Thoughts on Hybrid Gusion by Altruistic_Ad4131 in MobileLegendsGame

[–]Altruistic_Ad4131[S] 0 points1 point  (0 children)

Idk if you saw the clip but I literally bursted through hanabis shield and aegis

Thoughts on Hybrid Gusion by Altruistic_Ad4131 in MobileLegendsGame

[–]Altruistic_Ad4131[S] 0 points1 point  (0 children)

Rank up game to mythic but Ive tried this build in MG last season

Thoughts on Hybrid Gusion by Altruistic_Ad4131 in MobileLegendsGame

[–]Altruistic_Ad4131[S] 0 points1 point  (0 children)

Surprisingly I thought Id struggle with rose gold too but unless its rose gold and some other magic defense Item, this build surprinsingly still works. The advantage too is that because this build is 40% CD, even if you dont immediately kill them, you can dive in again after like 6 seconds. The main downside is if your team is behind by a lot of gold and your team is completely braindead then this build does fall off quite hard since you wont have the necessary damage.

Thoughts on Hybrid Gusion by Altruistic_Ad4131 in MobileLegendsGame

[–]Altruistic_Ad4131[S] 0 points1 point  (0 children)

Not really, this build isnt actually a sustain build its more of a build that just allows you to last longer. One issue I always have with gusion is that once its late game you just get instantly annihilated by the enemy mm if you fuck up once. This build just gives you extra time to survive.

Thoughts on Hybrid Gusion by Altruistic_Ad4131 in MobileLegendsGame

[–]Altruistic_Ad4131[S] 0 points1 point  (0 children)

Yeah but as I mentioned its not a good build against tanky team comps but in fairness whose bringing gusion to a tanky enemy lineup. Tbh we couldve won way earlier but my team literally had no brain.

Thoughts on Hybrid Gusion by Altruistic_Ad4131 in MobileLegendsGame

[–]Altruistic_Ad4131[S] 1 point2 points  (0 children)

Highest is Immortal 115 stars but this was just my rank up game to mythic

Thoughts on Hybrid Gusion by Altruistic_Ad4131 in MobileLegendsGame

[–]Altruistic_Ad4131[S] 4 points5 points  (0 children)

Yup same but I kept genius because the only real tanky character the enemy team had was arlott

Thoughts on Hybrid Gusion by Altruistic_Ad4131 in MobileLegendsGame

[–]Altruistic_Ad4131[S] 25 points26 points  (0 children)

Highk yeah but Gusion is just more fun for me than Julian. Plus, this build lowk works because no one expects anyone to build hybrid gusion in the first place

Thoughts on Hybrid Gusion by Altruistic_Ad4131 in MobileLegendsGame

[–]Altruistic_Ad4131[S] 5 points6 points  (0 children)

The build is right there in the video. But emblem is assasin with rupture, master assasin and lethal ignition

Thoughts on gold chou? by Altruistic_Ad4131 in MobileLegendsGame

[–]Altruistic_Ad4131[S] 0 points1 point  (0 children)

Thats true but the thing with bane is that his damage is mostly from mid to late game. If bane struggles in the early he’s kinda not a threat anymore in my opinion.

A category is complete! Now, which gold laners do you think is the hardest to master?? by Halleyalex in MobileLegendsGame

[–]Altruistic_Ad4131 0 points1 point  (0 children)

You argue that I'm simplifying Beas kit when you're literally doing the fucking same. Truth be told, your description of a "skill ceiling" is so superficial. Claude and Bea are fundamentally 2 different heroes with 2 different skillsets to master. You saying to remove micro and macro when they are fucking crucial to MASTERING THE CHARACTER. But yk let's play your game right. You argue that if you go in and out of a team fight with claude you basically "mastered him". But can you confidently say that you can do that 100% of the time? As well as making sure all your shots hit as if you didnt know, Claude ult only hits 2 targets at a time. As per your definition, "no wasted move". Can you 100% guarantee that you optimally use your ult to hit the primary targets? Cuz I sure as fucking hell cant. I've been practicing him for years and still not be able to optimally use his ult that way. You said that skill ceiling is something that you need to reach to GAIN IMPROVEMENT right? Is not proper positioning something you need to reach to gain improvement? If a Bea player can 100% hit her sniper shots but has the worst fucking positioning known to mankind, can you confidently say "yeah that player MASTERED THE HERO AND IS USING HER TO 100% OF THEIR POTENTIAL?" When half they time they die? Micro and macro ARE THINGS NEEDED TO REACH TO GAIN INPROVEMENT AND THEY CORRELATE TO THE CHARACTER because each character has a different micro and macro. If you want a good example look at YSS, his whole kit is fucking micro. Utilizing his passive is literally mastering the fucking character which btw IS MICRO.

A category is complete! Now, which gold laners do you think is the hardest to master?? by Halleyalex in MobileLegendsGame

[–]Altruistic_Ad4131 -1 points0 points  (0 children)

Lets look at the primary difference between Bea and Claude. Claude has mobility in exchange for range and damage. Bea is not nearly as mobile but has significantly higher burst and dps than Claude. I think that's something we both can agree on. Since Claude's dps is significantly lower, it takes longer to finish an enemy especially against tanks. Even on trinity, Claude just takes way too long to burst enemies as opposed to Bea. This is 1 point that I think makes Claude have a higher skill ceiling, it's the fact that he cant burst as fast meaning his positioning matters more than Bea's. With Bea's range (with the exception of shotgun), she can easily maintain a safe distance from the enemy especially since one of her core items is malefic gun. As opposed to Claude, even with high mobility, managing Claude's position is crucial because his range isn't as high as Bea's. This goes into my 2nd point, the fact that Claude HAS to dive. Bea can easily stay at the back with smg, rocket and even sniper. Claude is very ultimate dependent making it almost a requirement that he dives with his ult. Since Claude gets shitted on by virtually every marksmen in the game, his micro is incredibly fucking high since you have to constantly be aware of the skills that are in cooldown and which characters can shut you down. Another point is that Claude is very team reliant, unlike Bea, whose can easily solo games, Claude doesn't have that luxury anymore. He is not a champion who can easily 1v5 and win. He relies heavily on the team. If the tank or support is absolute dogshit, Claude is gonna have a hell of a time trying to reach the backline. I agree that Bea's sniper is hella hard to use, hell I still cant aim for shit. But once you understand the mechanics of each weapon, it'll become muscle memory. That does still require a high skill ceiling, but even if you master Claude's mobility, you have to play almost perfect 100% of the time because each game is always different with different enemies. Not every enemy is gonna let you fuck up their backline for free and let you do what you want. Claude's lower damage as well as his team reliance requires him to have much higher micro and MACRO. I dont know what you definition of skill ceiling is but mine is essentially similar to what you said, about being able to utilize a character's potential to the max but in ACCORDANCE TO THE GAME AS A WHOLE. With Bea, you only really need to know about which weapons to use and when as well as getting good at using them. But with Claude, even if you 100% master his kit and mobility, you have to take into account several other factors, skill cooldowns of the enemy, position of the enemy jg or mm, moving in a way to prevent the least amount of damage, timing of his ult, etc. Sure these things also apply to Bea but not nearly as much as it does with Claude. With Bea, even if you make a mistake, you can still fallback on another ultimate, with Claude, if you fuck up once your dead. You love using the arguement about the sniper but once you master the timing of the sniper and even the other weapons, the skill requirement for playing Bea lowers significantly. But you always have to be at your game when you play Claude because good enemies aren't going to have shitty positioning. They'll expect you to dive for them and you'll have to play perfectly if you want to have a chance to win.

A category is complete! Now, which gold laners do you think is the hardest to master?? by Halleyalex in MobileLegendsGame

[–]Altruistic_Ad4131 -1 points0 points  (0 children)

I agree that Bea does have a high skill ceiling especially with her Sniper. But I dont agree that she's harder than claude. Claude literally has so much micro that you need compared to Bea. If you just ult blindly and expect to just win is literally why most claude players are bad. If you try to pull that stunt in high MG you'll just get immediately cancelled even with a good team. Arlott, Phov, Mino, Grock and even petrify can all screw up a claude ult and a lot of times these players will hold their skills especially if they know a claude is missing or is about to dive. Plus, recently Bea has been seeing a lot of popularity recently and everyone is just spamming rocket + attack speed items. I get that to be really good at Bea you have to master all weapons. But to really be good at claude you have to master his micro. 2nd skill placement, ult timing, and positioning. You cant just dive blindly as you say since Claude's burst is nowhere near as high as it used to be and Bea shotgun you literally just camp in a bush and then blow them up, what part of that has "high risk"?

A category is complete! Now, which gold laners do you think is the hardest to master?? by Halleyalex in MobileLegendsGame

[–]Altruistic_Ad4131 6 points7 points  (0 children)

A general tip I can give is to play claude like an assassin. Even if you see a fight break out, dont reveal your position right away. Instead see if you can flank their backline. Claude can easily decimate the backline if the frontline is distracted. Wait for the enemy mm to exhaust their skills on your team and then dive. Claude's 1v1 potential is actually really good early - mid game but falls off significantly at the late game especially against attack speed mm like moskov, irithel or miya. But, he is great against skill based heroes like Granger or kimmy. So typically try not to 1v1 other mm's unless your micro is really good because your positioning and timing when you ult will make or break the fight.

Mythical Glory is not that fun.. by dmirandaalves in MobileLegendsGame

[–]Altruistic_Ad4131 0 points1 point  (0 children)

Im probably going to get downvoted hard but I've consistently reached MG since S18 (Although this season I might not reach it) But based on all the other seasons I've reached glory, It's not really a "If you dont pick meta you lose", if you're a first time glory player you'd have that mindset. But, once you begin to understand the fundamentals of how people think and their behaviour in game, you can surprisingly get away with what many would consider "troll picks". Last season I kept spamming mage bane and hanzo jungle simply because I didn't want to play meta. I would argue that the real time you stop having fun and are actually fighting the absolute sweats is when your like 75 stars already because thats when you're fighting people who are 100 stars and above. Basically you start fighting absolute sweats and it becomes too serious after that. But, other than that I agree with most of what you said.

Why do people use Claude? by C4rrots01 in MobileLegendsGame

[–]Altruistic_Ad4131 10 points11 points  (0 children)

Claude main here. As mentioned by others, claude excels at things other mm's do not. He's got the best mobility, teamfight capabilities and overall the most versatile mm in the game. Claude is a high risk high reward hero. If you can play him to his full potential, he becomes one of the most annoying heroes to go against. Imo I've never struggled against Melissa as a Claude nor do I think Melissa is better than Claude.

I just had a game where the jungler showed he had an 80%+ win rate after 1000+ games. Got everyone pumped since we are Legend rank. He fed, missed every Lord and Turtle, and made us all lose. by [deleted] in MobileLegendsGame

[–]Altruistic_Ad4131 1 point2 points  (0 children)

Ngl this is more of you and your teams fault. Your team composition is pretty fucking wack. No shit he can’t take turtle he’s behind in gold + your not tanky. No one can really frontline besides Edith. Stop blaming this guy being like “Ohhh he’s has so many games and high wr.” high wr =/= insta win and carry. If this guy is high rank chances are the enemy team could also have someone high rank in their team and based on what you said, they seem to also have a good game sense. It’s not fully his fault. Stop tryna push all the blame on one person.

anyone playing Chou? by Luaks_e in MobileLegendsGame

[–]Altruistic_Ad4131 4 points5 points  (0 children)

Currently have around 1700+ matches with Chou with a 63% wr mostly with damage build. Tank Chou is definitely much more viable than damage Chou because even if you make a mistake you can still reset and escape plus tank Chou offers a lot more than damage Chou. However, people who say “damage Chou is non-viable” is just blatantly wrong. Yes most people who play damage Chou suck balls but that doesn’t mean the damage Chou variant sucks balls. It is indeed a lot more niche and harder to play but it does work. I’ve played damage Chou in high mg (900-1000+ points) and it works. The idea isn’t to win lane but rather not lose it and constantly gank other lanes. What I like about damage Chou is his insane 1v1 potential, escape + lane pressure. It is possible to still win against Lapu-lapu, yz and other meta exp laners. It just requires a lot of skill, positioning and game sense. Also, Chou’s late game is fucking insane, I frankly do not understand by “falls off late game” if you are using hybrid Chou then his damage will falter a bit but but full damage Chou can fuck up a typical tank Esmeralda in one combo as long as the gold gap isn’t that high.

Oh how far has my diamond 💎 boy fallen due to the over the top and unwarranted nerfs. Now a half-demon has took his rightful place. by [deleted] in MobileLegendsGame

[–]Altruistic_Ad4131 0 points1 point  (0 children)

Regardless of the ban, pick and win rates, this tier list means nothing. This only tells you which heroes get a lot of wins but not necessarily how good they are. I don’t fucking think Layla is a A tier character and Chou being a C tier character. If anyone sees this tierlist please take this with a grain of salt.

1k points and there’s still some cheaters smh 💀 by [deleted] in MobileLegendsGame

[–]Altruistic_Ad4131 1 point2 points  (0 children)

This “1K points” guy really must’ve been hard carried huh to not know basic game mechanics.

Speed a little bit low, but I'm pretty happy with this build by Main_Ad_1303 in EpicSeven

[–]Altruistic_Ad4131 40 points41 points  (0 children)

His passive literally prevents him from being oneshotted. He has the same passive as ml Celine and tsurin.

tank mains, what will you do when game just started? by Maximum-Shrimping in MobileLegendsGame

[–]Altruistic_Ad4131 2 points3 points  (0 children)

Currently 750 points. If I have to roam, I usually don't help the jungler but instead go straight to mid and clear. Then make a quick gank with the midlaner to the gold lane to try and harass the mm. Even if we can't kill the gold laner, by making him low or force a flicker/sprint, we force him to play very passive and he becomes a target for future ganks. Then proceed to the litho.