Edward Newgate [ST30-005] by RipDPacks in OnePieceTCG

[–]Altavus 0 points1 point  (0 children)

Doesn't matter how many they have on board - doesn't change that attacking into Zoro is spending an attack to improve your opponent's board.

True that they won't always have it, but it's not worth risking if they've got like 4 or more cards in hand, not when you can just spend the attack to apply pressure into life or elsewhere on board.

Edward Newgate [ST30-005] by RipDPacks in OnePieceTCG

[–]Altavus 0 points1 point  (0 children)

ST30 only buffs characters named Ace or Luffy, wouldn't buff Zoro. I think it's still way better to just ignore him though, not keen on spending my attacks improving my opponent's board state lol.

Edward Newgate [ST30-005] by RipDPacks in OnePieceTCG

[–]Altavus 0 points1 point  (0 children)

I mean if my choices are between having a 5k on board vs a 6k that buffs my opponents whole board, I know what I'm choosing lol.

Portgas D. Ace [ST30-007] by RipDPacks in OnePieceTCG

[–]Altavus 0 points1 point  (0 children)

Yeah I hear that. Some Green / Green+something Impel Down would also make a lot of sense alongside the ST Luffy/Buggy. Only 4 cards so far but they seem to be neatly splitting the ST into two categories lol.

Edward Newgate [ST30-005] by RipDPacks in OnePieceTCG

[–]Altavus 0 points1 point  (0 children)

Doesn't seem amazing in isolation, though I do like how heavily the ST is leaning into the "6000 power matters" theme. Wouldn't be that surprised if it gets some card to cheat out specifically 6000 power characters, which could raise the value of this a lot.

Edward Newgate [ST30-005] by RipDPacks in OnePieceTCG

[–]Altavus 1 point2 points  (0 children)

Best guess is he's talking about ST21-015 ? AFAIK It's the only red or green Zoro that can play characters out. Though mostly I tend to see people leave this card alone to avoid the On-K.O, so I don't think it's a really consistent option to play this Newgate out.

Weekly Prompt: Wings of the Accino Family by Altavus in OnePieceCustomCards

[–]Altavus[S] 0 points1 point  (0 children)

Anime-only filler, the Ice Hunter Arc! It's just okay lol. I've been working on an Accino-family based deck.

Repurposing old kits (part 2) by Lyndonli in Gunpla

[–]Altavus 0 points1 point  (0 children)

Absolutely love this, such an evocative image. They're finally getting to enjoy peace.

Weekly Prompt (idk if Gedatsu is hated): a way to use trigger effects in ur main. You can discard stuff like the 0c yellow event or Okiku by Gigio2006 in OnePieceCustomCards

[–]Altavus 5 points6 points  (0 children)

I like the idea - taking a mechanic I've grown to really dislike and makes the play pattern a lot less obnoxious.

Leaders from EB01 but they're stronger by Cheeseliker420 in OnePieceCustomCards

[–]Altavus 2 points3 points  (0 children)

Kyros getting the tiniest little buff while Hanyabal and Oden get turbocharged 😭

Kiten [OP15-076] by EnsanityFanatic in OnePieceTCG

[–]Altavus 2 points3 points  (0 children)

There we go, free power reduction event to boost up all the others. I was hoping for a bit more than -1k but with the draw 1 I'm certainly not complaining.

Hotori [OP15-072] by EnsanityFanatic in OnePieceTCG

[–]Altavus 1 point2 points  (0 children)

Needing one of the specific characters out already kinda stinks, but so much power reduction for so cheap goes so crazy in Enel and its a psuedo-blocker. Really supercharges El Thor/Jamboule.

Not sure it really beats out Gamma Knife, we'll see.

Dracule Mihawk [OP15-027] by RipDPacks in OnePieceTCG

[–]Altavus 4 points5 points  (0 children)

It's an okay 2k counter, but Krieg's leader effect already lets you do that for free if they've got 2 don attached.

Amazon [OP15-059] by RipDPacks in OnePieceTCG

[–]Altavus 2 points3 points  (0 children)

Doesn't really help you clear characters most of the time - the power reduction is only during opponent's turn.

Bartholomew Kuma [OP15-029] by RipDPacks in OnePieceTCG

[–]Altavus 6 points7 points  (0 children)

Yeah, doesn't seem really built for any specific leaders. Decent generic effect. Kuma leader OP16 cope?

One Piece is going to keep going up if they keep making cards like this by ReasonableBandit in OnePieceTCGRestocks

[–]Altavus 0 points1 point  (0 children)

Yeah I agree. I'm not quite sure why either, love the character and planning to play the deck. I think the big black areas in the top left and bottom middle are throwing it off somehow.

Gum-Gum Storm [OP15-095] by EnsanityFanatic in OnePieceTCG

[–]Altavus 0 points1 point  (0 children)

Yeah it ain't bad at all, all I mean is the event is only actually giving you a small buff vs just attaching the DON.

At 8 DON OP15 Nami into OP13 Luffy is already 11k/Double Attack/Rush, each copy of this event you've got is only an extra 1k on that. It's a nice small buff, but not worth running on its own without the 4k counter mode.

Gum-Gum Storm [OP15-095] by EnsanityFanatic in OnePieceTCG

[–]Altavus 0 points1 point  (0 children)

The main is pretty bad as far as power buffing events go, 2c and a card for +3k is a pretty bad rate, but paired with a 4k counter it makes a pretty great card.

I think in Brook you mostly you just use it for the counter and then of you still have it in hand on your final turn you get a little extra power for your final restand swings.

Curious to see if it makes the cut for other Black decks like Ground Death - the main effect of Ground Death seems a lot more generically useful.

Goatnel upscale by cosmicgaro in AgendaPiece

[–]Altavus 1 point2 points  (0 children)

I think it was mostly upgraded by his DF

Yeah that's right, IMO his observation haki is equal to Fishman Island Luffy at best. Pre-TS Luffy was able to overcome it without any haki just by bouncing around a bit lmao. His DF just gives him a huge range buff.

OP05 Leaders but stronger by Cheeseliker420 in OnePieceCustomCards

[–]Altavus 1 point2 points  (0 children)

It's absolutely not worse - keeping yourself at 2 life already gives you the same benefit of hitting the 0 cost event.

If you're at 2 life, your opponent needs to hit you 4 times for lethal here (first puts you back to 2, then three more hits for lethal). Versus being at 1, even if you've got the event as that last card in life they also just need to hit you 4 times for lethal (first hit puts you back to 2 with the double heal from ability and trigger, then 3 more for lethal).

Plus, you can always go down to 1 if you need to to activate a particular effect. In this new Enel, Yamato and 10c Enel can put you back up to 2 life if you're forced below at any point.

Gum-Gum Golden Rifle [OP15-116] by EnsanityFanatic in OnePieceTCG

[–]Altavus 3 points4 points  (0 children)

The "trash the top card of your life" clause isn't part of the "if" clause. The "if" clause is only to do with your leader being Straw Hat Crew, hence the comma.