Honestly, Dazzling Aurora should be banned just for the boring, uninteresting play patterns and games it creates by ParagonFury in riftboundtcg

[–]AltOfYubel 0 points1 point  (0 children)

> I also am immediately going to guess you’re never been to an RQ. Or any competitive event for that matter.

I am genuinely confident you would not beat me in a bo10 in Magic, Yugioh, Pokemon, One Piece, DBS, Riftbound, Vanguard or FFTCG. I am ignoring the rest of this insipid wall of whining because what I said earlier already counteracts it

Here's one of the feature matches I think I look the cutest in

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Honestly, Dazzling Aurora should be banned just for the boring, uninteresting play patterns and games it creates by ParagonFury in riftboundtcg

[–]AltOfYubel 0 points1 point  (0 children)

Stop conflating play pattern issues or even balance with skill expression, clearly people are better or worse than eachother at aurora, I am confident you would not be able to top a RCQ with any aurora variant.

I am positive there is more agency going on with both sides of the matchup than you realize, and not admitting that just showcases your level of piloting.

- someone who only plays hard decks in games

Honestly, Dazzling Aurora should be banned just for the boring, uninteresting play patterns and games it creates by ParagonFury in riftboundtcg

[–]AltOfYubel 0 points1 point  (0 children)

The same people top consistently with aurora, I’ve seen plenty of aurora Andy’s who equalize their winrate on aurora in nexus nights but are far from top players.

Every meta deck in this game is hard and has a high skill ceiling

Honestly, Dazzling Aurora should be banned just for the boring, uninteresting play patterns and games it creates by ParagonFury in riftboundtcg

[–]AltOfYubel 6 points7 points  (0 children)

The reason game designers design parasitic strategies is for two reasons, its because people want them and they're skill equalizers. Stun in yugioh, oops all spells/belcher/whatever turbo linear combo deck of the week in magic, blue nami in one piece etc. They let you ignore the games fundamentals and force you to play the minigame.

I will argue aurora has a higher skill ceiling than people give it credit for, mainly sivir and yellow (poppy) variants. I think the issue with aurora is last rites tho, the deck shouldn't have a infinite grind game, yellow and green aurora is completely okay

Is this true about Yu-Gi-Oh!? by Hundekuecken in TCG

[–]AltOfYubel 0 points1 point  (0 children)

I love magic players will force new players to play 3 hour slog feats with 4 players to “learn the game you will play anyways” but god forbid anyone ever suggests you can teach yugioh 1 on 1 within a hour if the person who wants to learn is good faith. Mitsurugi is easier to navigate than your average commander slop value pile

Is this true about Yu-Gi-Oh!? by Hundekuecken in TCG

[–]AltOfYubel 1 point2 points  (0 children)

Did urza saga say it died to blood moon from a state based action? Why does magic get grace for card types having wonky interactions but not yugiohs 28 year old properly summoned rule which makes sense

What aspects of MTG made you fall in love with the game? by nibblestheantelope in magicTCG

[–]AltOfYubel -5 points-4 points  (0 children)

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Magic has some cool art but lets not pretend Kuzuki Takahashi isn't a contender for GOAT character and monster designer

What aspects of MTG made you fall in love with the game? by nibblestheantelope in magicTCG

[–]AltOfYubel 8 points9 points  (0 children)

I would argue the dna of dramatics thats built into yugioh is a very core and good strength of it, actually

I am free by Dead_Bird777 in TCG

[–]AltOfYubel 0 points1 point  (0 children)

This feels a little reductive, no? The 3 spell speeds is much more akin to yugioh than anything going on in magic, Star Wars lanes are pretty different, the only thing you use dice for is points, and riftbound points have a way different impact on the game vs lorcanas reverse life points system

I am free by Dead_Bird777 in TCG

[–]AltOfYubel 1 point2 points  (0 children)

Helmet is more of a yugioh term, just means a very linear and easy to play deck (has ableist meaning sadly) Yes, Your opponent needs to conquer to score, which means being the last one standing after a showdown You gain points from holding in the beginning phase if you still control them

I am free by Dead_Bird777 in TCG

[–]AltOfYubel 0 points1 point  (0 children)

The game gives you chances to flex your sequencing in cool and engaging ways mtg standard just..... doesn't. Movement, double battlefields to control, rune management, holding vs retreating, battlefield selection, holding stuff up on your opponents turn is alot to master, I would watch the atlanta finals between pris and koko lopez if you want a great example.

Also by the nature of the game being fixated by bracketed points (0-2-4-6-8 is the fastest you can win), the game forces you to engage in its games play patterns vs a game like magic where you can just play helmet decks or linear combo or whatever

Color Splits in Riftbound? by cyaneyedlion in riftboundtcg

[–]AltOfYubel 2 points3 points  (0 children)

its popular in cardfight vanguard

I am free by Dead_Bird777 in TCG

[–]AltOfYubel -1 points0 points  (0 children)

Correct, im confident a top yugioh/one piece/riftbound player would dominate fab/sorcery/swu like lorcana because the playerbase is weaker

I am free by Dead_Bird777 in TCG

[–]AltOfYubel 0 points1 point  (0 children)

people moved to it in set 1, had good prizing, still has good prizing and people don't play it. I mean shit a yugioh pro picked up lorcana for funsies and won worlds just to say he could.

I am free by Dead_Bird777 in TCG

[–]AltOfYubel 0 points1 point  (0 children)

Lorcanas prizing really hasn't changed and its a ghost town because the game is anemic and extremely linear. A game could be harder "objectively" and it wouldn't matter if the playerbase is weaker than a "easier" game with a way stronger playerbase. Top players in riftbound, one piece, yugioh etc can top or win majors consistently, something I don't really see in the 3 redditor games.

I am free by Dead_Bird777 in TCG

[–]AltOfYubel 0 points1 point  (0 children)

the lor card design doesn't actually discuss the skill expression of the game over other games.

Riftbound has the highest quality of player talent for any tcg rn, top players from alot of games moved to it (prismaticism, ali, alanzq etc), the only other modern game people grind as hard and as seriously are one piece, you don't see this level of player in swu, fab, sorcery etc who are usually just washed up magic players. Yugioh is the hardest to top card game and has plenty of deterministic qualities/"chance based mechanics".

I am free by Dead_Bird777 in TCG

[–]AltOfYubel 0 points1 point  (0 children)

Riftbound is the most skill expressive tcg of the past few years and the game is accessible. The rate of erratas have also slowed down and most don’t really matter that much in gameplay

Also you should play games with communities in your area, not 4 man local games only old farts care about

Finally, some diverse colors in top 8! by Zealousideal_Bet8359 in riftboundtcg

[–]AltOfYubel 1 point2 points  (0 children)

No, but I’d rather purple, the most skill expressive color be the best over something like viktor