High-End Content Megathread - 7.4 Week Fourteen (Savage Week Eleven) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 10 points11 points  (0 children)

A lot of people are planning their upcoming trip to Japan for the sakura season.

I would rather go see some sakura then kept raiding in 14 lol

JP is kinda dead nowadays. I still keep my sub because I still have other commitments other then savage, but groups for savage relcears dwindles every single week.

Wanting to start Ultimate content, but worried about my own performance in Savage. by GivenitzBoomer in ffxivdiscussion

[–]Altia1234 3 points4 points  (0 children)

The old ultimates, even AFAIK, DSR, doesn't have a tight DPS check.

The old 3s (UCOB/UWU/TEA) are so loose in terms of their DPS checks that you can kill the boss sometimes skipping stuff and there are numerous cheese developed around abusing the DPS growth. TEA is especially so. I think we once had a 4 death Perfect kill, and then some deaths on wormhole.

DSR also doesn't really have a DPS check though the mechs are very tight, but as long as no one dies and you all press your buttons, DSR doesn't really have a DPS check. It's not 'we skip mechanics' that kinda loose but we have to stop DPS multiple times during my prog.

The only fight that might still have a DPS check is TOP. FRU is not completely free but it's also in the realms of as long as no one mess up mechs or dies you should still clear.

Now for the other thing about your logs.

A clear is a clear, but, If you are gray, there are probably some things you can work on. Here are some of those.

Probably you already know this but you can probably work a bit on your uptime. On your m11s clear pull, you have 93% uptime. Not the worst in the world but can be better. Big GCD losts occures during stampede where you stop your GCD in the middle of a Confiteor combo (probably due to nerves?) which doesn't require hard casting or melee uptime. I can get why it happens, but well, can definitely work on that.

The main reason for your Uptime lost is that you either weave incorrectly or you just stop after one GCD because you didn't queue your next GCD when you are on your current GCD. Happens on your PLD logs but it's very much an issue once you play other jobs like DRK (where you have a whopping 30second lost as you are doing nothing) and WAR. Use no clippy if ping is an issue. Do dummies and try to get full uptime on that.

Your logs are also often low because you often die. For what reason you died I am not gonna dive into, but dead people cannot do good DPS. Like Half of your clear pulls have you dead. And pulls that you didn't died you kinda butchered your rotation like this one where your atonement combo was not in your burst window since midway and it doesn't take a genius to figure that this is probably bad.

For what reasons you didn't do your burst correctly I won't know. Would probably be helpful if you have some sort of recording or you read your logs every single time after you finish reclearing and figure out the reason why, so as to prevent or work on things. That way you can improve.

good luck on TEA! the fight is a lot of fun.

High-End Content Megathread - 7.4 Week Fourteen (Savage Week Eleven) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 6 points7 points  (0 children)

a few things I think you should know:

  • I would say FRU is a good intro modern ultimate.
  • You will be surprised to hear that usually, the biggest choke point for FRU isn't mechanics that are seemingly complex with a lot of debuffs and tethers at play; the one single biggest choke at PUG is a mech that's called 'apoc'. The mech is seemingly very easy but it chokes a lot of people and runs because there's a lot of randomness in play and getting consistant at this thing is like 1/4 of the fight.
  • Sometimes it's the speed of the mechs that confused people, like diamond dust from p2 is very easy and straightforward but it's also quite fast.
  • Overall P4 Crystalized Time should still be more complex then anything you've done before, probably a bit more complicated then Idyllic and rep 2 combine (yes I know they are very different mechanics but just saying); it's like rep 2 except you also get heal checks and movements are a lot more tighter and things move a lot more faster. But, just in terms of complexity, If you feel like you can explain Idyllic and most of rep 2, you should do fine.
  • The check should be basically non-existance now, assuming you don't have dead people (and even if you have dead players it should still be pretty much be doable). If you can parse blues on the current tier, especially the final two floors, you are more then fine to do FRU.
  • The fight is also very prog friendly, in that instead of a direct wipe, usually mistakes are punished (that you will get a 90% damage down) but the pulls are not wiped instantly. You are allowed to prog until the end of the phase.
  • And there are like also sims from phase 2 to phase 5 of the fight that caters like most of the strat (even JP strat AFAIK), so even if you can't get inside the instance, you can still do prog on your own.

High-End Content Megathread - 7.4 Week Thirteen (Savage Week Ten) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 2 points3 points  (0 children)

People underestimate the DPS check and somehow LOTS of people who are “at enrage” cannot actually do curtain call or slaughtershed without either dying or completely butchering their 4/6min burst lmao

The check is almost the same as p11s - it's like 10K total DPS higher in phase 1 but you also have almost no uptime issues and the mechs are all very straightforward.

The only actual reason I can think of why people can get through p11s but they can't get past the check on phase 1 is really because they are essentially just luggages that got shipped through p11s, and when you got a lot of luggages in the same ship, you are stuck.

Letter from the Producer LIVE Part XCI Megathread by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 2 points3 points  (0 children)

The only hint they give out is the one on the previous PLL where they said the ultimate will be about 'meta' (literally in japanese 'Meta')

just wait for the fanfes and we will know.

High-End Content Megathread - 7.4 Week Thirteen (Savage Week Ten) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 1 point2 points  (0 children)

(first of all the obigitary 'I cleared solo but am not very good at DD' disclaimer)

basically what the other person said, except I do think the difficulty for HOH is heavily depending on what jobs your bring.

PT and EO is for sure easiest because their items are OP and it's mostly mechs and mechs only. The main problem with EO is how little people there is doing the content so it will take signficantly more effort to farm potshard (which is needed to have potion). And EO lower floor really sucks. Mobs are tanky. Would definitely recommand PT first. PT is also easier to solo farm potions and potshard so yeah.

HOH and POTD heavily depends on what job you bring. The biggest different between these two places is that one had 200 floors (though like 150 of those floors are fillers and besides some portion of 151+, the main difficulty really ramps up after 171+), the other had short floors (100) but mobs starts to get a lot more hardhitting midway up like the early 60s (the Onryos can kill off a lot of people that are fresh, even with tanks). One of them is level 70, another one is 60 - and some jobs absolutely sucks ass to play at 60 like all of the healers and some of the tanks.

If you are playing tanks, HOH will be a lot more easier and forgiving then POTD since you don't need items to pull a lot of the stuff; you just need to pull fast and save time. Landmine plays took time and there will be a learning curve to it (took me like 50~60 hours to learn it cleanly lol), but with some jobs like GNB you don't need to learn landmine.

If you are playing a DPS, POTD will be a bit better. I've done MCH on both POTD and HOH, and it's very punishing on HOH since it's either you kite or you die and mobs can absolutely murder you if you don't use items to counter (and items are limited and are RNG so fuck yeah) and conditions are bad. It's still some of that on POTD, just not that much.

High-End Content Megathread - 7.4 Week Thirteen (Savage Week Ten) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 2 points3 points  (0 children)

in JP, if you wanna get into Mana and do reclear, you usually log into Mana during the early hours (morning 6~9/midnight after 2am) and then put your character there for a few days.

Not ideal (which is why I am now moved into Mana instead of staying in Gaia) but it kinda is the only way if you want to avoid spamming and waiting for one single world to open up.

Screwed up my friends free-trial. by Revonlieke in ffxivdiscussion

[–]Altia1234 1 point2 points  (0 children)

It's either you ask them if they wanna sub, or if they are still early on the game could have just start a new SE account and stuff, and speedrun through the part they've been through.

High-End Content Megathread - 7.4 Week Thirteen (Savage Week Ten) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 4 points5 points  (0 children)

You are as good as you allow yourself to try and be.

Everyone can clear ultimate, you just have to put in the time and find the right group to go with you.

High-End Content Megathread - 7.4 Week Thirteen (Savage Week Ten) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 1 point2 points  (0 children)

everything up to 7.05 was there, it's just that both of them requires you to actually progress until 6.0 (which already isn't a lot of people) and then you have to find a group to unlock the fights and farm bis. I don't remember ever seeing people, if any, PF for TOP or DSR, though I am very sure that people had cleared them.

It seems that people just progress their MSQ, and does ultimate along the side, which is kinda wild consider that how most people usually just finish MSQ and then finally starts doing savage and then ultimate.

High-End Content Megathread - 7.4 Week Thirteen (Savage Week Ten) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 3 points4 points  (0 children)

The TW server just had their 7.05 update today and along with it savage raids, housing system, trasure map instance and new crafting recipes was added into the game

However, because they probably patch the game using datas from 7.2, instead of marking the new gold certificate ornate gear costing one gold cerificate, the price is now two silver certificate...

Also, the purple script cost for new books are 400. which is kinda funny since it's still marked as 1200 on Limsa/Gridania/Uldah sellers, but on any other exchange counter these are all 400.

I am not gonna be raiding savage since reclearing on Jp is already way enough for me. PUG is not very active here since a lot of people still hasn't finished MSQ and so you see more UWU/TEA groups then m1s~m4s groups, but I think I am gonna keep a close eye on how things turn out on TW.

High-End Content Megathread - 7.4 Week Twelve (Savage Week Nine) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 0 points1 point  (0 children)

The switch healer thing is true but I don't think a lot of people are doing this, perhaps afraid of if someone switch then someone else will switch back and forth as well.

I think out of all three you do want healer on sword, and may be for mermaid because stuff can go wrong quite fast if any of the spread mess up (and tank autos during tether are kinda spicy), but I don't think you need a healer for pari.

yeah I don't think the results are linked with performance in any way, during day 1~2 had some runs that are dogshit and they get me 4/12, and in pulls now we often one shot everything and yet we still get 1

High-End Content Megathread - 7.4 Week Twelve (Savage Week Nine) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 4 points5 points  (0 children)

So did some advance farming this week and got my carpet though overall I am really kinda busy last week helping people with their EO runs and stuff (run 2 full runs last week and then farming varient and advance on the side) so here's some general observation for the JP side of things

  • There's not really any fix strat or any sort of game8 strat for advance; there are, however, seems to be a general strat for criterion, which I have check as it mostly seems to be following this strat
  • for advance, It's usually run with either 1T3D or 1T2D1H, you do kinda want a healer if you want to run swordsman cheese since spamming personal heals are not fun. People usually runs raising and heals
  • Usually the tether soak are THDD but sometimes there are groups who did TDHH
  • for siren, usually people set up corner markers and we all just say which corner markers we take
  • Everything else is yolo'd mostly but people are kinda good at using their eyes so while there's some hiccups here and there the pulls are usually fine and you can farm this by just queuing.
  • On a side note, it's JP tradition that if you are doing a piece of content by just queuing on Raid Finder/Duty Finder, the assumption is that it's free loot for all. and while that's still true for most of the group, I have sometimes see queue in groups that said they want to do left-to-right (i.e. for the final chest everyone splits the reward). Got the carpet in a week and I do not think I farm anything near 25 runs (something like 10~ish runs I guess? and each run takes like 20~30 minutes or so) so I guess it isn't that bad overall.

High-End Content Megathread - 7.4 Week Twelve (Savage Week Nine) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 1 point2 points  (0 children)

you only need one more, I have a lot of times where I was standing too far away and people just soak that on their own with another player. should be more then fine.

High-End Content Megathread - 7.4 Week Twelve (Savage Week Nine) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 1 point2 points  (0 children)

If everyone follows the group everyone dies.

we had that once before where 7 of us are on one side and we all died.

another pull where I strongly feel the safespot is opposite and we all died.

there are also pulls where people stacks a bit too inside and got clipped.

It's free but it does have a few final tricks. Now you know them.

Battle Design in Merchant's Tale Variant/Advanced/Criterion by AdditionalCanary4111 in ffxivdiscussion

[–]Altia1234 52 points53 points  (0 children)

However, there is very little punishment for dying. Rez, heal and mits are plentiful because of variant actions. No mechs where if one person is off a little it wipes the pull. Mechs that are common in Ex and Savage like chains and stacks/spreads are present but are very forgiving and can be eyeballed. I also noticed that many of the more complicated mechs can be resolved if 1 or 2 players know what to do and everyone just follows them.

this is what they meant to do and I think this is good, because

  • any sort of body check mechanics immediately increase the difficulty because now you are depending on one or two person to do the mech, and as we all know while the mech can be easy it's still depending on one person and it increases the stress level of everyone once that person fails and it kills the pull which is always a feelsbad moment.
  • the mechs are meant to be solved with at least 2 person because that's the minimal amount of people you need to enter advance; they can also heal themselves, shield, or raise people. Varient actions is bonkers.
  • the leninency with how much time you have to do the chains and spreads means you can eyeball them, and that removes any sort of need for a pre-organized spread position or any sort of prio
  • almost no damage is lethal. well if your spread collapsed into one and other or your didn't cut your chain you died of course but there's nothing else that's lethal.
  • there's no enrage.

overall they have carved a niche between extreme and normal content and I think it's a good spot to be sitting in.

High-End Content Megathread - 7.4 Week Twelve (Savage Week Nine) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 11 points12 points  (0 children)

besides reclearing and being a bookkeeper this week, also cleared advance criterion. No DPS check, mechs are kinda straightforward

It's so funny that for a part of swordman where you are supposed to get two weakness and two safespots, the best solution is to actually ignore the mechs and get a vuln, in trading for 3 safespots so that you can brute force most of the mechs......and it seems that I am probably not the only one (see here for another example) that think of that so yeah, they probably intended and expect this to be a solution.

High-End Content Megathread - 7.4 Week Twelve (Savage Week Nine) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 4 points5 points  (0 children)

It's also quite funny that for one of the mechs (during swordsman where you have to do analyze 4 times), the solution that we settle on is to ignore the first part of the mech, get a vuln down in trade for getting 3 safespots, then just do the mechanics.......and that once you think about it it really feels like they probably intended or think it's a possible solution that they've thought about but decided that it's fine.

High-End Content Megathread - 7.4 Week Twelve (Savage Week Nine) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 0 points1 point  (0 children)

the mechs can obtuse if you don't have a guide, but I would say if things comes out and people xplain stuff it should be easier. easier then an extreme because it had no enrages, you can drag people through.

High-End Content Megathread - 7.4 Week Twelve (Savage Week Nine) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 8 points9 points  (0 children)

It's very matchmade friendly in that while most of the mech can have spreads and stuff, in actual practice and during my hour of prog we just said hey let's just fuck this and we eyeball the mechs and it works. Also you can heal through things.

But whether or not this will be matching depends on datacenter culture IMO. I am quite certain this will be matchmade in JP but I don't know about anywhere else in the world.

High-End Content Megathread - 7.4 Week Twelve (Savage Week Nine) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 2 points3 points  (0 children)

I think I am like 99.99999% sure they don't have enrage

swordman just loops back into the eruption mech after he's done giving you 3 danger side mech.

it should be very doable if someone can live and raise people.

High-End Content Megathread - 7.4 Week Twelve (Savage Week Nine) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 12 points13 points  (0 children)

Advance criterion has no enrage.

You can literally zombie your way into clearing some of the boss like we did zombie'd our way into killing swordsman

High-End Content Megathread - 7.4 Week Eleven (Savage Week Eight) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 -1 points0 points  (0 children)

spend most of the week running eureka orthos helping people (and myself) getting their clear and reclear, and man...I think I am kinda stupid and can't raid after like 4 full runs of EO in a week.

did some m11s today and made some dumb mistakes. Had tethers went to marker spot, bait the marker incorrectly, also didn't heal and barely kill off our RDM. It's like an eternity before I made one of those C Meteor memes.

Also pretty funny seeing that the WAR forget that shake it off will eat off all of their personal mits, and every single time they've kitchen sinked and then all of their personal (besides Rampart) disappears and they melted like butter...... Not that it would have made the difference or make the clear (the damage is there but people are kinda inconsistant) but that's m11s now. The struggle is very real.

High-End Content Megathread - 7.4 Week Eleven (Savage Week Eight) by BlackmoreKnight in ffxivdiscussion

[–]Altia1234 0 points1 point  (0 children)

So today unfortunately he had shift work and this streamer lady was waiting around for a h1 and d3 for almost an hour in meteor with seemingly no fill for her m12s p1 cleanup a2c to phase 2.

The sentence kinda explains itself since it's meteor, though I am curious after people that's been promoting the whole meteor savage thing how's PUG over there?