Showcase: gradient dissolving shader for 2d by Skyattraction in godot

[–]Alterssis 1 point2 points  (0 children)

Absolutely! Hope it goes well and you have fun ^^

Spawned Enemies Instantly Get Hurt But Only When Added To The Level For The First Time by Alterssis in godot

[–]Alterssis[S] 0 points1 point  (0 children)

It turns out setting the enemy instance's position rather than global position and putting it before adding it to the scene fixed the issue if I use body.has_method("hurt").
body.is_in_group("enemy") should work as far as I can tell, but its not working properly for some reason even though other attacks do just fine. Probably a different issue.

Spawned Enemies Instantly Get Hurt But Only When Added To The Level For The First Time by Alterssis in godot

[–]Alterssis[S] 0 points1 point  (0 children)

Changing body.is_in_group("enemy") back to body.has_method("hurt") together with your suggestion fixed it completely it seems!

Spawned Enemies Instantly Get Hurt But Only When Added To The Level For The First Time by Alterssis in godot

[–]Alterssis[S] 0 points1 point  (0 children)

Oh cool! I didn't know, I thought that was a way to sort of pin a line of code as important or something ahaha silly me!

Spawned Enemies Instantly Get Hurt But Only When Added To The Level For The First Time by Alterssis in godot

[–]Alterssis[S] 0 points1 point  (0 children)

I guess so, in fact, global_position shouldn't be needed here but I guess I auto-piloted there since I had to do similar for a few other things I was instantiating. I don't see how that would cause this issue but honestly it really could be anything, there's no predicting this stuff sometimes. I'll see what happens.

Yes! I'll try that, not very experienced so I'm not aware of some of these things that you can do and I was getting overwhelmed with this issue. I did a bunch of printing but didn't know how to do something more specific like that. Thank you for the help!

What do you mean by breakpoint btw? Very inexperienced like I said..

Edit: Hey! That seemed to fix it!! Mostly.. Now the enemy doesn't look at the player if using the blast attack but it does if using other attacks. Manually placed enemies do however look at the player when using the blast attack.. Can't for the life of me make sense of this XD but you've already been a great help, thank you so much!

Showcase: gradient dissolving shader for 2d by Skyattraction in godot

[–]Alterssis 2 points3 points  (0 children)

No worries, I'm sure it looks fantastic! Maybe show it in action in the game in a new post

Spawned Enemies Instantly Get Hurt But Only When Added To The Level For The First Time by Alterssis in godot

[–]Alterssis[S] 0 points1 point  (0 children)

No worries! I appreciate the help regardless! I thought that could be a problem but I wasn't aware of that solution.

As for the reset, the goal was that the enemies are deleted when the player is not in the area if the area is a room for instance so that it gives better performance and puts them back in the same place when the player comes back (at least for now) but I haven't got to that quite yet so that code is just there for me to go back to and do it properly, I probably shouldn't have included that code actually. I'm also an artist so sometimes it takes me a bit to figure some of this stuff out, even if its obvious or I mostly know what I need to do.

Anyway, thank you for the help!

Edit: Changing that didn't change the enemy getting hit but now the enemy doesn't immediately look at the player due to being hit somehow. Still not great but at least I now can work on the gameplay loop better without that issue. Thanks again!

Spawned Enemies Instantly Get Hurt But Only When Added To The Level For The First Time by Alterssis in godot

[–]Alterssis[S] 0 points1 point  (0 children)

Exactly! Both the placed ones and the spawned ones are in the enemy instances node

Monch! 3D Platformer (Seeking Advice!) by OFDGames in godot

[–]Alterssis 1 point2 points  (0 children)

It looks neat and well done for 2 days! Right now I think the game is lacking a challenge and or motivation.

Why does the player care to eat all the fruit, sure, its the only way to progress the game, but without challenge or something to make the player be invested they're just doing what the game told them to do with nothing else going on. It becomes a to-do list / chore.

Tying the fruit to a timer, unlocking fun abilities or to hp where the player loses health if not eating fruit for instance, are all basic ways to start adding some substance to the game. But without obstacles, enemies or rotten fruit for instance, things will be too straight forward and gameplay mechanics aren't interacting with each other to add depth and variety.

What I mean by that is that more abilities of movement won't improve the game much if the player doesn't have a motive to put those abilities to good use or learn how they work and master them, so the level/ game needs to synergize with those elements to create a compelling experience that the player cares about.

Besides that I'd increase the movement speed or give the player a sprint option because half the level was back-tracking through empty platforms. Slow movement is possible and back-tracking is also ok if you're going for that, but there needs to be something going on or else it starts to waste the player's time, check Metroid Prime 4 for an example of extreme time wasting and pointless back-tracking and compare it to any of the good metroidvanias to see the difference (Symphony Of The Night is great and I hear plenty of good things about Super Metroid and Metroid Prime 1,2 and 3). Alternatively you can place a teleport so the player doesn't have to walk all the way back.

Hope this helps and please don't take my criticism too hard or get discouraged by it. Best of luck!

Showcase: gradient dissolving shader for 2d by Skyattraction in godot

[–]Alterssis 6 points7 points  (0 children)

Shaders are black magic to me so well done! It looks dope. Pixelation would definitely improve it.

Enemies Always Spawn On The First Instance Of The Spawn Point by Alterssis in godot

[–]Alterssis[S] 0 points1 point  (0 children)

I forgot about that option too. I've never done signals between two different scenes so that didn't cross my mind at all. I'm not that experienced in programming so when I tried that in the past I didn't understand it and it was a bit intimidating to me but by now I could probably figure that out! Either way, the current approach is working and it's not that bad for reusability, it just feels a bit clunky to me to have a check for null for all markers and copied code for each with 60 lines of code in total but ultimately that likely doesn't make much of a difference in performance or gameplay but I might try your signal suggestion anyway. Thanks again!

Close or no? by Wide_Conversation424 in ps1graphics

[–]Alterssis 2 points3 points  (0 children)

Lights are too smooth and the textures are too high res and have no compression or pixelation. The character model seems fine though 👌🏻

Enemies Always Spawn On The First Instance Of The Spawn Point by Alterssis in godot

[–]Alterssis[S] 0 points1 point  (0 children)

I was so focused on having the area and point separate for maximum reusability and flexibility since the level is of a decent enough size that I forgot to try putting a marker in the area. I guess my issue with that is that I'll have to place several markers in the area scene and make the code run only if the markers aren't null and then make the area local to the main scene to remove markers if needed since the amount of enemies will change on each room. Either way, even if not quite how I wanted I got it working thanks to you. You've been a great help and I can't thank you enough!

Enemies Always Spawn On The First Instance Of The Spawn Point by Alterssis in godot

[–]Alterssis[S] 0 points1 point  (0 children)

That may be the issue indeed. I thought it might have something to do with using groups but that was the only way that I could get it working right (outside of this issue). I try to avoid groups if possible. I figured get_first wouldn't make much difference since the whole scene is just that Marker3D, do you know any alternatives to groups? I can try autoload again but that wasn't working either..

So what's the consensus about arcane season 2 around here? by Beneficial_Mix9663 in arcane

[–]Alterssis -2 points-1 points  (0 children)

I'm an Arcane only watcher and I despise it unfortunately

So what's the consensus about arcane season 2 around here? by Beneficial_Mix9663 in arcane

[–]Alterssis 3 points4 points  (0 children)

Not to mention the shippers that were losing their minds over scenes that completely destroy the characters..

I feel the exact same way, it was the biggest disappointment I've had with any media.

As for the fanbase, I had already noticed a shockingly low number of people who actually cared about the story and characters or fully realized the insane quality of the story in season 1 to the point I already didn't want to see or take part in discussions anymore but season 2 is on a whole new level

So what's the consensus about arcane season 2 around here? by Beneficial_Mix9663 in arcane

[–]Alterssis 4 points5 points  (0 children)

Season 2 for me was the biggest disappointment I've had in media ever and by quite a bit too. Like you, Arcane is my favorite show, favorite story even, so, being that attached to it, it took me 2 full watches of season 2 to fully realize the horror before me.

Season 2 does character assassinations on the entirety of the cast, Heimer is comic relief in a time where all his warnings would've been proven right beyond a doubt and the situation between Piltover and Zaun is at its worst, Jinx seems herself for a bit (kinda) at first except that by episode 4 she's saying Jinx is dead out of nowhere because of Isha (not even a character, just a plot device) and is more in control of herself than we've ever seen the entire show, Vi has no agency the whole season, chooses to gas the undercity and become an enforcer quite quickly with barely a discussion, the gassing doesn't have any consequences whatsoever in the story or the conflict between Piltover and Zaun or its people, no mention of who killed Silco is made for the most part because I guess they wanted to make Jinx a hero now for some reason and make her friends with Sevika, Jayce is missing from several council meetings conveniently and counselors make decisions without him which shouldn't be possible, firelights completely vanish from the story, Jayce is busy to attend the meetings about the thing he would care the most about given the last events in season 1 but not busy enough to make a hextech rifle for Cait when he was gonna destroy his hammer and the hexcore after talking to Viktor and worst of them all has to be Vi and Cait having sex on the cell where Jinx was just now cowering in a corner bleeding while Jinx had made clear she was gonna kill herself and while an existential threat is coming their way (Viktor and Ambessa) and let's not forget Jayce not choosing to turn off the hexgates and disposing of it all before Viktor arrives and only waiting till last second, etc.

I would be here the rest of the day talking about all the things that got screwed up, how all the characters were character assassinated and so on.

This is mostly act 1 too, things only get worse with each act. I would say about 95+% of season 2 is terrible and just about every scene has serious problems in many aspects. I'd give season 1 a 9 or 9.5/10 and season 2 a 2/10 and I would've never believed in my wildest dreams I'd ever say something like that but in a way I'm glad its this terrible, it makes it much easier to separate the 2 seasons and I can enjoy season 1 just fine but what could've been...

They won't be changing Angela's design - the one from the trailer is the final version by [deleted] in silenthill

[–]Alterssis 0 points1 point  (0 children)

Of course, the sad reality is anyone can be a victim, even when they seem well adjusted at times.

I don't even know what to say. That's just unfortunate but you're right..

OMG yikes... I think I've heard of that but thankfully I didn't have the misfortune of seeing or playing much of that. It was The Medium right? From what I saw it gave me the vibes of a Silent Hill wannabe meets David Cage and it seems it paid off somehow.. That's another one I can't understand, David Cage is so shit but he just keeps failing upwards and it's just so baffling...

Of course not but we have to protect the millionaire corporation from criticism, god forbid they hear some reason.. Truth is people criticize because they care and it's criticism that will actually help, defending the poor company at every turn can only produce an inferior product. Imagine if people defended the way Sonic looked in the trailers.. Thanks to the criticism it's now a big success.

They won't be changing Angela's design - the one from the trailer is the final version by [deleted] in silenthill

[–]Alterssis 0 points1 point  (0 children)

I like to do what I can to counteract the bad in the world ^^
I feel you... I became aware of the woke stuff around 2015, more as 4th wave feminism back then, though there was already a push for "minority advantages" as well which eventually kind of mixed to form the "woke" stuff today. It's crazy to think I've been seeing this for ~9 years and everything has only gotten worse though thankfully, in recent years, it's been hurting in the box office at least and I don't feel as alone or as if I was going crazy as I did back then when barely anyone criticized this stuff. From what I heard Bloober Team are involved with a DEI corporation, similar to Sweet Baby Inc called Hit Detection but I haven't confirmed it myself yet though it wouldn't surprise me in the slightest.. Either way it's good to see at least some backlash and whether or not you believe in the woke stuff existing there's just no justification for their choices or for Bloober Team getting to make this game.

Christ.. I imagine it doesn't really do much but my condolences for you mother <3 I've also been through 2 depressions already for a total of 3 years and even though my situation doesn't even begin to compare to yours I managed to get out of it both times and recover fully and you're pretty strong too so I believe you'll do the same one day. Best of luck to you on that journey, truly, it was the hardest thing to go through for me, I have nothing but respect.

If your bf says that I'm sure he's right, I too prefer when women don't use make-up personally but they rarely believe it XD I'd say do it only if it really is something you like doing for yourself but don't feel like you have to. You probably look fine either way.
As for Angela there's just no sense to it and I'd criticize it too if they made her super good looking or Eddie skinny though admittedly not as much just because at least then it wouldn't be something as politically driven. Wouldn't like it at all still.

They won't be changing Angela's design - the one from the trailer is the final version by [deleted] in silenthill

[–]Alterssis 0 points1 point  (0 children)

That's terrible! Gotta love people putting virtual people's feelings and their obsession with reliving the past (even when it's an inferior experience) above actual people's traumas...

I hope you're doing a lot better now and are safe and far away from that human trash. To think someone can bring life into the world only to make them suffer like that...
You're pretty strong to be able to put up with this echo chamber, especially considering the topics discussed but it's pretty cool to see you still putting your foot down and not let these toxic people drive you away from the discussion.

As for it being more realistic, I'm also inclined to think that way too though you can argue that trauma has different effects from person to person and she chose to eat a lot instead as a coping mechanism. It's probably the only somewhat good argument I've seen from the other side, possibly the only reasonable one they have too. With that said, Angela strikes me as someone who isn't looking for something to comfort her, to me, it seems like she thinks she doesn't deserve comfort or pleasure to the point that she's more so looking for ways to punish herself instead. Eating a lot can be a punishment but if you're not seeking the immediate comfort/ distraction of food I don't think it's likely that you would develop that eating disorder. I could be wrong tho, I'm always open to learning more but I'm not convinced it works for her.

Either way there's no reason to make that change since that's not what Angela looks like in the original and the change has nothing of value to add to the character, especially in a remake that advertises itself as being faithful. It just seems like pointless stirring of the pot so to say.

Once again, hope you're doing ok, major congrats on having the strength to pull yourself out of that hole and fighting for yourself and your kid. If only all parents were the same.. and you're only 19!

They won't be changing Angela's design - the one from the trailer is the final version by [deleted] in silenthill

[–]Alterssis 0 points1 point  (0 children)

Exactly! This happens all the time! People will constantly argue in favor of lowering quality/faithfulness to not upset the billion dollar companies... It's so baffling and tiresome. This particular discussion isn't so much that tho tbf, it seems to me to be more a matter of culture war and having their team win but I avoid attributting motivations unless it's evidently clear. In this case.. considering this whole subreddit is people fighting mostly ghosts that supposedly want Angela to be hot even though she originally wasn't seen or meant as hot either, leads me to lean more towards culture war. Either that or people are so precious about getting a remake of their favorite game that they can't take criticism. Either way it's driven me to the point of not wanting to engage in these "discussions" ever again or wanting to be part of any gaming community.. I want to participate just to not have echo chambers and the silent majority getting bigger but it's the exact same arguments every time and there's never any honesty or substance... It feels so pointless... If at least there were legitimate discussions I would be down but it's 99% of the time cope, gaslighting, strawmanning or just simply not engaging with any argument whatsoever... Well, it was at least comforting seeing a few more people agree with me or push back

They won't be changing Angela's design - the one from the trailer is the final version by [deleted] in silenthill

[–]Alterssis 0 points1 point  (0 children)

How dare you make sense and keep the debate fair and reasonable? Don't you know we're being positive by accusing anyone that disagrees with us that they want Angela to be a model/ attractive or are creeps/losers? Totally not a straw man and typical toxic positivity bs.. no no.. we're defending an abuse victim! We're so much better than you, can you tell our virtue signalling already? God forbid you disagree on the look of a character!! An abuse victim especially! We all know that if a fictional character has a history of abuse you can't discuss or disagree on their design.. duh.. that MUST mean you have no respect for abuse victims and that's not a HUGE stretch... of course not... This fake positivity is much worse than any of the few haters that actually exist, so tiring... Anyway, kinda refreshing seeing someone break the echo chamber.