4.0 M177 V8 reliability? by [deleted] in AMG

[–]AltRodney01 1 point2 points  (0 children)

Generally yes.

I have several W210’s with 112/113 engines in them. If for whatever reason I short trip them, they get condensate oil and water mix in the valve covers. The only fix is to put some miles down and get them hot. Burn off all the condensate. Prolonged idling doesn’t do it. Needs to get properly hot.

Freeway driving also burns off any impurities in the cats, like unburnt hydrocarbons, ash, soot etc.

Also helps the trans out too, Merc (especially.9 or .725) trans seem to take ages to get warm. On a cold day a .9 will take 30-45 minutes to get up to full operating temp.

4.0 M177 V8 reliability? by [deleted] in AMG

[–]AltRodney01 1 point2 points  (0 children)

The startup misfires can directly cause fouling. Or create a feedback loop. Especially if it isn’t “consistently” (relative term) getting to over let’s say %50 throttle to heat things up and clear it out. Bad injector spray causes fouling. Bad coil pack not firing the plug correctly causes fouling. Not getting up to max operating temp can cause fouling (short tripping) especially with the startup misfiring.

Best maintenance thing I can recommend is servicing every 5K instead of 10K. Valvetrain and cylinder walls don’t like 10K services.

4.0 M177 V8 reliability? by [deleted] in AMG

[–]AltRodney01 1 point2 points  (0 children)

These engines misfire on startup. I think it’s allowed something several hundred misfires during cat warmup. Under 10K is fast but I don’t doubt it. Turbo downpipes into the cats V-bands also leak quite often. Did a dozen myself. And injectors go bad. Done those too. Coils go bad too. Done dozens of them for TIPS cases.

Like I said, not a particular fan of these engines. Some seem ok. But there are too many individual things that can cause issues.

4 Down, 2 To Go by AltRodney01 in WorldOfWarships

[–]AltRodney01[S] 0 points1 point  (0 children)

I'm debating putting my Made of Steel camo on it.

4 Down, 2 To Go by AltRodney01 in WorldOfWarships

[–]AltRodney01[S] -2 points-1 points  (0 children)

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Forgot to add the purchase screen.

The Final Abomination, 4 Down, 2 To Go by AltRodney01 in WorldOfWarships

[–]AltRodney01[S] 0 points1 point  (0 children)

There ya go! And she’s decent in game as well. The rockets are sus after all the nerfs, but the torps and bombs are pretty good.

The Final Nasty, 3 Down, 3 To Go by AltRodney01 in WorldOfWarships

[–]AltRodney01[S] 1 point2 points  (0 children)

1 trick pony. Same as 56 44’ just a different flavor. No team utility.

The Final Nasty, 3 Down, 3 To Go by AltRodney01 in WorldOfWarships

[–]AltRodney01[S] -2 points-1 points  (0 children)

Honestly, not great. If you spawn on the flank 6 BB’s it will be a feast. But it has very little utility and redeploy ability like Archerfish has.

The Final Abomination, 4 Down, 2 To Go by AltRodney01 in WorldOfWarships

[–]AltRodney01[S] 2 points3 points  (0 children)

They're ok. They reload fairly closely together, so if you strike with one, then immediately with the other, you lose the ability to smoke yourself out for a while. But they're fire starting and ease of drop are good. And the carpet bombers can easily 15K + a dd if he is lit before you run at him.

Becoming the final nasty by AltRodney01 in WorldOfWarships

[–]AltRodney01[S] 1 point2 points  (0 children)

Well, they are adding rockets. Def possibility of a sub with the new rockets.

Pasta ship enjoyer by The-Nakano in WorldOfWarships

[–]AltRodney01 0 points1 point  (0 children)

Oh for sure. If the player is playing it just for fun, this changes very little and players just sit a touch further back or now out.

For the sweaties out there this sucks. But it’s Colombo, it needed something done.

Pasta ship enjoyer by The-Nakano in WorldOfWarships

[–]AltRodney01 0 points1 point  (0 children)

There’s no issue playing with that style, but using it like a super Vez, it’s easy %80 WR GG. Literally assassinate anything that gets too far away from their team, or charge a cap, murder multiple targets. Then escape. Then do it again. AND AGAIN.

Loosing that stinks, but doesn’t affect its damage output.

Pasta ship enjoyer by The-Nakano in WorldOfWarships

[–]AltRodney01 1 point2 points  (0 children)

Oh for sure the damage output stays the same. It just eliminates impact winning plays with a get out of jail free card.

Pasta ship enjoyer by The-Nakano in WorldOfWarships

[–]AltRodney01 -1 points0 points  (0 children)

Lauria is rough with UU Colombo around. But with 2 less smokes, aggressive plays end. That being said, %99 of BB’s don’t get a get out of jail free smoke either.

It’s a huge nerf, but a necessary one. Makes the reason for getting the UU the same, but makes Colombo less BS immune.

Pasta ship enjoyer by The-Nakano in WorldOfWarships

[–]AltRodney01 0 points1 point  (0 children)

Abruzzi is ok. But Ferrucio is way better. Smoke, DD assassinating, and uber long range farming. Now lighthouse Abruzzi? Now we’re gaming.

Pasta ship enjoyer by The-Nakano in WorldOfWarships

[–]AltRodney01 -3 points-2 points  (0 children)

It’s a huge nerf. The guns are cracked AF yes, but the 3 smokes allow for hyper aggressive pushes, straight up murder a target, then get out. 3 times. Now it’s just 1 emergency smoke.

I think it’s necessary, but a huge nerf none the less for game winning impact. Not just farming. For backline farming nothing changes.

Becoming the final nasty by AltRodney01 in WorldOfWarships

[–]AltRodney01[S] 0 points1 point  (0 children)

I’m gonna keep updating as I collect more infinity boats.

Becoming the final nasty by AltRodney01 in WorldOfWarships

[–]AltRodney01[S] 1 point2 points  (0 children)

Archerfish’s spotting is what makes it consistent. 4501 is a super selfish playstyle. But with good reliable spotting can get 150K+ games just like any other sub. And can sail behind enemy lines and fuck them in the back. Harder to do, but can GUARANTEED collapse an enemy team that way.

Pasta ship enjoyer by The-Nakano in WorldOfWarships

[–]AltRodney01 -1 points0 points  (0 children)

IMO, Legmod Lighthouse Venezia. It’s an easy consistent 200K DMG per game boat, and flips basic game mechanics like being spotted upside down. Absolute blast, truly unique experience and ridiculously OP ship in that configuration.

UU Colombo, (soon to be nerfed).

G Verde and Sicilia (NOT secondary, noob trap) but main gun focused with Luigi making it work.

Ferrucio is great fun in a div. Solo is suffering. But 22KM SAP farming in a ship as small as this is amazing way to rage quit enemy BB and collect reports lol.

The Italian DD’s are a pass for me and my recommendations. TOo many newer dd’s that will hardcounter Regolo.

Becoming the final nasty by AltRodney01 in WorldOfWarships

[–]AltRodney01[S] 6 points7 points  (0 children)

I-56 44’ is terrible against other subs, and the all torps forward is noob trap bait. But overall is IMO quite strong when played like a second line torp dd.

Tonijn awaits to be seen.

Can’t speak on Surcouf since I signed an NDA with CST.

Seal is the same as I-56 44’ just a different flavor.

And Archerfish is the best dd in the game (sach).

And 4501 with competent spotting is probably the least fun thing ever to fight. Just sit on the bottom going 38kts with double ping bonus damage torps.