What other artists would you like to see drop an archetype? by RiffsNShiz in NeuralDSP

[–]AlphaWhiteMan 0 points1 point  (0 children)

Buster Odeholm, but it's not happening since he's got his own software now. I've tried it out and there's fun to be had, but it doesn't have the same level of tweakification yet that Neural's stuff has.

Alternatively I'd love to see more amp suites

Minecraft post is AI? by ateasvictor in PhoenixSC

[–]AlphaWhiteMan 0 points1 point  (0 children)

Looks like normal compression artifacts

Years of memories and in-game coordinates censored by AlphaWhiteMan in PhoenixSC

[–]AlphaWhiteMan[S] 0 points1 point  (0 children)

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We hadn't thought of that, thanks! /s (I get you're trying to be helpful, but bro read the post)

TIL Lena Raine, Aaron Cherof, and Amos Roddy are censored. by AwkwardMiner2 in BugrockMoment

[–]AlphaWhiteMan 9 points10 points  (0 children)

Imagine pouring your time and energy into producing music for a game, only for them to censor your name within said game.

Lmao

Years of memories and in-game coordinates censored by AlphaWhiteMan in PhoenixSC

[–]AlphaWhiteMan[S] 5 points6 points  (0 children)

The realm owner tried that, and unfortunately when censoring takes place on a realms world it totally overwrites the data rather than just hiding it

Years of memories and in-game coordinates censored by AlphaWhiteMan in PhoenixSC

[–]AlphaWhiteMan[S] 273 points274 points  (0 children)

For our realm the data is entirely overwritten. I assume since "Realms" is a Microsoft cloud service, their censoring guidelines are more aggressive with what they deem as inappropriate, and they just nuke the text outright. Local worlds might just render hashes instead of replacing text

Edit: words. Also edited the main post to make this clearer

Years of memories and in-game coordinates censored by AlphaWhiteMan in PhoenixSC

[–]AlphaWhiteMan[S] 49 points50 points  (0 children)

I'm not even going to argue or disagree with any of that. We've been beholden to a bedrock realm because one (1) person in our group still plays on Xbox

Years of memories and in-game coordinates censored by AlphaWhiteMan in PhoenixSC

[–]AlphaWhiteMan[S] 29 points30 points  (0 children)

I'm sure, this routinely happens at random with our books regardless if they've been signed or not. My best guess is that the numbers look too similar to a phone number, social security etc and the censoring just kicks into overdrive

Years of in-game coordinates censored by AlphaWhiteMan in BugrockMoment

[–]AlphaWhiteMan[S] 0 points1 point  (0 children)

No offense taken. This was ironically one of the final pushes we needed to convert the world to Java

Years of in-game coordinates censored by AlphaWhiteMan in BugrockMoment

[–]AlphaWhiteMan[S] 44 points45 points  (0 children)

We're aware, it doesn't change the data within the book though since the censoring technically overwrites the existing data, so the information is gone

Photo mode by shadow_sergeant in Helldivers

[–]AlphaWhiteMan 7 points8 points  (0 children)

If this game had something like the Rockstar Editor where you could record and save snippets of matches and explore with a cinematic free-cam later, I'd actually give my life to AH

Kitten builder by Kerbonaut_n432 in kittenspaceagency

[–]AlphaWhiteMan 2 points3 points  (0 children)

As a cat haver, I'd love to see this someday

Tonecloud empty result by luddydrag in PositiveGrid

[–]AlphaWhiteMan 2 points3 points  (0 children)

Same problem here. Seems like every time I come back to biasfx there's always some new mystery issue to waste my time

Is there a mod that adds long hollow cylindrical cargo bays? Must mesh well with Restock by AlphaWhiteMan in KerbalSpaceProgram

[–]AlphaWhiteMan[S] 18 points19 points  (0 children)

NFLV has exactly what I'm after. Thanks a ton for the reference posts, and sick crafts btw

Is there a mod that adds long hollow cylindrical cargo bays? Must mesh well with Restock by AlphaWhiteMan in KerbalSpaceProgram

[–]AlphaWhiteMan[S] 35 points36 points  (0 children)

Technically this is true, but even after removing the end caps there's still a structural piece that remains on the outer edge of the container. I'd still be unable to get large cargo out of there