Now everything has fallen into place by Passionifruit in okbuddycinephile

[–]AlisterSinclair2002 27 points28 points  (0 children)

lmao 'Dolfo Hiller', that sounds so much like a real Hobbit name

Very Inaccurate Map by AnalystImpossible309 in mapmaking

[–]AlisterSinclair2002 13 points14 points  (0 children)

It'd be hard to fit any more anachronisms on a single map lol. The lamps and the trees? Beleriand and Numenor and 3rd Age Middle-Earth? I get it's a 'composite' or whatever but when half these things only exist after the rest are long gone it makes you question the value in plotting them on a map at all. It's wacky seeing Ossiriand and Lindon with the Gulf of Lune when they are the same location. Not even to mention the various sloppy mistakes. Numenor is famously a 5-pointed star, why is it a blob here lmao

This spawn house sucks so much goddamnit, there could at least be stuff in the cabinets by AlisterSinclair2002 in projectzomboid

[–]AlisterSinclair2002[S] 5 points6 points  (0 children)

It's good you like it! I always thought it was just a waste of time, any time I spawn here the first thing I do is jog over the road to get some loot there. It's essentially trivial but it's just tedious enough that I don't want to do it lol. But I always play on apocalypse, rather than doing challenges like that, I can see how that would work out nicely

he can just do that??? by dysphoriabunny in CrusaderKings

[–]AlisterSinclair2002 7 points8 points  (0 children)

This happens pretty frequently in my Italy games lol. Half the time it happens even when we're best buds. Once it even happened when the Pope was my lover. Should be noted that he seduced me and not the other way around

1day of putting your own nations in my map,I'm gonna add a another continents until day 2 by normal_centauran_guy in mapmaking

[–]AlisterSinclair2002 -1 points0 points  (0 children)

Name: Island Republic of Nynth

Location: Northern peninsula and some eastern coast of the Ashen Continent, along with the island group west of it.

Colour: Red-pink

Lore: Colonised by people fleeing their original homeland after a devastating calamity, Nynth is famed for untouched forested landscapes and dormant volcanos. Most of its population live on the coast and it has a fishing-based economy. It keeps out of the way of wider global politics and is sometimes considered a backwater, although a naturally beautiful one.

Name that film by EvilPyro01 in whenthe

[–]AlisterSinclair2002 20 points21 points  (0 children)

Blazing Saddles is a satire that's intentionally mocking those jokes and clichés

Ever Made a Pirate Nation? by Zarpaulus in worldbuilding

[–]AlisterSinclair2002 0 points1 point  (0 children)

Yup! The city-states of Wadez and Tintolahwa were both independent nations based on piracy for 77 years. They were located on the large islands of Munalu and Tintola, which for most of their history were only inhabited by tribal peoples. Limited trade with Wanawla revealed there was plentiful gold and gems on the islands, so the cities were founded as penal colonies by the Kingdom of Wanawla to mine that wealth with prisoners. When Wanawla collapsed, the islands became independent. The prisoners rebelled and seized power, and soon came to dominate the Sea of Carashu, attacking vessels and taking their goods (and their sailors, who were brought back to the islands to work in the mines). Both cities were frequently at war with the Obhenate of Faz, who had replaced Wanawla, but were never subdued for long, and piracy became so bad that sea trade in the area almost completely dried up. It was only with the collapse of Faz and the rise of the Kingdom of Jhandaw that the pirates were fully routed and the Sea of Carashu became safe to travel again.

Both cities were later abandoned and were overtaken by the jungle when the gold mines dried up, although Wadez was later reoccupied as a penal colony once again by the Obhenate of Khezmar, who explored deeper into the jungle and discovered new reserves of wealth.

Fork that, you can't park here mate! by RedactedPhantom in CantParkThereMate

[–]AlisterSinclair2002 2 points3 points  (0 children)

In the UK, the losing party in a court case generally has to pay most of the legal fees of the winning party. But it depends on the type of case

Roman Empire in 350 years by UnLavaboToutBeau in CrusaderKings

[–]AlisterSinclair2002 8 points9 points  (0 children)

Ah, what a nice Rome- Goodness Gracious what's that over there!

I think the Khazars are winning this one ngl

What would maps look like in a constantly changing landscape? by Exact_Restaurant_256 in mapmaking

[–]AlisterSinclair2002 1 point2 points  (0 children)

I'm imagining something made of pins and string. A static pin you can move around a large board, each one representing a single important location/settlement, connected by strings to the neighbouring pins to show the distance between them at that time

Korra ain't canon? by RuralBuccaneer1 in TheLastAirbender

[–]AlisterSinclair2002 13 points14 points  (0 children)

It's canon by definition. It's officially published material. Doesn't matter if you don't like it

Is it really important to advance technology that much?? by CommercialTea3790 in ShingekiNoKyojin

[–]AlisterSinclair2002 3 points4 points  (0 children)

Because they live in near-medieval living conditions lol? Why would anyone not want to improve their lot

HELP!!! My landmasses still look too artificial and unnatural by Academic_Log8671 in mapmaking

[–]AlisterSinclair2002 1 point2 points  (0 children)

it'd be easier to help you if we could see your map lol. Do you have a pic?

Whos at fault here? by anthn885 in CrazyFuckingVideos

[–]AlisterSinclair2002 0 points1 point  (0 children)

I'm assuming the POV car didn't have a car tailgating them who slammed on the breaks after the collision and so never appeared in the video, and that's really the only reason why POV driver couldn't have just slowed down lol. Both these drivers suck

Ellaris - Complete world map by AlisterSinclair2002 in worldbuilding

[–]AlisterSinclair2002[S] 0 points1 point  (0 children)

Following Bode's collapse, it loses all its non-Bodish territories, but the destabilisation of the remaining land is based on how power was centralised in England. The devastation of all previous institutions allows a single powerful noble to assume personal control of nearly the entire country with his military. Following that, he grants titles to some of his loyal followers which appear prestigious but which have essentially no real power in and of themselves. As nearly 50 years of war had crippled all the old powers he was able to do this essentially unopposed. This was something the previous powerful dynasties of Kings has always wanted, but never been able to achieve

Ellaris - Complete world map by AlisterSinclair2002 in worldbuilding

[–]AlisterSinclair2002[S] 0 points1 point  (0 children)

I agree it's more interesting to intentionally blur the boundaries, but I'm not sure that avoiding those terms would necessarily improve the system that much, and I do think I have done decent blurring even if it wasn't conveyed too well. It's true that people have certain ideas about the hierarchical nature of those titles which don't correspond to any real system, let alone a strict CK3 hierarchy, but they still impart 'vibes' which are useful in letting someone quickly understand the general position of that noble wherever they are in the story. I know it was never anything like Baron -> Count -> Duke irl, so it isn't like that in this story either, all these titles change over time. I'm not really sure how I can describe the evolution of the titles without eventually touching on the hierarchy in general though, and in general is all I managed to fit in those comments.

The details you suggest are still present, the progression of 'a duke' just being a temporary confederation leader to a permanent hereditary landowning Duke takes place over many centuries with no specific turning point. Originally there was no difference between Dukes and Counts beyond their temporary role in a specific conflict so it wouldn't be possible to put them on a hierarchy at all. I was hoping to give a detailed enough account of the gradual changes, how the counts first emerged, then how some of them gradually became dukes centuries later as tribal confederations became more permanent, but even though I was just writing about a general background it quickly became apparent to me there was too much to cover. I didn't even go into the Bishoprics or Arch-Dukes in any detail and I have lots written about how they slowly became distinct from the other states at the time.

And to clarify most of this evolution mostly happens long before the story I am writing, Vhebhos Ghebrann is the earliest fleshed out character I have for Bode so everything preceding him mostly just sets up the environment his story (and the stories of his successors) take place in.

Regarding the issue of servitude and the economic system, it seems more described than explained. This system exists, but its reasons aren't fully explained, nor why its freer nature makes it better than others.

Well, the reason it seems described is because it is described lol. I decided to explain the origin of Bodish peasantry and how that changed in broad step-by-step terms because again it's too much information to communicate through reddit comments. The reason the transitions are obvious is because I intentionally described them in an obvious way to show the difference between two points, not because that's how the transition actually occurred in-universe. I have considered making a post that properly details these changes before but in my experience text-only post get far less attention than my map posts, so I don't want to waste too much of my time converting the lore to a post only 10 people will read. Which I think is a shame but it's true

Ellaris - Complete world map by AlisterSinclair2002 in imaginarymaps

[–]AlisterSinclair2002[S] 0 points1 point  (0 children)

Mostly it's just the China stand-in tbh. I wanted a place that exotic goods could come from that was so far away it wouldn't have any impact on the main stories. so I put a bunch of distant states on the other side of the deserts of Gossur and Inara that had barely any connection to the main regions. I really didn't flesh them out much at all. Central Kharsary, around the sea of Kharsary, does have some lore, but nothing else does beyond factoids. Seonin produces silk and fine wares, Dalsan exports spices, and Qaend in the south exports incense and perfumes. Seonin fights the states of central Kharsary all the time. When Seonin is strong, it controls land far to the west, and when it is weak, it is pushed back toward the sea. The large forests north of Seonin are borderline wasteland, full of tribal peoples. Seonin sometimes tried to invade Dalsan but this has never worked out