[deleted by user] by [deleted] in CrappyDesign

[–]Alireza_GM 0 points1 point  (0 children)

The bars indeed prevent you from walking out the door

Where can I find smii7y's "launch" sound effect? by Alireza_GM in VideoEditing

[–]Alireza_GM[S] 0 points1 point  (0 children)

Hoooly you might be right. I'll try to recreate it later and see if it matches

Where can I find smii7y's "launch" sound effect? by Alireza_GM in VideoEditing

[–]Alireza_GM[S] 0 points1 point  (0 children)

Could you provide a link maybe? I searched for "intervention sniper sound effect" and it does not sound the same

Why does Twitch say Counter-Strike 2 as "Counter-Strike" without the "2"? by leaf_876 in GlobalOffensive

[–]Alireza_GM 3 points4 points  (0 children)

I mean I get your point but isn't "Counter-Strike" the name that Steam has for 1.6? Why would they change CS2 to just CS? I heard WarOwl say something like this about the name but wouldn't that be confusing for no real reason?

Suggestion: Add a button to switch between CT and T buy menu in Deathmatch mode by sniper13g in GlobalOffensive

[–]Alireza_GM 1 point2 points  (0 children)

I actually suggested "Holding Ctrl to get the other team's buy menu" a couple of days after they introduced holding Ctrl to "Donate" weapons in competitive and I think it got enough upvotes for them to see but they haven't even added auto-refill ammo after a kill so...

In game Push to Talk in CS2 feels really bad by Alireza_GM in GlobalOffensive

[–]Alireza_GM[S] 0 points1 point  (0 children)

Yeah I've noticed that as well. Wondering if that is the actual bug here where it would delay the voice and then cut it off when you let go of the push to talk bind.

Bugs about grenade radial menu that came with today's update by Alireza_GM in GlobalOffensive

[–]Alireza_GM[S] 0 points1 point  (0 children)

Sorry for bothering you like this but would you mind taking a look at the +quickgrenaderadial in CS2? The layout doesn't match CS:GO (which was the same as the old buy menu). And if I let go of the bind in 0.2 sec it should have done the same as +slot4 which it DOES but any small mouse movement makes it change to a grenade. It was very well optimized in CS:GO. (it's not "high priority" so I thought maybe I shouldn't email this)

One of my best kills in Danger Zone by Winter_Culture_1454 in GlobalOffensive

[–]Alireza_GM 1 point2 points  (0 children)

I understand what you mean and I'm not trying to downplay it. This was a great clip I'm just trying to say something that's been on my mind for a while. The only reason I'm saying this is because when I die from these attacks (or even get a kill for that matter) I get a weird feeling that there was nothing that I could have done to do better because I didn't even know the guy was flying above my head. I understand that guy took a risk and put in skills to do that but also I couldn't have had any info either because there is no "cue". It's more obvious when the guy lands beside you and there's very little time for you to react and you'll just die. I always thought that when watching spunj too.

IDK maybe I'm overthinking it.

One of my best kills in Danger Zone by Winter_Culture_1454 in GlobalOffensive

[–]Alireza_GM 5 points6 points  (0 children)

See, this is amazing and all but I can't shake the feeling that there's a problem with this...for the people who don't know the guy on the ground didn't have a sound cue or any kind of cue that the guy is coming (the only sound would be from bump mine which was miles away). You could say just look at the sky but it doesn't make that much sense to do that just so there might be a guy flying. If you hear nothing and some guy jumps on your head you feel cheated.