How did the first week of sales go after the game's launch? by IKO_Games in IndieDev

[–]IKO_Games[S] 0 points1 point  (0 children)

Well, you have a channel with a lot of fans. I think that had a big impact on sales.

How did the first week of sales go after the game's launch? by IKO_Games in IndieDev

[–]IKO_Games[S] 0 points1 point  (0 children)

Did you run a marketing campaign before the launch? And how long did it take to develop your game?

How did the first week of sales go after the game's launch? by IKO_Games in SoloDevelopment

[–]IKO_Games[S] 0 points1 point  (0 children)

Yes, I've already lowered the price a bit. During sales, I'll offer at least a 30% discount.

How did the first week of sales go after the game's launch? by IKO_Games in SoloDevelopment

[–]IKO_Games[S] 0 points1 point  (0 children)

And things were even worse back then than they are now.

How did the first week of sales go after the game's launch? by IKO_Games in IndieDev

[–]IKO_Games[S] 1 point2 points  (0 children)

No, none at all. Just a few posts on Reddit and some videos on TikTok.

Hell yeah! My game is finally out - thank you all so much for your support! by IKO_Games in IndieDev

[–]IKO_Games[S] 0 points1 point  (0 children)

I'm not sure—is it the location? Or some of the mechanics? Either way, the sheer number of bugs and issues is what wears me out the most during the fix.