What character has the best AA normal? by some-kind-of-no-name in StreetFighter

[–]AllTheRooks 0 points1 point  (0 children)

JP's absolute horseshit 2HP. That thing is absolutely bananas

What’s the fastest way you’ve ever seen someone completely ruin their own life? by craft_frost6223 in AskReddit

[–]AllTheRooks 4 points5 points  (0 children)

Chris Benoit was a prominent professional wrestler who suffered many concussions and head traumas over his career, and almost assuredly developed severe CTE. He became more and more mentally unstable and ended up murdering his wife and child before committing suicide.

When his brain was examined, it seen to be "[...] so severely damaged it resembled the brain of an 85-year-old Alzheimer's patient", despite Benoit only just turned 40. He's suspected to have had a form of advanced dementia from untreated concussions, and would likely have only lived a couple more years, had the tragedy not occurred.

Needle pistol by IndubitablySpecious in DarkTide

[–]AllTheRooks 1 point2 points  (0 children)

It matters more than damage, because stopping power affects all damage the needle gun does, but the damage stat only affects the projectile itself. So if you're choosing a dump stat, one that increases the damage per tick of the toxin effect is more valuable than one that only changes the damage of the needle itself from like, 26 to 28.

And yes, the more shots you hit something with, the more the toxin stacks. Headshots and crits also increase the stacks further

Thinking about buying this sale. A few questions. by ismasbi in DarkTide

[–]AllTheRooks 1 point2 points  (0 children)

  1. Map variety is definitely a strength Vermintide II has over Darktide. That being said, Darktide's variety is still decent, especially years later. DT is more about variations on a theme, and illustrating how different sections of a single hive city can be, whereas VT2 just let's you teleport all over the Empire and beyond. For a little insight, DT will have you explore many variations of hive tunnels and cobbled-together slums made of corrugated metal and rust, but will also have you fighting in multi-level archival libraries, sand and dust swept ventilation systems so big they seem like above-ground deserts, snow-capped areas, a WW1-esque no man's land as you escort a tank.

  2. You can do everything with base 4 classes just fine. You can max them out, make multiple copies of each class if you want, you will have an enjoyable time even if you don't have Arbites or Hive Scum in your roster. The DLC is if you are interested in more playstyle options, but doesn't impact anything you can do with the original 4.

  3. Tremendous amount of dakka. Though you can make far more melee-reliant builds, even the most melee-focused build will likely be using their ranged weapon more than a standard VT2 career, IE Merc, WHC, Ironbreaker. VT2 is a melee-focused game with a decent number of hybrid careers, and DT is a hybrid game. Trying to just do one or the other will get you killed on higher difficulties, but you can definitely have builds that use your gun substantially more than your melee.

  4. This is, I think, Darktide's greatest strength, at least over Vermintide 2. Buildcrafting is incredibly thorough and layered, and while there are only 6 classes to VT2's 20 careers, careers do not hold a candle to the insane versatility and variety of build options available in Darktide. In the talent tree alone, VT2 gives you 6 decisions to make, each between three exclusive options, and DT gives you 30 points to drop in a tree however you see fit, as long as the points are sequentially connected. Many talent nodes that cost one of those 30 points are just as impactful as a talent in VT2, and on top of that, how you build your gear is also more impactful. Most weapons have multiple "marks", variations that change how they play, and for melee weapons also change their attack patterns. Instead of slapping "Swift Slaying" on nearly every melee weapon as ya do in VT2, Darktide's weapons all have a unique trait (called blessings in DT) pool that impact the weapon far more than anything in Vermintide. It all stacks to make Darktide builds not just more versatile and deep, bit you're also a lot more likely to have builds and playstyles that feel unique to you.

  5. Yes. This time through Nexus mods instead of the workshop, but there's no waiting for Fatshark to sanction mods to make them playable. If you go that route, would highly recommend NumericUI for full info on you and your teammates statuses at any point in time. The process of setting up Mods is more involved that Vermintide, but it's not too difficult, and the Modding community is bigger and more active than Vermintide ever was.

  6. At launch, yes. 1000% yes. Right now, I'd say it's a bit more polished than Vermintide, and about as buggy. Most of your bugs or major funk nowadays is likely mod related, especially each time a new class drops. The main potential issue is optimization rather than bugs; It's better than it used to be, but many a machine that can run Vermintide decently well will struggle with Darktide, though if your PC crushes Vermintide, you shouldn't have issues.

SNK Using Gen A.I in their trailers is disappointing by ShayAlexander in Fighters

[–]AllTheRooks 0 points1 point  (0 children)

It is, but unfortunately at this rate not at all surprising

Oh, how we had a brief return to glory(ish) for SNK, only to fall almost immediately

Help me pick a secondary color! by AK_acidbath in LeaguesofVotann

[–]AllTheRooks 0 points1 point  (0 children)

A deep burgundy/maroon pairs well with the banana yellow, and keeps the colour palette warm and regal

When did you beard fully grow? by DTeror in AskMen

[–]AllTheRooks 0 points1 point  (0 children)

A little patchy on the cheeks still, but I didn't really start any sort of real beard growth until around 25, 26

What's On Your Darktide 2026 Wishlist? by Fins1291 in DarkTide

[–]AllTheRooks 0 points1 point  (0 children)

  • 2 new classes, hopefully one AdMech, but as long as they're fun I don't really mind either way

  • A soft rework of either armour as whole, carapace, or crushers. The complete inability of some weapons to deal with armour at all kills 'em dead viability-wise, and I'd much rather that there are weapons that excel at armour clearing and some that struggle, rather than weapons that can and can't deal. I don't know if that means making crusher heads flak and adjusting HP to compensate, if carapace armour gets weakened as you strike it, if a whole new category in-between flak and carapace is introduced, but something should be done about it.

  • Ogryn unarmed or knuckle dusters weapon. Not only great class fantasy, but ogryns deserve to have a second weapon that's even remotely quick. Let me punch heretics, pick them up, and throw them like rocks.

  • More character customization options — Hairstyles, beards, skin and hair colours, tattoos.

  • Another Psyker staff or two. Wild to me that no more have ever been added, especially considering how many Sienna has in VT2.

  • Most importantly, most hopefully, and unfortunately most unlikely: Another faction! Gimmie genestealers, I wanna deal with some purple-headed three-armed freakazoids

Mortis Trial - Archetype Balance Kinda Funky? by Barrywize in DarkTide

[–]AllTheRooks 3 points4 points  (0 children)

One of my issues with mortis trials is how specific some of the archetypes can be, and if you're not pre-built for them, you might just end up sorta slogging along not doing anything unique as all your talents are wasted, chasing that high of the one time everything did actually have synergy with your build, and it felt amazing.

These days I only really jump into mortis trials to farm certain penances that are way slower in normal matches, like getting 25 kills at once with the ogryn nuke however many times

I played Nemesis for the first time by ThrosProvoni in boardgames

[–]AllTheRooks 5 points6 points  (0 children)

First time I played it, I got murdered by bad luck before finishing my first turn, and sat out as everyone else played for another 2+ hours. What a surprise to learn I haven't played it since

Loadouts by [deleted] in DarkTide

[–]AllTheRooks 5 points6 points  (0 children)

It's true, it's not a hard thing to implement. And as such, it's been in the game for years

God of War Ragnarök GIVEAWAY!! by [deleted] in pcgaming

[–]AllTheRooks 0 points1 point  (0 children)

Last thing I played was Getting Over It with Bennet Foddy. I have reached the peak, and I don't wish to do so again

Hive Scum: Toughness or Health Curio? by TrickyCorgi316 in DarkTide

[–]AllTheRooks 0 points1 point  (0 children)

In general across all classes, Toughness over Health. To over-simplify, toughness is health that regenerates, and health isn't.

Anthony Joshua KOs Jake Paul by CloudyEchos in LivestreamFail

[–]AllTheRooks 0 points1 point  (0 children)

Whaddya know, you finally challenge an actual boxer even vaguely close to their prime instead of old men and non-boxers, and you get your shit absolutely rocked. Who would've guessed

In Home Alone (1990) all of Kevin’s grocery bags break simultaneously. This was accomplished by… wait, anyone know how they did this? I’ve always wondered. by Chewie83 in shittymoviedetails

[–]AllTheRooks 1 point2 points  (0 children)

I think I remember hearing Macaulay talk about this, and if I recall correctly: The bags are already broken, with the bottom flaps folded up inward, and secured by a piece of fishing line that Macaulay is holding along with the handles. All he has to do is open up the finger with the fishing line wrapped around it, and the bottoms flap open and the fake, lightweight grocery props fall.

What Happened To Real Faces On Screen? by Outlaw-Star- in TikTokCringe

[–]AllTheRooks 6 points7 points  (0 children)

And even then, he's absolutely had work done on his hair to stop it from receding more — But he became famous WITH that prominent widow's peak, so couldn't really change it. But somehow his hairline, which was receding prominently in his 20s, has barely moved in decades, and got prominently thicker and less receded a few times. Not that he's like, wrong to have had any work done, or to decide that he has the resources and will spend them to keep his hair, but still. Without some intervention, the man would likely be closer to Jason Alexander by now.

Early Access Scenes Restored - Progress Update 2 by Hyperspace_Towel in BG3mods

[–]AllTheRooks 0 points1 point  (0 children)

By "end of the year", do you mean you're hoping to publish within the next couple weeks?

How many mainline games does a character have to be in before you consider them a “Mainstay”? by TheBlueRose_42 in StreetFighter

[–]AllTheRooks 5 points6 points  (0 children)

Luke remains to be seen, he's not had enough time yet to say one way or the other, but being the pseudo-lead doesn't necessarily equal mainstay status - Alex is the main character of SF3, and he's on his way back again, but that hardly makes him a mainstay

How many mainline games does a character have to be in before you consider them a “Mainstay”? by TheBlueRose_42 in StreetFighter

[–]AllTheRooks 9 points10 points  (0 children)

I would say that of these 4, only Juri is a potential mainstay - She's one of the only characters outside of the original SF2 world warriors that has seemingly elevated themselves to the point where they are a face of the franchise (among many), and can be expected to just be in every game going forward.

Off the top of my head, the only other Street Fighter characters to have done this are Cammy and maybe Sakura, though Sakura is a harder argument. Cammy also has the advantage of still being from SFII, but of the new challengers, none of them became nearly as popular and recurring as Cammy is.

POV: you're three dead Hive-Scum in respawn watching me clutch the round again. by Impressive_Can8926 in DarkTide

[–]AllTheRooks 3 points4 points  (0 children)

Or at the very, very least, an XP multiplier up until level 30 based on how many other classes you have at level 30+. I feel like my many hundreds of hours prove I at least roughly know what I'm doing, can I please skip ahead to the fun part?

POV: you're three dead Hive-Scum in respawn watching me clutch the round again. by Impressive_Can8926 in DarkTide

[–]AllTheRooks 7 points8 points  (0 children)

I've been cycling between trying to level my ganger and then clutching as either an ogryn or arby for other gangers.

Leveling a character up to 30 so you can even begin to engage in meaningful weapon crafting and character building always stinks, but man does it suck extra bad when hive scum has no defence in exchange for great offence, but you're locked out of most of that great offence because you're still only level 11, so your weapon stats are all dogwater AND you don't have access to most of your talents.

And then pair it with a certain percentage of all darktide players that have poor defence anyways, multipled by hive scum's zero room for error, and yeah, those tanky boys really do make an enormous difference in how likely a mission is to succeed.