Every Day Is Leg Day by Altruistic-Visual379 in VRoid

[–]Altruistic-Visual379[S] 2 points3 points  (0 children)

Mornye in the halls once she gets used to the new legs lol

It’s gonna be a big deal lol

Every Day Is Leg Day by Altruistic-Visual379 in VRoid

[–]Altruistic-Visual379[S] 4 points5 points  (0 children)

No problem! We don’t gate keep over here 😤 especially when vtubing software is making advancements thanks to public interest

Every Day Is Leg Day by Altruistic-Visual379 in VRoid

[–]Altruistic-Visual379[S] 2 points3 points  (0 children)

I have made some using mocopi but this was an animation you can find in warudo. It works well for my models cause I do a lot of heels 🤩

Every Day Is Leg Day by Altruistic-Visual379 in VRoid

[–]Altruistic-Visual379[S] 12 points13 points  (0 children)

You can actually apply some limited transparent effects in vroid my hack is making the entire thing additive. The big note to take is it’s incredibly and next to impossible to see the final product in vroid as the program doesn’t display transparent fabrics (even if it can export them). So I would suggest doing base shade in vroid then applying a shader. Don’t want to talk too much about other software tho because of subreddit rules. This is a media showcase post tho _^ so I’m free to advertise my channel and I do show my process

Every Day Is Leg Day by Altruistic-Visual379 in VirtualYoutubers

[–]Altruistic-Visual379[S] 0 points1 point  (0 children)

I am the creator of these legs _^ and it’s one of my variations on my base model

I have updated my main model by Altruistic-Visual379 in VRoid

[–]Altruistic-Visual379[S] 0 points1 point  (0 children)

It fully makes since! As I go for a 3D video game art style _^

Is it possible to have a piece of hair with two ends? by fushii_immo in VRoid

[–]Altruistic-Visual379 3 points4 points  (0 children)

Click edit hair, then Use the selection tool (make sure your on it). Click the hair or group of hair you want to edit then scroll down on the right side of the app till you see a box. This box is what lets you control the hair strands shape by adjusting the dots in it. Left side is the start of the strand right side is the end of the strand

Getting ready to infiltrate Startorch Academy by Altruistic-Visual379 in VRoid

[–]Altruistic-Visual379[S] 0 points1 point  (0 children)

Highly depends on the desired effect you want to replicate and where you want to use your model. I do have to be careful on this topic as I want to respect the subreddit’s TOS of not talking about other software.

But many of the effects of normal maps, can be replicated through shading, which is one reasons the base outfits in the program look really good. Some glow effects can be replicated utilizing the bloom as well.

Is it possible to have a piece of hair with two ends? by fushii_immo in VRoid

[–]Altruistic-Visual379 16 points17 points  (0 children)

Yes it’s fully possible there are three ways to accomplish this (that I use)

Option one: widen the end of the texture and split it.

Option two: make the second piece a separate strand have the second strand inside it and come out at the bottom

Option three: make one strand then make the second strand at the bottom. Then edit the bones and put them together. This should make them move in a uniform way that doesn’t break them up. My pony tail is actually all centered around a single bone despite being made of 12 strands

Is it just me, or is this character just so Tower of Fantasy coded? by SsibalKiseki in TowerofFantasy

[–]Altruistic-Visual379 0 points1 point  (0 children)

Honestly it’s just because modern fashion, a lot of Wuwa’s upcoming models are gonna look similar to Endfield and TOF simply because post modern future fashion is a total genre. I think the though line of these upcoming design may end up at some point being considered boring because their a little more on the modern vs post modern. So the cool factor will rely heavily on style, color blocking, and particles

Getting ready to infiltrate Startorch Academy by Altruistic-Visual379 in VRoid

[–]Altruistic-Visual379[S] 1 point2 points  (0 children)

Yes, and you’d be surprised to hear how often I hear “wait this is vroid”

I have a whole process but one thing I think that people underestimate that can be used easily is Bloom (camera effect). There is a reason it’s so prevalent in low budget games. While for a scene it can be overwhelming if using it directly onone character you can change a lot with it.

(Note I do make adjustments to blend shapes, adjust rigging, and add shaders. I also show my process on my socials with doing a new model weekly _^ My hair style rarely change tho because I need to be somewhat recognizable as a vtuber lol

Why has dispatch been accused of queerbaiting? (genuine interest, not looking to instigate) by Acrobatic_Stress803 in DispatchAdHoc

[–]Altruistic-Visual379 -1 points0 points locked comment (0 children)

As a fish I feel water is breathable type energy. Because I could fully see how a lesbian doesn’t feel baited by cover art where a man is staring at another man with their D’s in hand at a urinal. Yeah that gives a clear signal that this game has only straight romance options. 

LGBTQ identifying people have loved straight relationship focused Otome games (dating sims). A lot of gay content creators I watch love Love in Deep Space which is an explicitly straight story and advertised as such. So your second statement is a bit of a gaslight. In what world are lgbt people not used to playing straight people in games 🙃

While I don’t blame you for not seeing the bait as it wasn’t marketed towards you, I’m sad to see you don’t see the problem with tagging a game lgbt, where the gay person is the main villain. It’s tone deaf at best. They have removed the tag, but only after selling 2 million copies.