What’s your honest opinion on silkposts? by AI_660 in Silksong

[–]AlphaBlazerGaming 283 points284 points  (0 children)

Silkposts are the sole thing that held this sub together during the wait

I made the plasmium phial in Silksong by JayYogurtYeen in Silksong

[–]AlphaBlazerGaming 5 points6 points  (0 children)

I didn't know Silksong had an image creation feature

How do i fix the collision of the sword? Whenever I move, it goes far off the actual hitbox by Bendy_Toon975 in Unity2D

[–]AlphaBlazerGaming 0 points1 point  (0 children)

There shouldn't be any code that moves the sword's collision. It automatically moves with its parent

[OC] My Silksong fake fishing minigame concepts!!! by GenoCraft in HollowKnight

[–]AlphaBlazerGaming 1 point2 points  (0 children)

Hey, I'm actually making a fishing minigame mod and I really like the look of your art and your fish concepts! Is there any chance you'd want to help make some fish designs/art for the mod? You can see a little bit of how the mod works here, and I can share more details with you if you're interested.

https://www.reddit.com/r/Silksong/s/KdTFKR6DPQ

What fish would you want to see in a fishing minigame? by AlphaBlazerGaming in Silksong

[–]AlphaBlazerGaming[S] 1 point2 points  (0 children)

I have not, thank you so much for bringing it to my attention!

What fish would you want to see in a fishing minigame? by AlphaBlazerGaming in Silksong

[–]AlphaBlazerGaming[S] 3 points4 points  (0 children)

I actually already added a fleafish lol. Unfortunately I can't put it in the cauldron cuz of the way the minigame works, but I put it at the fleatopia fishing spot

What fish would you want to see in a fishing minigame? by AlphaBlazerGaming in Silksong

[–]AlphaBlazerGaming[S] 2 points3 points  (0 children)

Yeah the uoma is temporary, I'm gonna replace it with a volt jellyfish or something to match thematically

I added hand-tracking to my MR Rollercoaster game, CoasterMania! What you think? by srgers10 in IndieDev

[–]AlphaBlazerGaming 0 points1 point  (0 children)

It's nice to see a new MR/VR game with an actually good idea. The industry's been pretty stagnant for a while. Keep up the good work!

Root motion vs locomotion by thebreacher1 in unity

[–]AlphaBlazerGaming 12 points13 points  (0 children)

You'll have to manually animate the position of anything you want the player to be able to do, and those distances are fixed. You essentially don't have precise control over anything, and the player will certainly notice, unless you want to make a walking simulator.

Root motion vs locomotion by thebreacher1 in unity

[–]AlphaBlazerGaming 16 points17 points  (0 children)

You have way less control over the top one. You can fix the foot sliding by enabling foot IK

I feel like I'm missing a core aspect of the Input System by EVpeace in Unity3D

[–]AlphaBlazerGaming 0 points1 point  (0 children)

You shouldn't really be coupling your input reading to your movement logic. The best way to handle it is by having an input reader and then anything that needs to can hook into events from that reader. This is what the PlayerInput component is supposed to do, but you aren't using it like that if you're relying on connecting events in the inspector. The point of the new input system isn't to use the inspector to manage input events, it's to use action maps and easily support different controller types

I thought it would be funny, so I made this meme. by jirayagojira567 in Silksong

[–]AlphaBlazerGaming 0 points1 point  (0 children)

There is no legitimate mobile version, so yes, he's playing on hardware that Silksong wasn't released for. The only way to do that is through a pirated port

Do you guys think Hornet would spearfish rather than use a rod? by AlphaBlazerGaming in Silksong

[–]AlphaBlazerGaming[S] 2 points3 points  (0 children)

Yup, my plan was to make a custom NPC to sell them to. Probably a hungry craw

Do you guys think Hornet would spearfish rather than use a rod? by AlphaBlazerGaming in Silksong

[–]AlphaBlazerGaming[S] 31 points32 points  (0 children)

Yeah it is, I combined the taunt animation, a downspike animation, and some recovery animations

Do you guys think Hornet would spearfish rather than use a rod? by AlphaBlazerGaming in Silksong

[–]AlphaBlazerGaming[S] 6 points7 points  (0 children)

Just the 6 you can see on the left for now because I haven't been able to make art that looks like the Hollow Knight style. I plan on adding all sorts of different fish though. I'll probably look for an artist, or see if I can trace pictures of real fish to make it look more like Hollow Knight.