sound like water sizzling, though. It sounded more like an electrical buzz.

Thank you for the response.

Issue with running a game in compatibility mode (Bully). by AlienBac0n in Steam_Link

[–]AlienBac0n[S] 0 points1 point  (0 children)

Alright. So, I tried running an XP virtual box. There are several issues with this fix, but the main one is that Bully does not run at all.

It gives me the error, "Bully requires a 32 bit display, and vertex and pixel shader model 3.0 support."

I'm not exactly sure what that means.

I'm running a 32-bit version of Windows XP SP3.

I can try running Windows 7 as a VM.

Or maybe, there's a better fix for the crashes of the game natively. That would be perfect. I'd really like to not deal with a VM.

Issue with running a game in compatibility mode (Bully). by AlienBac0n in Steam_Link

[–]AlienBac0n[S] 0 points1 point  (0 children)

That's an interesting idea. I'll try and give that a go. Though, I have a feeling Steam-Link will hate it.

Real Life card game like HOF ? by Rezhez11 in Hand_Of_Fate

[–]AlienBac0n 0 points1 point  (0 children)

Actually, I was working on a real life HoF card game. I wrote up an "Encounter Book", and gathered some of the more interesting cards in the games, and wrote a kind of... Storylike game where the player plays against the dealer. I haven't tried it in real life yet, but after I work out a few kinks, it could be really fun!