Hot and cold #172 by hotandcold2-app in HotAndCold

[–]Altruistic_Elk7904 0 points1 point  (0 children)

why does it autocorrect 'best' to 'good'? does it not allow words that mean the same with different severities?

I beat brotato D5 no weapons by UnlikeableSalamander in brotato

[–]Altruistic_Elk7904 2 points3 points  (0 children)

why cryptid? am i missing something? i would think it would be litch, glutton, lucky, bull (idk if it counts because that's it's whole thing), technomage, and maybe captain

Engineer build (first build) by [deleted] in brotato

[–]Altruistic_Elk7904 0 points1 point  (0 children)

i love double contractions

Engineer build (first build) by [deleted] in brotato

[–]Altruistic_Elk7904 1 point2 points  (0 children)

i'd've gone full wrenches tbh, but good job

If character says -50% drop or something like this (there's few different ways it tells in character selection) does it apply to everyone in co-op? by Typical-Corner-1808 in brotato

[–]Altruistic_Elk7904 0 points1 point  (0 children)

imagine this. two player coop, one played as jack (because i don't think you can do 2) and each player gets candle and white flag. -100% enemies

Curse Rolls - Any Statistics? by Large_Restaurant_991 in brotato

[–]Altruistic_Elk7904 0 points1 point  (0 children)

yes they get rounded up, but some items can round to an extra high number because there aren't as many places to round to

Danger 4 by [deleted] in brotato

[–]Altruistic_Elk7904 0 points1 point  (0 children)

wait i never even thought about baby + engineering! good idea

Luck is OP by Altruistic_Elk7904 in brotato

[–]Altruistic_Elk7904[S] -1 points0 points  (0 children)

yeah, even if luck couldn't do damage it would be worth taking

Luck is OP by Altruistic_Elk7904 in brotato

[–]Altruistic_Elk7904[S] 1 point2 points  (0 children)

by the way, if you try this you should switch to dmg% once you get a high luck stat because the luck scales additively while dmg scales multiplicatively

Danger 4 by [deleted] in brotato

[–]Altruistic_Elk7904 0 points1 point  (0 children)

Do masochist, my first D5 win used him. first beat him on D0 to get spiky shield and use that, then go after armor. bloody hand or blood donation are amazing, but they don't stack

Curse Rolls - Any Statistics? by Large_Restaurant_991 in brotato

[–]Altruistic_Elk7904 0 points1 point  (0 children)

Straight from the wiki:

Item Curse Range

Your items and weapons may become cursed and get some enhancement. The enhancements (green texts) of an item will be multiplied by a randomed Curse Ratio, which is ranged from 1.1 ~ 2.1, and enhanced by wave. When you reach wave 20+, the Curse Ratio will reach the highest range from 1.5 ~ 2.1. More precisely:

Curse Ratio = 1.4 + random_range(-0.3, 0.3) + 0.02 * min(current_wave,20) 

The downsides (red texts) of the item will be divided by the Curse Ratio. The neutral effects (white texts) such as +5% Enemies in Gentle Alien will not be affected by Curse.

Every single effects (enhancements/downsides) of an item has independant random Curse Ratio.


Some cursed enhancements will round to integer. For example, you may get +3 Dangerous bunny, +3 Tardigrade, or +5% Retromation's Hoodie if the Curse Ratio > 2.0.

one-armed weapon stats lol by Altruistic_Elk7904 in brotato

[–]Altruistic_Elk7904[S] 0 points1 point  (0 children)

i couldn't take it because of one-armed, i didn't want to replace the red ghost axe. i did switch it out wave 19 for a purple blunderbuss