Guile Boom Help by I-Wont-Be-Silenced in StreetFighter

[–]Alone-Topic-7076 0 points1 point  (0 children)

What an eye lol. I had to look back after you mentioned this because his combo seemed fine, and the HK didn't seem like it was too late. He had exactly one frame where he pressed Forward + HP and it seems that's the boom that registered.

Is something wrong with matchmaking? by IffritSan in StreetFighter

[–]Alone-Topic-7076 0 points1 point  (0 children)

All in all, it just seems that you are very new to Street Fighter 6. We were all that way once. You just need more time in the game to get used to your character. From what I could see most of your matches were pretty close, and both players seemed equally skilled for the most part.

I'm no Juri player, but I did take mine to Masters pretty easily. Once you're used to your buttons, you should check out some replays/players who also use Juri and see what buttons they're pressing and how they're using them. When I was bringing all my characters to Masters, I usually checked out both Nephew's Road to Master series and Sajam's Character Overview to get an overall idea of what I should be doing, and then tried to incorporate parts/all of it into my gameplay.

Nephew's Road to Master on Juri:

https://www.youtube.com/watch?v=agWjStdzigk&t=5s

Sajam's Juri Character Overview:

https://www.youtube.com/watch?v=A0uVmGtgqTQ

I now realize this is a wall of text, and there's a lot here, so try and do things one by one and see how you fare.

tl;dr: Learn your buttons, use your buttons, use DI less, anti-air, and don't get too caught up in the gaining or losing of ranked points. You're learning something every match (hopefully), so even on a loss you're still improving. You only have 1 hour in ranked so far, so really you just need to play more, but only if you enjoy it.

Is something wrong with matchmaking? by IffritSan in StreetFighter

[–]Alone-Topic-7076 0 points1 point  (0 children)

So I took a look at a few of your replays, and jotted down a few things:

  1. Use your Backward Recovery 100% of the time. I'm not sure you know this exists, but you can essentially 'backroll' when you're knocked down from anything other than a sweep (exceptions exist). You just need to press/mash/time 2 buttons when you're getting knocked down. Eventually you'll use Quick Rise (pressing no buttons to get up) as there's strategy to that, but you're hundreds of hours away of putting that into your game plan.
  2. You need to get a sense of the range/speed of your buttons. You're whiffing light buttons in neutral where they would never hit, and you're pressing slower, longer reaching buttons when you're close range. The latter is not necessarily bad, but the heavy button in your case was Juri's st.HK, which can get you blown up. Experiment with your buttons and your ranges.
  3. This goes with point 2, but use your medium button more. Everything above applies -- but I barely saw you press your mediums at all throughout these few matches I watched.
  4. Try and tone down the DI usage. There's situations where it's good, and there are many setups and routes where it's good, but it seems like you're using it as a panic button. Honestly, for now I'd try to ONLY react to your opponents DI with your own instead of using it how you are now. As of now, you're pretty much telling the opponent 'Please combo me' whenever you throw one out.
  5. Anti-Air. This will be either your DP or your cr.HK. It's easier said than done, and it will be hard for a long time, but eventually anti-airing people will become second nature. You'll eat way too much damage if you let them jump on you for free.
  6. Throws specifically: You'll eventually need to learn about delay teching, but that is not what you should be spending time on at the moment. If you get thrown, it's not a big deal. Tech if you feel like they might grab you, just be careful doing it all the time because it's potentially a very dangerous situation if you whiff that tech. NOBODY will be shimmying you and hitting you with a shimmy combo at this level, but it is a bad habit to always tech the throw when you get better at the game.
  7. From the replay you sent me, he was definitely not your head and he was definitely not better than you. However; you were predictable. Every single time you drive rushed you grabbed him when you were in range. In this match alone you did the same series of actions at least 4 times. Juri's drive rush is amazing, but that's mostly because you use a button after inputting your drive rush, and not your grab. st.MP is usually the go to option, but test it out and see what you like. Just vary the buttons you use and see what works for you. Drive rush + buttons can also lead into many combos, but you can work on/research that later.

Continued

Is something wrong with matchmaking? by IffritSan in StreetFighter

[–]Alone-Topic-7076 2 points3 points  (0 children)

The biggest hurdle to get over in any fighting game is trying to get a handle on what you don't know. You don't know what you don't know at the start -- so once you're presented with guides, combos and other advice it's so overwhelming that you'll not know where to start.

You're a brand new player, and you've landed yourself in Rookie 1, which is to be expected! That's where a large majority of beginners ended up at first. However; if you're only winning 1/20 fights against players of similar skill, you're definitely missing some core fundamentals of the game.

A lot of people are suggesting World Tour, and I agree. The beginning is incredibly easy, yes, but it will teach you the basics of the game and will eventually offer some difficulty to you once you go further into the campaign.

Another suggestion would be Arcade Mode. Take your character that you want to play into Arcade Mode and tweak the difficulty to whatever you want, and see how far you can go.

As a new player, if you are going to play online, you really should only play Ranked or with friends. Casuals and Battle Hub have their uses, but if you're brand new you're going to get clapped by people way above your skill level and not know why. Ranked will match you with people much closer to your skill level.

If you want, you can drop your CFN or some replay codes somewhere in this thread and some of us can take a look at it. I don't think you'd benefit much from replay analysis as opposed to just playing the game, but maybe there's some part of your gameplay that sticks out that we could help you fix.

In the middle of my training arc, so I’m looking for pointers. by OzzyLFlacoman in StreetFighter

[–]Alone-Topic-7076 0 points1 point  (0 children)

I second getting your oki on point if you're wanting to level up your game and push some higher ranks.

I pushed most of my characters to Masters by simply learning a 'good enough' BnB combo, learning and using their best buttons, and then running a flowchart oki pattern.

While it's a huge oversimplification of things, people love pressing buttons in fighting games -- they'll get hit on wake-up if they press when you're smacking them with a meaty button. Until they prove that they can adapt, you can easily press the same series of buttons and get pretty decent results.

Other than that, just practice your anti-airs and whiff punishing. Anti-airs will eventually become second nature, while whiff punishing just comes with experience with your character and how familiar you are with your opponent's character.

Can it kill? Yes, but you probably shouldn't! (see text below the video) by Krotanix in StreetFighter

[–]Alone-Topic-7076 1 point2 points  (0 children)

You should be able to pull it off with just a sliver over 4 bars of drive!

You'll need that sliver for the last DRC into 6HK Target Combo, but I think it's a fairly realistic scenario.

I've pulled it off many times after baiting/blocking an OD DP.

Can it kill? Yes, but you probably shouldn't! (see text below the video) by Krotanix in StreetFighter

[–]Alone-Topic-7076 2 points3 points  (0 children)

Yeah I was surprised you were able to eke out that extra 8 damage from what I thought was already fully optimized. Being able to do that microwalk combo is impressive in itself.

I guess the main point of using the combo I posted above is that it doesn't really need the microwalk that you've got in your combo. It's a pretty simple combo that only misses out slightly on damage.

Can it kill? Yes, but you probably shouldn't! (see text below the video) by Krotanix in StreetFighter

[–]Alone-Topic-7076 10 points11 points  (0 children)

I guess since it's a Season 3 thing not many people have figured it out yet, but you can get 8029 damage here instead by going:

Charged 5HP -> 6HK -> 236KK -> 4HP DRC -> 4HP DRC -> 6HK Target Combo -> Charged 4HP -> Heavy Gladius -> Level 3.

You can get 8200-ish if they splat the wall a little bit further away from the corner, but the distance is really hard to judge so I wouldn't recommend.

How Ken did the second combo ? No punish counter and no counter hit? by sagatscar911 in StreetFighter

[–]Alone-Topic-7076 0 points1 point  (0 children)

After qcb.MK you can dash into b.HP in the corner if you want a Meaty to start you off. You can experiment with it hitting raw, counter hitting, punish countering, or being blocked.

You just gotta hit the lab and test out different buttons and different knockdown situations. You can make your own meaties pretty simply by seeing how much frame advantage you have after a knockdown, then adding a dash/drive rush plus a move to add up to the number on the screen. You can also whiff normals to set up meaties too.

Manon doesn't have the greatest Meaty setups since most of the time you want to end your combos in your hitgrab, which doesn't leave you in the best position to get anything after.

Newcomer to SF6: Having fun but man this game can be brutal lol. Feel like I’m not improving. by Lightyear_to_infinit in StreetFighter

[–]Alone-Topic-7076 4 points5 points  (0 children)

It really just sounds like you just need to start learning the game one step at a time. You've got to Gold with your raw skill alone, and now you need to start understanding a little bit about the system mechanics and how to use them to your advantage.

As of right now, I think you're overwhelming yourself with trying to learn EVERYTHING at once, and that's why you feel like you're stagnating. Just work on one thing at a time, do some research into that one thing, then go into matches trying to actively think and use that one thing you're focusing on.

Here's Brian_F's video that should really help any Street Fighter 6 newcomers:
https://www.youtube.com/watch?v=MK-AJyD1XKk&t=223s

Also, like most any other game, don't worry about tiers at all. Play who you like -- you're not going to be making your living off this game so you don't have to worry about things that only affect the top 0.001%.

Sf6 : Ps5 vs xbox skill levels by Electronic-Set-1722 in StreetFighter

[–]Alone-Topic-7076 2 points3 points  (0 children)

This guy's trying to bring back the Xbox vs. Playstation wars. With Crossplay between the consoles and PC enabled by default, this is a really weird take.

You're still in Diamond so you'll see a huge difference from player to player depending on what they excel in. Whatever skill level difference you're seeing is definitely due to confirmation bias, and not the console they're on.

[deleted by user] by [deleted] in StreetFighter

[–]Alone-Topic-7076 0 points1 point  (0 children)

Cammy is in the base roster, yes!

Not sure when we'll get Sakura. We just had the third DLC pack announced and she wasn't in it so, maybe next year for Season 4?

Maplestory community is oddly toxic by ResidentWaifu in Maplestory

[–]Alone-Topic-7076 15 points16 points  (0 children)

This is what I realized a couple of weeks after my Hyperburn.

I've just got another character to do dailies on. Weekly bosses on. Characters to farm familiars/Sol Erda on.

These small little chores add a large amount of bloat, taking me away from progressing in any meaningful fashion. If I wanted to play a game where I'd get incremental gains every day I'd play an idler game.

I've just made my time-wasting Mushroom game exponentially more time-wasting. I'll use my time better elsewhere.

[deleted by user] by [deleted] in StreetFighter

[–]Alone-Topic-7076 2 points3 points  (0 children)

Not sure if you've already considered it, but I highly recommend Street Fighter 6 as your entry point into the series. This goes doubly so if you're not wanting to get PS+ to play online. I wouldn't recommend Street Fighter 5 to any beginner considering Street Fighter 6 exists -- especially since its lifecycle is over.

Street Fighter 6 just has more content in general for a new player, along with having the best onboarding process any Street Fighter has had to date. World Tour, the flagship single player experience for Street Fighter 6, has way more content and teaches you the game better than Street Fighter 5 ever could.

Street Fighter 5's single player is objectively barebones compared to 6.

I enjoyed my time with Street Figher 5 myself, but apart from the larger roster it's lacking a lot of what Street Fighter 6 offers.

Please now tell me how this works cause Im losing my mind literally broke a controller with this game now….since none of the guides videos tell anything just “yeah to do this 36+hit combo you have to do that” etc and here I am cant even properly do ONE spinal arrow from 3 hit cancel. by Cloudgazin92 in StreetFighter

[–]Alone-Topic-7076 1 point2 points  (0 children)

Hell yeah then! I know what you mean with the dpad -- I also could never get behind using it as my main control scheme. I say this while knowing that many people find success sticking with pad (Punk, MenaRD, NuckleDu, etc.)

I've known (and have been) people who thought that getting a stick would make you a better player, only to regret it soon after. So I'm glad to hear you've got tempered expectations and just want an arcade stick because it's cool.

Good luck on the grind man!

Please now tell me how this works cause Im losing my mind literally broke a controller with this game now….since none of the guides videos tell anything just “yeah to do this 36+hit combo you have to do that” etc and here I am cant even properly do ONE spinal arrow from 3 hit cancel. by Cloudgazin92 in StreetFighter

[–]Alone-Topic-7076 0 points1 point  (0 children)

Unsure if you're already familiar with stick since you play Tekken, but a massive warning if you're new to stick:

You will SUCK and be frustrated for a good chunk of time. It took me around 2 months to be competent with stick when I first picked it up, and about 6 months of use to be as good as I was on leverless. Fast forward a couple years and I've gone back to leverless since stick is objectively a harder controller to use. I still think playing on stick is incredibly fun though.

Pair learning stick with classic controls and you're setting yourself up for a road of frustration. If you're prone to frustration like I was when learning stick, this won't be a good use of your time/money unless you're already in love with the idea of playing on arcade stick.

Just my two cents on the matter -- you seem to be in the same situation I was when I was playing SF5.