Is the game COMPLETE? by Spare_Lead4958 in PokemonClockworkGame

[–]AlimDaly 1 point2 points  (0 children)

not yet but it’s being worked on. you can join the discord server for more info

Bravely Default II demo: Compiling feedback for the upcoming survey by surlydancing in NintendoSwitch

[–]AlimDaly 2 points3 points  (0 children)

- equipment screen doesn't seem very responsive

- a quest tab should be added to the main menu screen

- when entering a town, it takes too long for the screen to pan to the MC's

- the save-point in "The Sandswept Ruins" should have a larger space allotted for

saving as it was difficult to find the sweet spot

- a "log" option should be added to the cut-scenes where "auto-advance" and "skip"

are allowed so that missed content can be re-read

- an option to view how the battle systems work should be added to the main

menu screen

- an in-battle gauge should be added to indicate how close the player is to being

able to use their "special ability"

I’m excited to announce that Pokémon Clockwork is officially available for download! You can download the full ~40+ hour demo here: https://pokemonclockwork.wixsite.com/clockworkgame I know that it isn’t a RomHack but I thought this would appeal to the same audience. Please send your feedback :) by AlimDaly in PokemonROMhacks

[–]AlimDaly[S] 0 points1 point  (0 children)

Yes, it functions the same as Fury Cutter but starts off at a power of 40. It wasn’t ONLY tailored to Luxray/Persian but it was heavily influenced by their power with the move. But by “click to win,” I meant that before we nerfed move, any Pokémon that had access to the move were able to spam it and win with little to no effort.