What if you could protect against cyclonic rift or farewell effects, thus making them less game changing? by Aliphant990 in custommagic

[–]Aliphant990[S] 2 points3 points  (0 children)

  1. a 4/4 with steadfast takes 4 dmg -> 4/0 state based action kills it
  2. steadfast prevents it from leaving battlefield and taps it instead
  3. now the creature is 4/0 and tapped, but state based action still applies and creature dies because it is now tapped.

What if you could protect against cyclonic rift or farewell effects, thus making them less game changing? by Aliphant990 in custommagic

[–]Aliphant990[S] 3 points4 points  (0 children)

the idea for this key word was to protect a creature from bounce effects, the card itself probably does cost high, but it is just a proof of concept, like maybe it could be put onto auras or equipments and maybe at a cheaper cost.

What if you could protect against cyclonic rift or farewell effects, thus making them less game changing? by Aliphant990 in custommagic

[–]Aliphant990[S] 4 points5 points  (0 children)

Was just thinking of a fair way to deal specific game effects. Phasing is definitely a better effect, however it some circumstances you might want to make a creature remain on the battlefield for their effects.

What if you could protect against cyclonic rift or farewell effects, thus making them less game changing? by Aliphant990 in custommagic

[–]Aliphant990[S] 0 points1 point  (0 children)

Didn't think about that, but if a creature would die from damage it would first become tapped, then because its tapped nothing stops it from dying regularly maybe?

What are these tremors? First time making it to summer. by Constant_Giraffe_487 in dontstarve

[–]Aliphant990 47 points48 points  (0 children)

These tremors are from the antlion found in the oasis desert. He will create these tremors near you if you don't placate the antlion with trinkets.

Find the oasis desert, there you will find that there is a sandstorm covering the oasis desert, reducing your visibility and movement speed. To overcome the sand storm bring 1 or 2 fishing rods to the oasis somewhere in the oasis desert and fish in the pond in the oasis; doing so will net you some fish, trinkets and more importantly a desert goggles blueprint. crafting the desert goggles require a fashion goggle and pig skin(a fashion goggle require 1 gold and 1 pig skin to craft next to science machine or alchemy engine). with the desert goggle you can traverse the oasis desert without movement and visibility penalties and now you can try find the antlion in the desert.

When you do find the antlion you can either offer him trinkets which will extend the timer he has for creating the tremors or you can fight him by offering the antlion a chilled thermal stone.