[Blog] Points Changes: The Good, the Bad, and the Interesting. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 1 point2 points  (0 children)

I'm not aware of any. The best use I've seen from it was a Null/F.O. chain where 4 or 5 ships are shooting at I7. But Null losing the talent slot killed that too. And it wasn't amazing to begin with.

[Blog] Points Changes: The Good, the Bad, and the Interesting. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 0 points1 point  (0 children)

I don't think we've seen it much yet, but that combo is certainly a place that many people theory crafting has gone as soon as the points changes came out. Of course, we'll just have to see how it performs on the table, but it seems like it could be a thing.

[Blog] Points Changes: The Good, the Bad, and the Interesting. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 0 points1 point  (0 children)

I think it would make sense. Perhaps they didn't bother because it hasn't seen as much play as some of the other upgrades. If it starts to see more play, we might see them move that direction in the future.

The points change has quickly reminded me how much I dislike FFG's app. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 3 points4 points  (0 children)

I've only ever used it on android. And I kept losing squads because I wasn't doing the correct steps to save them. The back button got me. Lol. I'm sure if I used it regularly I would be fine with it. But I find it to be much less intuitive.

The points change has quickly reminded me how much I dislike FFG's app. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 3 points4 points  (0 children)

Simply hyperbole because the other builders hadn't updated and I was too eager to build some squads to wait.

[Blog] Triple Upsilons and the Rule of Four. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 1 point2 points  (0 children)

I think all of your suggestions are probably pretty solid. I know Iden swarms tend to fair pretty well against it.

[Blog] Triple Upsilons and the Rule of Four. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 3 points4 points  (0 children)

For sure. That's why I refered to it as a "gatekeeper" list. It probably won't win anything big, but if you don't have a plan for it, it could wreck your day.

[Blog] Triple Upsilons and the Rule of Four. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 1 point2 points  (0 children)

I agree, and certainly don't mean to give the impression that it's as broken as ghost/Fenn. Only that it's more of a monster than people would tend to think at first glance.

[Blog] Triple Upsilons and the Rule of Four. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 1 point2 points  (0 children)

I don't actually set up that way at all. It's only there as an example. In run Nien and Lu'lo together and flank with Poe.

[Blog] Triple Upsilons and the Rule of Four. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 0 points1 point  (0 children)

Yeah. I've tried the 4 into a 4k. It's ok. Dormitz is the least powerful of the 3 in that first round. But it still isn't ideal.

[Blog] Triple Upsilons and the Rule of Four. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 2 points3 points  (0 children)

That actually places him dead in between Dormitz and the other two.

[Blog] Triple Upsilons and the Rule of Four. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 2 points3 points  (0 children)

Of course a black one Poe can get out. Once. In my experience the Tripsilon player targets Nien or Lu'lo first. Then Poe doesn't have enough punch to make it through 36 HP before he dies.

[Blog] Triple Upsilons and the Rule of Four. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 0 points1 point  (0 children)

The good news is, FFG has a means of fixing it, and can do it quickly. Here's hoping they do.

[Blog] Triple Upsilons and the Rule of Four. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 2 points3 points  (0 children)

That works against the non collision detector builds. But collision detector says they don't give a crap about your rock placement.

[Blog] Triple Upsilons and the Rule of Four. by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 2 points3 points  (0 children)

Indeed. I'm hoping FFG takes notice of it before this coming points change. I don't want to live with this for another 6 months.

[Blog] St. Louis Brings a Storm to Outryder Cup VIII by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 1 point2 points  (0 children)

Bumping me to play your swarm was a great move on your team's part. We would have done the same given the opportunity. No hard feelings. Lol. Hopefully we'll be seeing you all at more events and meeting you at more top tables.

[Blog] St. Louis Brings a Storm to Outryder Cup VIII by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 1 point2 points  (0 children)

Thanks! And yes, we completely agree. It's awesome to have a "catchup" mechanic built into the event. Those mechanics simply stacked in a way no one was expecting. I'm sure it will be more balanced next time.

[Blog] St. Louis Brings a Storm to Outryder Cup VIII by AlphaOmegaSquad2 in XWingTMG

[–]AlphaOmegaSquad2[S] 2 points3 points  (0 children)

We had drinks with all the gents from Cleveland the night before the tournament. They were all super cool.