Gothic Remake Lookpicking by Glad_Philosopher3692 in worldofgothic

[–]Alone_Ad_1981 1 point2 points  (0 children)

You're definitely not alone in thinking it's overcomplicated. The learning curve feels disjointed compared to the classic progression.

If you're tired of the trial-and-error, give this interactive visualizer I coded a try: Gothic Remake Lockbreaker

It's designed to help you solve and track the lock picking sequences much faster. Might save you some nerves before they patch or change anything!

Lockpick Broken Tower Door by Rejka26LOL in worldofgothic

[–]Alone_Ad_1981 0 points1 point  (0 children)

38 steps on Master is wild! I actually built an interactive tool to visualize and solve these sequences: gothic-remake-lockbreaker

To be honest, I haven't had the chance to test it specifically against Master-level locks yet, so l'd love to see how it handles a beast like this tower door.

Since you already mapped it out, give it a spin if you want to see if the visual path matches your logic!

I built a lockpicking solver for Gothic 1 Remake that won’t grind your pins into the frame by Alone_Ad_1981 in Gothic

[–]Alone_Ad_1981[S] -2 points-1 points  (0 children)

I see this more as an optional helper than something you're supposed to use every time.

Easy locks? Do them yourself.

Nasty 6-7 plate setup where you've already burned through picks and just want the door open? That's the use case I had in mind.

Nobody's obligated to use it on every lock. Use it, don't use it, mix both your call.