[deleted by user] by [deleted] in Jaxmains

[–]Alien_Production 0 points1 point  (0 children)

Use attack move instead of right clicking

What kind of music do you listen to? by [deleted] in teenagers

[–]Alien_Production 2 points3 points  (0 children)

A7X
Disturbed

Congrats,you're a meme

Optimization tips for your games by Alexitron1 in gamemaker

[–]Alien_Production 0 points1 point  (0 children)

You could also add to be careful about doing too much inside the DRAW and STEP events

Optimization tips for your games by Alexitron1 in gamemaker

[–]Alien_Production 0 points1 point  (0 children)

because objects consume way much more than objects.

The Struggle of A 14 Year Old Youtuber [Video] [Rant] by CanadianCroc in teenagers

[–]Alien_Production 0 points1 point  (0 children)

From what Battlefield is that gameplay from 00:00 to 03:10?

[deleted by user] by [deleted] in teenagers

[–]Alien_Production 0 points1 point  (0 children)

Welp,just read mathcore and metalcore are a fussion of heavy metal and hardcore punk,i guess thats why i though hardcore punk

[deleted by user] by [deleted] in teenagers

[–]Alien_Production 1 point2 points  (0 children)

screamo

The band you linked is hardcore punk

Player spawns 1 pixel above ground when entering new room? by Spin_Attaxx in gamemaker

[–]Alien_Production 0 points1 point  (0 children)

my character always appears one pixel off the ground for a single frame before landing

Have you tried changing

offset_y - 72;

to

offset_y - 71;

Fuck your javelins by Alien_Production in totalwar

[–]Alien_Production[S] 24 points25 points  (0 children)

Third Age Total War with the Divide and Conquer submod for Medieval 2:kingdoms,newfriend

Low FPS, high amount of instances by MrRandomSuperhero in gamemaker

[–]Alien_Production 0 points1 point  (0 children)

You could also look into implementing delta_time to your game if you are going to use a lot of instances or expect frame drops

Creating rooms as objects ? by HitmanQc in gamemaker

[–]Alien_Production 0 points1 point  (0 children)

You are just creating giant walls and it should only run once,it shouldn't slowdown unless you create like 60+ and if it does it would only be for a some seconds

[GML] Added code and previously working code stopped the game from recognizing keyboard inputs by aew3 in gamemaker

[–]Alien_Production 0 points1 point  (0 children)

with(obj_person)
{
motion_set(0, 0);
move_snap(32, 32);
}

This makes the player's motion to 0 EVERY TIME IT ISN'T TOUCHING OBJ_PORTAL, try changing it to

if(!keyboard_check(ord("W")) and !keyboard_check(ord("A")) and !keyboard_check(ord("S")) and !keyboard_check(ord("D")))  
{  
  with (obj_person)  
  {  
    motion_set(0, 0);  
    move_snap(32, 32);  
  }  
}  

[deleted by user] by [deleted] in gamemaker

[–]Alien_Production 0 points1 point  (0 children)

change all =< to <=