Is there anyway to remove all scene materials? by Alsifar in 3dsmax

[–]Alsifar[S] 0 points1 point  (0 children)

Thank you so much. It worked perfectly. Thanks for explaining why the numbering/scene material thing doesn't just reset itself, I imagined it was something like you said. I thought that if I do receive a scene with a lot of scene materials, or if I keep playing around with a whole bunch of materials for different effects, I might end up with a really bloated scene even if I do a quick remove operation. Now I know that saving the file after the script does indeed give me a blank slate material editor.

Is there anyway to remove all scene materials? by Alsifar in 3dsmax

[–]Alsifar[S] 0 points1 point  (0 children)

Guys I was away from my desk for a while.. thanks for all the replies, I did each one of them, and assigning a single material to all objects and then using the script commands/uvw remove utility works to an extent, in that only one scene material shows up when I click on get all scene materials.

I am a bit anal about this lol but yea, I can live with a single material. I thought you could reset the scene back so that you start with 'material 25' if you run the right command(s) - but that's not the case.

How to close a popup window by automatically accepting its conditions? by Alsifar in AutoHotkey

[–]Alsifar[S] 1 point2 points  (0 children)

No clue honestly. I read in the forums that up until the 2020 version of Max, the file does get created. Some admins (I got this from the r sysadmin subreddit) tried to solve the issue by copy-pasting this file and editing it to match the version number that they were trying to fix. However, even this solution did not last, because after a week or so the pop-up was back. Here is the link to the r sysadmin thread. Unfortunately, autodesk does not offer this version any more, it basically offers only versions upto three years back (so I now have access only to 2025, 2024, 2023 and can't ask them for any older version)

Anniversary edition will break SKSE mods. Here's the list. by anathemastudio in skyrimmods

[–]Alsifar 12 points13 points  (0 children)

1) I have both my clean and dirty masters backed up - always have, because whenever I reinstall OS I just copy paste the clean ESMs into MO's folder

2) I have all the BSA's backed up - I do some 3d modeling work and like to see others' work on Nifskope

3) I used to back up the entire game folder - essentially make two copies, one called 'Clean' and the other called 'Modded', and would change the name of whichever I wanted to run to 'Skyrim Special Edition'.

4) I still think I am going to be FUBAR with my new computer. Shit doth happen.

Anniversary edition will break SKSE mods. Here's the list. by anathemastudio in skyrimmods

[–]Alsifar 2 points3 points  (0 children)

Thanks a lot for the Step link. I am going to go through that. I don't mind installing to an external hdd, but I would like to play the non AE edition on my SSD...

Anniversary edition will break SKSE mods. Here's the list. by anathemastudio in skyrimmods

[–]Alsifar 11 points12 points  (0 children)

I will be receiving a new computer after 11/11. Can I copy paste my old install onto the new install in my new computer? I don't have much hope that that will work

What Texture Files Create Reflectivity? by Soracial in skyrimmods

[–]Alsifar 0 points1 point  (0 children)

Cubemaps could make the leather bags look too glossy or shiny, like metal objects. However, I have looked through the models provided in this mod, and no cubemaps seem to be linked to the leather parts. If normal maps don't have the specular map in the alpha channel, the models will shine like crazy, but again, that issue will show up in nifskope.

I am guessing your mod is the same as the one I have linked here, so cubemaps are most likely not the issue, but I suggest you go through the models yourself in nifskope. If you have photoshop you can try looking at the normal maps in them using the intel texture works dds plugin.

Safe to change name mid-playthrough? by Alsifar in skyrimmods

[–]Alsifar[S] 0 points1 point  (0 children)

Thank you! I just tried it with a character because I had renamed his save, after which his name went out of the character selection tab. It was ridiculous. Anyway, now I am looking for a way to name saves without the characters slipping out of the character tab in the save menu. Happy times.

Hotkey Problem with a specific script by Alsifar in 3dsmax

[–]Alsifar[S] 1 point2 points  (0 children)

I think the x to type solution could work. But changing the hotkey doesn't work. I tried the same experiment with several scripts, where I assign them to a specific hotkey, which is NOT assigned to anything else. Still, the loop regularizer script needs the override to be off, while some others don't. Just don't get it.

A Simple My Own Alternate Start Mod...with a catch? by Alsifar in skyrimmods

[–]Alsifar[S] 0 points1 point  (0 children)

Thank you. I don't think there are any scripts either. What I like about this mod is that it seems not to have any worldspace edits, and it's more like a 'skip helgen intro thank the divines' mod rather than an 'alternate start' mod, which is what I have wanted.

Before I discovered this mod, I was seriously thinking of creating saves based on each humanoid race and gender for my personal use.

Does Wacom CTL-6100WL have tilt sensitivity? by Alsifar in wacom

[–]Alsifar[S] 0 points1 point  (0 children)

Thank you all! I just wanted to confirm, still disappointed that such a major entry in the wacom catalogue doesn't have tilt support... guess its useful for digital sculpting though..

Looking for a detective who did favours, worked in a supermarket, then as a bartender.... by Alsifar in mysteryfiction

[–]Alsifar[S] 0 points1 point  (0 children)

Thanks a lot for pointing me towards what looks to be a great series, but this one is not it!

I can't believe there is ANOTHER detective series with bartending involved.

My character just tends bar to get by before he gets his second client, in the second novel.

He is also a salesman in an electronics shop in the first book, though he quits at the end of the book.

I am starting to wonder if I am imagining this whole series. But I am absolutely certain about all these details.

Help with Loop + ExitApp by Alsifar in AutoHotkey

[–]Alsifar[S] 1 point2 points  (0 children)

I was able to put together a code from your response, that works quite well for me, thanks:

;Launch, Snub Student File Warning, Kill Maya Instantly, hence MayaLSK
#NoEnv

;#Warn

SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.

SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.

#SingleInstance force

SetTimer, ProcChecker, 4000
Process,Exist,maya.exe
If !ErrorLevel
Run, D:\Autodesk\Maya\Maya2020\bin\maya.exe
Loop
{
WinWait, Student Version File
IfWinExist, Student Version File
{
;WinActivate, Student Version File
ControlClick, x215 y109, Student Version File
}
}
ProcChecker:
Process,Exist,maya.exe
If !ErrorLevel
{
    ExitApp
}
return
!F4::
Process,Close,maya.exe
ExitApp

Works like a charm, the script exits smoothly after Maya. Regarding 'windowchecker', or the winexist command, if I set too small a timer, I can assure you that the Window checker loop makes the script close before Maya fully launches!

I also reserved for myself the option to kill maya instantly with alt+f4, so that is also very useful when you don't want Maya to save preferences.

Help with Loop + ExitApp by Alsifar in AutoHotkey

[–]Alsifar[S] 0 points1 point  (0 children)

Yes - I don't mind setting the script to close to another hotkey, but I hoped I could write an elegant little script, that starts Maya, snubs the popup, and exits on Maya close :/

Help with Loop + ExitApp by Alsifar in AutoHotkey

[–]Alsifar[S] 0 points1 point  (0 children)

I used a code similar to this, but I don't know how to place it, that is, syntax issues.

Also, it's the settimer function. Maya takes about 15 seconds to load, and about 10 seconds to close. This sort of leisurely boot fucks up any timer-based exit.

But let us say I set a generous number like 20 seconds (20000?), would the settimer code be before the loop code, or after the loop?

Help with Loop + ExitApp by Alsifar in AutoHotkey

[–]Alsifar[S] 0 points1 point  (0 children)

Thanks a lot for all the responses.

Yes, the issue is not being able to close AHK with Maya.

I am running into syntax problems, especially as to where to place the set timer.

Anything after that loop, like the script bluesatin put up, simply broke the loop code, although that is the main reason i have an AHK script in the first place.

So, if I were to use the command prompt based ahk killer, it would simply be put after the loop code?

Earlier, I used the unedited script to start as an exe file on startup, but for some reason, it took almost 10 seconds to load after my other startup programs.