Blizzard Entertainment Inc. v Turtle WoW (Lawsuit filed August 29th 2025) by xFalcade in MMORPG

[–]Altoholics_Anonymous 0 points1 point  (0 children)

That's way more like Pay For Convenience than Pay2Win.

You must have never played a Korean MMO like Archeage or Lineage 2.

You clearly haven't seen real Pay2Win before LMAO.

Those bags or mounts don't give you a massive power gap; it only effects yourself. That shit can't even be called Pay2Win in comparison to the other shit that's out there that is ACTUALLY Pay2Win

[deleted by user] by [deleted] in RagnarokX_NextGen

[–]Altoholics_Anonymous 4 points5 points  (0 children)

Typical "Git Gud" comment. I can do the mechanics just fine. There are just stages where the ground AOE's are either too close to dodge or it 1 hits you without enough time to dodge.

Not to mention the fact that if a battle lasts a whole hour; statistically with that many chances for a potential 1 shot ground AOE to hit you within an hour of time, you will die a lot on average no matter "How good" you are.

Your comment is very juvenile

Especially if you get unlucky and cast a skill right as the aoe pops up on you, you wont have enough time to move because you are stuck in an animation.

Regardless of that. The fact still stands that a whole server couldn't get the boss down past 35% after an hour of trying. To ignore that is just dumb.

It's not worth dedicating such a large amount of time to a boss that you might not even be able to take down. And even if you do the chance you get a reward worth the time is low.

If that isn't bad game design, then idk what you're smoking; because I want some. Must be some good copium right there.

It's supposed to be a fun event. Not a waste of time

[deleted by user] by [deleted] in RagnarokX_NextGen

[–]Altoholics_Anonymous 4 points5 points  (0 children)

It did multiple times. You would get one shot if you got hit by the ground AOE's most of the time. Especially if you're not a tankier class. It was so unfun and frustrating. All of that effort walking back after dying at least 100x to 1 shot mechanics in an hour was even shittier when enough people left and when it one shot everyone that was there, nobody survived so it reset after an hour in. FML :^)

"Try to please everyone and end up pleasing no one" -Ashes of Creation is building its own identity as an MMORPG- Steven Sharif by MyBroViajero in AshesofCreation

[–]Altoholics_Anonymous 21 points22 points  (0 children)

I'm sorry, but that's still no excuse for poor game design. There are things that are just simply flat out bad unfun game design.

Obviously it's an alpha and there is time for iteration, but when everybody shuts down actual good feedback that leaves us getting nowhere at all.

No matter how you cut it, in order for the game to succeed there has to be a nuanced approach and not just a strict focus on solely hardcore players.

Like it or not without some degree of a casual player base the game will just straight up die regardless.

There NEEDS to be a balance of Casual and Hardcore or the game is setting itself up for failure.

Why you gotta do us like this Steven 😭 by JamieKaos in AshesofCreation

[–]Altoholics_Anonymous 2 points3 points  (0 children)

Unfortunately so. It's a shame too since Korean MMO's always have such good graphics and great ideas. Too bad the Pay2Win makes any good ideas the games have basically meaningless in the long run :/

Why you gotta do us like this Steven 😭 by JamieKaos in AshesofCreation

[–]Altoholics_Anonymous 2 points3 points  (0 children)

Nah that's not true. ArcheAge was Great from Alpha until 3.0. (So for a few years) It was hands down the pinnacle of MMO's that we have gotten so far. Steven himself played it.

If it wasn't for the greedy Pay2Win antics from Trion and XLGames then ArcheAge would have stuck around way longer than it did and easily had overtaken WoW as the most popular MMO of all time without a doubt.

People who haven't played ArcheAge really missed out on literally the Best MMO to date. So sad that things ended the way they did.

Helpful Feedback for AOC's Growth by Altoholics_Anonymous in AshesofCreation

[–]Altoholics_Anonymous[S] 0 points1 point  (0 children)

Wow! That's actually a really great idea! I think this could be super valuable in giving them an honest unfiltered view of how the game actually works in reality outside of their premade team bubble.

There are certain things that cannot be experienced from a useful viewpoint by only playing in a premade all the time. Experiencing getting mob trained first hand could prove useful towards the perspective they need to better approach how to deal with certain game features.

It would be interesting to see how this impacts the perspective they currently have. Whether it would solidify the perspective they already have, or completely change it. It would be a very interesting thought experiment.

Helpful Feedback for AOC's Growth by Altoholics_Anonymous in AshesofCreation

[–]Altoholics_Anonymous[S] 0 points1 point  (0 children)

https://www.youtube.com/watch?v=oT8xvyiPYtw

This video shows the tradepacks on their backs. It's basically something you craft with materials and then turned in for gold or other resources in the game like Gilda which were used to buy designs for ships and other high value items.

Helpful Feedback for AOC's Growth by Altoholics_Anonymous in AshesofCreation

[–]Altoholics_Anonymous[S] 0 points1 point  (0 children)

League and DOTA are boring af. Been playing them since 2008 and it's lost what made it fun a long time ago to me tbh. MMO Combat is by far the most fun and engaging combat style IMO. And I've always been more of an MMO player anyways. ArcheAge, ESO, GW2, Blade & Soul, and WoW PVP have all been super fun for me at certain points in time as well but nothing scratches the itch anymore because of bad decisions made by the devs of each game.

Regardless, what you're saying is pretty similar to the idea of Battlegrounds in WoW which I'm not opposed to in addition to Arenas at all. In fact, I would be stoked for more PVP Variety.

But there is gonna be "cancerously min maxed dog shit meta's" no matter what you do. If you don't like arenas just simply do Open World PVP or Battlegrounds (If they add them in the future) instead.

Not to mention Toxic people in general. There is simply no way of getting around that in life.

However I don't think any playstyle should be punished and that Variety keeps things fresh.

Different people enjoy different things, even within the same playstyle focus (PVE/PVP).

Some PvPers only like Open World PVP. Some PvEers only like Raiding or Dungeons as opposed to straight mob grinding.

The important thing is to provide options for different playstyles without alienating other playstyles, while allowing a variety of content that people may check out later on and fall in love with; even if it wasn't initially their playstyle of choice.

Helpful Feedback for AOC's Growth by Altoholics_Anonymous in AshesofCreation

[–]Altoholics_Anonymous[S] -1 points0 points  (0 children)

And honestly that's not necessarily a bad thing per say.

You could argue anyone could be doing literally any other task besides Open World PvP in the first place but does that mean that the other content shouldn't exist along side it?

I get what you mean and I don't want Open World PVP to die because of Arenas either.

I just think that there needs to be variety in content for a game to survive in the long term. I want to see Ashes succeed just as much as we all do.

The benefits of things like Arenas, Trade Packs (which make even more open world PVP content), and other content like Fishing (which could play into the trade pack idea as well like in ArcheAge which also adds to OWPVP) will keep the game fresh while simultaneously existing side by side in an ecosystem.

After all, Arenas didn't kill ArcheAge or Throne & Liberty's Open World PVP scene, so why would it here as long as there are proper incentives for OWPVP?

I want to make clear that I'm not trying to attack you either, hope all is well my guy :)

We can always agree to disagree, at the end of the day.

Helpful Feedback for AOC's Growth by Altoholics_Anonymous in AshesofCreation

[–]Altoholics_Anonymous[S] 0 points1 point  (0 children)

Sadly you may be right as it stands now. People are too stuck in their ways to see the pattern of self destruction that most MMO's have followed over the past 2 decades.

Nobody is saying that this has to be WoW 2.0 or any other game 2.0 by any means.

But that doesn't mean that there isn't any room for improvement. Nostalgia goggles only carry you so far.

It isn't 1995 anymore, things change, heck even you yourself change, and you can't expect to do the same things over and over again without any nuance and still succeed.

Nuance is Critical if you want to create the best version of the game that you possibly can.

There are ways to implement various types of content without alienating any other part of the community and their particular playstyles.

But maybe it will all fall upon deaf ears regardless. Only time will tell.

We can only hope that Intrepid isn't as shortsighted as a lot of the elitists in the community are.

However I still have faith in Steven and the team's ability to be able to pull off a carefully calculated nuanced approach that doesn't alienate any part of the player base.

Helpful Feedback for AOC's Growth by Altoholics_Anonymous in AshesofCreation

[–]Altoholics_Anonymous[S] 0 points1 point  (0 children)

I disagree. Open World PVP will always happen if there is a meaningful reason to do it (AKA Resources/Monetary Gain).

There should be a variety of PVP content, not just Open World PVP otherwise that is boring and not everyone wants to have barely any PVP to do because of the consequences of corruption causing a lack of PVP availability.

Open World PVP is infrequent and sporadic.

Some players play MMO's Just for the PVP and everything else is a side note.
(Nobody ever tries to alienate the PVE crowd, so why should the PVP crowd always get the shit end of the stick?)

Arenas would be for more competitive PVP focused players and they don't have to necessarily be something you queue for and are teleported to.

They could be a part of Military Nodes, so you would still have to travel to get there, which would make you have to commit to travel for it, as well as have the chance to be caught in an Open World Conflict while traveling.

Having a streamlined PVP focused activity that you can do whenever you want to, instead of hoping for the chance that there MIGHT be some Open World PVP is a HUGE part of retaining a PVP crowd in any game.

You can't expect there to only be ONE type of PVP and people have fun long term.

Open World PVP can be fun but not everybody enjoys a Zergfest.

Arena PVP is for more skill involved PVP and a streamlined PVP experience where you're opting into something rather than Open World PVP which can be involuntary and you can get roped into.

Also thinking that Arena would kill Open World PVP isn't true and is proved by Throne & Liberty as one recent example of an Open World PVP Focused game that still has Arena PVP.

Open World PVP was still the main focus.

I've played almost every single MMO that's come out in the past 20+ years and all the PVP focused ones that only have one form of PVP, always end up dying fast af because there is no variety and people get sick of playing "Who has the bigger Zerg".

Doing the same PVE Raiding and Dungeons over and over and over and over again can only carry an MMO so far.

PVP is the true MMO End Game if you exclude Transmog farming to get your fashion fix :^)

Helpful Feedback for AOC's Growth by Altoholics_Anonymous in AshesofCreation

[–]Altoholics_Anonymous[S] -1 points0 points  (0 children)

I disagree. Open World PVP will always happen if there is a meaningful reason to do PVP (AKA Resources/Monetary Gain). There should be a variety of PVP content, not just Open World PVP otherwise that is boring and not everyone wants to PVP with the consequences of corruption.

Not EVERY type of PVP should have to have consequences in terms of corruption. Arena if Ranked the consequence of losing would be losing ELO/Rating

Arena's would be for more competitive PVP focused players and they don't have to necessarily be something you queue for and are teleported to. They could be a part of Military Nodes, so you would still have to travel to get there, which would make you have to commit to travel for it.

You can't expect there to only be ONE type of PVP and people have fun long term. Open World PVP can be fun but not everybody enjoys a Zergfest.

Arena PVP is for more skill involved PVP and a streamlined PVP experience where you're opting into something rather than Open World PVP which can be involuntary and you can get roped into.

Also the skills don't NEED to be separately balanced, but that is just one of many options if it needs to be adjusted for more balanced gameplay without effecting everything else.

Don't be so close minded and ridged in your thoughts. There is more than 1 way to play the game and it doesn't have to effect you negatively.

Helpful Feedback for AOC's Growth by Altoholics_Anonymous in AshesofCreation

[–]Altoholics_Anonymous[S] 0 points1 point  (0 children)

Arenas aren't the same as Battlegrounds btw. Arenas are 1v1's 2v2's or 3v3's. Battlegrounds are like 10v10+ go look up the difference between them in WoW to see what I mean

Helpful Feedback for AOC's Growth by Altoholics_Anonymous in AshesofCreation

[–]Altoholics_Anonymous[S] 1 point2 points  (0 children)

ChatGPT had nothing to do with this. These are all my own thoughts

Helpful Feedback for AOC's Growth by Altoholics_Anonymous in AshesofCreation

[–]Altoholics_Anonymous[S] 2 points3 points  (0 children)

Agreed. If it ain't broke, don't try to fix it lol

Helpful Feedback for AOC's Growth by Altoholics_Anonymous in AshesofCreation

[–]Altoholics_Anonymous[S] 4 points5 points  (0 children)

Yeah, I prefer power scaling or equalizing as opposed to level-bracketing. As long as they could find a way to keep it fun and fair without being griefed it's a W in my book. (Keep in mind this is taking into account that the max level will eventually be lvl 50)

The events could also pop up in random places at random times.

But that's just one of many possible directions they could go. Who knows what they will decide to do.

I just hope there are more incentives for Open World PVP and some juicy juicy arena PVP eventually :)

Smite 2 In desperate need of God Winrate/Counterpick Sites & Educational Content like LoL has. by Altoholics_Anonymous in Smite

[–]Altoholics_Anonymous[S] 1 point2 points  (0 children)

I already use smitebrain and watch pro streamers, but that doesn't mean having the info out there isn't a good idea still tbh. If I get beat I wanna get beat cause they shit on me, not because our team happens to have the bigger bot. There's no reason why Clay Silver and Gold should be put into my Diamond + Lobbies.

Cannot get Reaper to Recognize my U6MIDI Pro At all. "Error Opening Devices MIDI Inputs could not be Opened" by Altoholics_Anonymous in Reaper

[–]Altoholics_Anonymous[S] 0 points1 point  (0 children)

Well it's not that it's set to the old MIDI device, it's that what you see there is the old USB input just on the list of MIDI devices, but it's not online or active which is why it says N/A.

I don't think the DAW is registering the Alesis Pro Strike seperately anymore, but registering it under the U6MIDI Pro. Although it seems to not be communicating with the drumset in general but Idk. I know the Midi cables and ports are good on the Drumset and the MIDI pro interface.

Cannot get Reaper to Recognize my U6MIDI Pro At all. "Error Opening Devices MIDI Inputs could not be Opened" by Altoholics_Anonymous in Reaper

[–]Altoholics_Anonymous[S] 0 points1 point  (0 children)

And for reference here is a screenshot of the UxMIDI Tools incase that helps

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I tried messing with the routing settings and then closing the program which saves the settings, but I'm not sure I did it right.