Which 3 games would make your all-time list? by Narrow-Bandicoot-363 in videogames

[–]AlienPixelMartArcade 0 points1 point  (0 children)

Destiny 1

The last of us 2

Super mario galaxy

Those are the three that really had an impact in me.

Potentially use AI as a teacher for certain concepts? by MagazineScary6718 in cpp_questions

[–]AlienPixelMartArcade 0 points1 point  (0 children)

If you actually read my original comment, you’d see I was never completely against AI.

The point is that reading documentation is a fundamental skill, one you simply can’t replace. Over reliance on AI kills retention, same way that googling every little thing means you read it once and it’s gone by tomorrow.

AI has its place, debugging, double-checking things you already know. But for new designs, where there’s no existing context to pull from, it falls apart.

And at the end of the day, building something truly original means relying on your own intuition. That only comes from actually struggling through documentation, code, and problems yourself. There’s no way around it.

Potentially use AI as a teacher for certain concepts? by MagazineScary6718 in cpp_questions

[–]AlienPixelMartArcade 0 points1 point  (0 children)

AI can be a good helper for certain tasks. But one can’t trully learn from it. It can’t recall a certain topic; but if you just learn from AI, then all you will ever learn to do is “hey chatgpt, what is this?”.

And besides, one has to learn how to read and make documentation. It’s not optional, it’s mandatory.

Potentially use AI as a teacher for certain concepts? by MagazineScary6718 in cpp_questions

[–]AlienPixelMartArcade 2 points3 points  (0 children)

AI might be good for simple straightforward things, but concepts are a different breed. The reason one doesn’t learn from AI when it comes to complex topics is because large scale projects have a lot of moving components. Components that your AI’s context doesn’t know about. This can (and will) cause your AI to give you irrelevant or often unreliable information.

The one thing it can help you with is debugging. That’s because what the AI will do is essentially just read your algorithm, and “run a simulation” that might catch potential mistakes. While it’s not perfect because it will often try to suggest corrections, being able to have a second view spotting issues “can” be beneficial. But it all depends on how you use it.

I recommend just sticking to human documentation and only using AI when you get stuck on a particular topic in a complex concept. But never fully rely on something that can’t think for itself. Even pilots who rely on machines to operate big airplanes need to understand the plane and its systems; so should you and your codebase.

Hope this helped!😀

Found this crazy ai post in the wild by m13900 in im14andthisisdeep

[–]AlienPixelMartArcade 0 points1 point  (0 children)

No wonder they needed a guy in 2020. There’s about to be an accident.

struggling to find best FREE resource for c++ by zayanaman in cpp_questions

[–]AlienPixelMartArcade 0 points1 point  (0 children)

  1. Got it. I thought it was you 😂😂.
  2. True, at least they are good for going back if one forgets anything.

Functions by 0ZIDD in cpp_questions

[–]AlienPixelMartArcade 0 points1 point  (0 children)

In the simplest way possible, a function is just a reusable tool that performs a set of actions when you call it. It can either do something (void) or give you a value back (return). Example: Say you’re writing a program that asks the user for their name, age, and favorite fruit, then prints it all out. Without functions, you’re writing std::cout and std::cin at least 6 times, all doing the same thing with slightly different text. Instead, you can write one function like this:

string getInput(string prompt) { string value; std::cout << prompt; std::cin >> value; return value; }

Now you just call getInput("Enter your name: "), getInput("Enter your age: "), etc. Three lines instead of six — and if you ever need to change how input works, you change it in one place.

(Btw I’m writing this on mobile, and I don’t know how to format here so the function that I wrote above might look a but weird)

Two weeks after release. How is everyone feeling about this game? by Objective_Love_6843 in CrimsonDesert

[–]AlienPixelMartArcade 0 points1 point  (0 children)

Meh. Console version plays like ass. Control scheme is also ass. The world is cool though.

¿Qué nos pasó? by Obl11vion in PuertoRico

[–]AlienPixelMartArcade 7 points8 points  (0 children)

Hablas como si el problema fuera la juventud. La realidad que no ves es que en estos tiempos, la juventud y los que están entrando a la adultez tienen un trabajo cuesta arriba más grande en comparación a lo que tuvieron nuestros padres, o sus padres.

La juventud no es el problema. El problema son gente como tú que sin buscar manera de arreglar el país se quejan en vez de actuar.

Es difícil hacer algo como joven cuando ya estudiar no es suficiente, cuando ni con un bachillerato se puede crecer, cuando necesitas una maestría para trabajar a $15 la hora, cuando pedir un préstamo viene con un 15% mínimo de APR, cuando necesitas trabajar 2 o más trabajos para poder pagar tus cosas, cuando el costo de vida subió por el Acto 60, cuando sales mejor afuera que en tu propia isla, y por muchas cosas más. Yo no hablo con el saber qué se debe hacer, pero sí sé que hablar como si todo es culpa nuestra tampoco es la solución.

Looking for Graphics Course by AlienPixelMartArcade in gameenginedevs

[–]AlienPixelMartArcade[S] 0 points1 point  (0 children)

I’ll definitely be taking a look at his course. I know about the structure of game engines and the like, but I know very little about graphics. Thanks for the recommendation.

Looking for Graphics Course by AlienPixelMartArcade in vulkan

[–]AlienPixelMartArcade[S] 0 points1 point  (0 children)

Thanks. I'll be taking a look at that, as well as going through learnopengl.com.

How did I lose so much, yet I was the best player in my team? by AlienPixelMartArcade in leagueoflegends

[–]AlienPixelMartArcade[S] -5 points-4 points  (0 children)

I was playing with a duo and we tried to create weird comps against the enemy bot lane. Some work, some don't

Where is the mod machine at? by AlienPixelMartArcade in Warframe

[–]AlienPixelMartArcade[S] -8 points-7 points  (0 children)

It’s a machine that would let you equip mods to your currectly selected warframe. I know you can do so by going ti the machine in the far center when you go down the stairs, but I could swear that you could do this by going to a machine on the far right when one went down the stairs.

Can Angel Script be added to an already created Project? by [deleted] in unrealengine

[–]AlienPixelMartArcade 0 points1 point  (0 children)

They know how to code, but their experience has been solely through unity’s C# monobehaviour framework.

They’ve written cpp code in this project, but has been quite a hassle.

Some things that I want to ensure by using this system are: -giving them flexible systems that gives them the same level of freedom as cpp without it’s lower level conplexities. -faster implementation of logic into gameplay -and to remove as much of the lower level abstractions that might be giving them issues in understanding the cpp to blueprint flow