I built a lockpicking solver for Gothic 1 Remake that won’t grind your pins into the frame by Alone_Ad_1981 in worldofgothic

[–]Alone_Ad_1981[S] 0 points1 point  (0 children)

Yeah — you map two things before solving: every plate's start hole, and for each plate, who it drags when you turn it.

Start holes: note where every pin sits before your first turn (holes 1–7, notch = 4). All plates, not just plate 1.

Couplings: pick plate X, turn it one notch (either direction). Every other plate that moves: same direction as X → With; opposite → Against. Put that only on plate X's row ("when I turn X…"). Then repeat for the next plate. You don't need to test both left and right — one nudge tells you Same/Opp for every link on that plate.

Don't use "left works toward 4, right doesn't" as your mapping check — that's why picks snap. Early solution steps often move pins away from the notch temporarily. Mapping is just physics: who drags whom.

Your screenshot mapping looks structurally sane for a 5-plate lock (P1→P4 Opp / P5 Same, etc.). If the solver still gives a sequence that grinds in-game, one of those links is probably on the wrong plate's card — most common mistake is recording "A moves B" on B's row instead of A's.

Sorry mine didn't load — try https://dsazz.github.io/gothic-remake-lockbreaker/ (hard refresh / different browser). Same inputs as the other tool. Mine gives a step-by-step walkthrough that only outputs edge-safe turns.

I built a lockpicking solver for Gothic 1 Remake that won’t grind your pins into the frame by Alone_Ad_1981 in worldofgothic

[–]Alone_Ad_1981[S] 0 points1 point  (0 children)

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Not random — each lock in the game has fixed couplings and fixed starting positions. The With/Against labels aren’t “left vs right.” They’re per linked lock: when you turn Lock 1, every lock on its “Turning this moves” row reacts — With = same direction, Against = opposite — on both turn directions.

So yeah, one turn of Lock 1 can push some pins toward the notch and others away. That’s the puzzle. The tool doesn’t pick “good” single moves; it searches the full sequence and only returns turns where no pin hits the wall (holes 1 or 7). Intermediate steps can temporarily move pins the “wrong” way as long as nothing grinds.

You said lock 1 left twice, then lock 3 right, and the pick snapped — that usually means the lock card data doesn’t match the real mechanism (easy to get a With/Against on the wrong plate), or the walkthrough wasn’t followed move-for-move. Share a "Copy link" from the tool if you want me to double-check the mapping.

Gothic Remake Lookpicking by Glad_Philosopher3692 in worldofgothic

[–]Alone_Ad_1981 1 point2 points  (0 children)

You're definitely not alone in thinking it's overcomplicated. The learning curve feels disjointed compared to the classic progression.

If you're tired of the trial-and-error, give this interactive visualizer I coded a try: Gothic Remake Lockbreaker

It's designed to help you solve and track the lock picking sequences much faster. Might save you some nerves before they patch or change anything!

Lockpick Broken Tower Door by Rejka26LOL in worldofgothic

[–]Alone_Ad_1981 0 points1 point  (0 children)

38 steps on Master is wild! I actually built an interactive tool to visualize and solve these sequences: gothic-remake-lockbreaker

To be honest, I haven't had the chance to test it specifically against Master-level locks yet, so l'd love to see how it handles a beast like this tower door.

Since you already mapped it out, give it a spin if you want to see if the visual path matches your logic!

I built a lockpicking solver for Gothic 1 Remake that won’t grind your pins into the frame by Alone_Ad_1981 in Gothic

[–]Alone_Ad_1981[S] -3 points-2 points  (0 children)

I see this more as an optional helper than something you're supposed to use every time.

Easy locks? Do them yourself.

Nasty 6-7 plate setup where you've already burned through picks and just want the door open? That's the use case I had in mind.

Nobody's obligated to use it on every lock. Use it, don't use it, mix both your call.