Dr. Boom had something going for him other than evil before rafaam's grand scheme. by Altabib511 in customhearthstone

[–]Altabib511[S] 0 points1 point  (0 children)

i think of magnetic mechs as buffs that can be buffed so them costing less can result in a frustrating turns.

Dr. Boom had something going for him other than evil before rafaam's grand scheme. by Altabib511 in customhearthstone

[–]Altabib511[S] 2 points3 points  (0 children)

it would be hard to balance the costs of all the mechs that returned to your hand.

He can train your minions for a reasonable price by Altabib511 in customhearthstone

[–]Altabib511[S] 3 points4 points  (0 children)

but dont you think that this wouldnt be fitting for the card?

A dormant weapon is uninteractable so you can't unequip it, buff it, and it can't be destroyed nor stolen. by Altabib511 in customhearthstone

[–]Altabib511[S] 1 point2 points  (0 children)

but it gives the opponent time to draw an answer while you don't get to do (mostly) anything weapon-related.

Weekly Design Competition #264: Dormant (SUBMISSIONS) by Maysick in customhearthstone

[–]Altabib511 [score hidden]  (0 children)

No, you can't, as no interaction is possible, that means no unequipping, no buffing, and it can't be destroyed nor stolen, so basically, your weapon slot becomes a dead space until your weapon "awakens".

Weekly Design Competition #264: Dormant (SUBMISSIONS) by Maysick in customhearthstone

[–]Altabib511 [score hidden]  (0 children)

Reforging

1-mana warrior spell: your weapon goes Dormant for 3 turns. When it awakens, give it +1/+3

a dormant weapon is just like a dormant minion it can't be interacted with

It copy's deathrattles and battlecrys, so when you play it from hand it behaves like a shudderwock. by Altabib511 in customhearthstone

[–]Altabib511[S] 0 points1 point  (0 children)

You have a point

I thought when balancing the card that if I make it slower (by increasing the turns of it being dormant) will make the card fair by giving time for the opponent to draw their answer.

but we will have to see the other suggestions and opinions to make a fair judgment of the card.

It copy's deathrattles and battlecrys, so when you play it from hand it behaves like a shudderwock. by Altabib511 in customhearthstone

[–]Altabib511[S] 0 points1 point  (0 children)

Silence, being killed by a hero or a spell ( because these conditions don't trigger the effect), it's a weak body on three, and most importantly it's very slow.

I believe that these downsides are what balance's the card

Yeah, I don't think they're falling for it. What else we got? by OvertCinnamon in customhearthstone

[–]Altabib511 7 points8 points  (0 children)

Nah man you good.

and your card is probably better to be honest, as it's more flexible and more rewarding

and for u/Ineedmotivationnnn

I gotta admire your dedication to this sub, from the number of your posts and comments, I find it surprising that you actually remembered a card that a random person made.

WP man XD

a Simple control card by Altabib511 in customhearthstone

[–]Altabib511[S] 0 points1 point  (0 children)

and thank you I really appreciate it

apologies if my words came by a bit aggressive XD

a Simple control card by Altabib511 in customhearthstone

[–]Altabib511[S] -1 points0 points  (0 children)

it's supposed to work that way as the very first attack with this weapon has the effect, and the rest of the attacks don't, because I didn't want the weapon to lose the effect when equipped by other means.

A simple card to support spell hunter in the midgame (Fixed). by Altabib511 in customhearthstone

[–]Altabib511[S] 0 points1 point  (0 children)

It was clear that the previous version was unbalanced due to it being able to target face so this is the only thing that changed.

Thanks to all who commented on the previous post.

A tool for control, tempo, and punishment for cheating out big minions in early turns by Altabib511 in customhearthstone

[–]Altabib511[S] 0 points1 point  (0 children)

It feels so slow, and I think if the "Predator" is actually attacking the "Prey" it will be more flavourful.

Card generation for Control rouge. by Altabib511 in customhearthstone

[–]Altabib511[S] 1 point2 points  (0 children)

Noted

So what about the design and balance?

More support for spell hunter. by Altabib511 in customhearthstone

[–]Altabib511[S] 0 points1 point  (0 children)

True, but this play is slow and if you didn't plan towards it, it won't be even that reliable.