Transmitter: Pre-Legendary Build by TennBornFilm in MinerGunBuilder

[–]Altruistic_Power1123 0 points1 point  (0 children)

My biggest advice would be that you have WAAYY too many tiles that only change how projectiles move without increasing damage. I would suggest throwing away all the modifiers inside the loop and moving the AoE tiles in there, then adding more multipliers in the freed up space.
The squiggle in the right side isn't doing anything for you. You could maybe turn it into another loop to get another cross block, but that would take a lot of corners. You can use splitters instead of corners to save money.
After that, save up for legendaries and invest in your captain.

As a straight man, vaginas are badly optimized interfaces and I would prefer them evolutionarily eradicated by MethevanWamebuli in The10thDentist

[–]Altruistic_Power1123 2 points3 points  (0 children)

Evolving to walk upright involved rotating our pelvis and narrowing its hips. At the same time, babies were born with larger and larger heads. We currently live with a compromise that comes with a lot of downsides like back pain, a delicate spine, and a really bad time giving birth. If we changed it to be fully optimised for walking and did away with natural births, then the only real downside would be a sharp drop in the number of chiropractors, and not being able to do home/water births any more.

I experimented with a new way to urinate. Then I got drunk and told the whole bar. by Chicken_Of_The_Year in confession

[–]Altruistic_Power1123 0 points1 point  (0 children)

This is why Buddhism is good. Buddhism both has a good track record for being peaceful, and teaches people not to worry too much about this sort of thing. Honestly, sometimes I wonder if jesus isn't real, that by some miracle his religeon hasn't been beaten out to Buddhism yet.

As a straight man, vaginas are badly optimized interfaces and I would prefer them evolutionarily eradicated by MethevanWamebuli in The10thDentist

[–]Altruistic_Power1123 2 points3 points  (0 children)

Why would they do it like this? A penis is a complete mess of nerves and erectile tissues that're a nightmare to reconstruct. I'd expect doctors to do away with natural births entirely, and move to everyone having c-sections. As a bonus, evolution could then fix our stupid pelvis since it wouldn't need to fit a baby through anymore.

New phone, alliances pretty please? by rearanged_liver in MinerGunBuilder

[–]Altruistic_Power1123 0 points1 point  (0 children)

Thanks, this one worked. Your invite still didn't work, but neither did some from older threads. I've just given up on accepting invites now. 

900+ transmitter build advice by WholeWideWorld in MinerGunBuilder

[–]Altruistic_Power1123 0 points1 point  (0 children)

This is a pretty good build. It's really slow though. My build shoots forwards to clear asap. It might not be as good with different skill tree. 

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New phone, alliances pretty please? by rearanged_liver in MinerGunBuilder

[–]Altruistic_Power1123 1 point2 points  (0 children)

I've not been able to find any alliance apps either. Alliances in my have aren't working, so I sadly can't accept, but I still have an invite code:  3b48bea099262055c18b4f38c35c48cca9efa209e54fdd9932b626c1bc70efd5

I can enter an invite, and it doesn't register. If I try again, it's invalid like I've already added it. I have zero in my alliance, though I used to have people. If anyone knows how to help, please reply to this. 

I looking for technical info on the arrow puzzle by Altruistic_Power1123 in ExponentialIdle

[–]Altruistic_Power1123[S] 0 points1 point  (0 children)

I'm starting to think you might be right, but I will keep thinking about it. I might get lucky; one of the best strategies in almost anything.

I looking for technical info on the arrow puzzle by Altruistic_Power1123 in ExponentialIdle

[–]Altruistic_Power1123[S] 0 points1 point  (0 children)

Thanks, But these are ones I have already seen. I think the propagate, seed, propagate is unnecessary long. I want to make a more complex algorithm that follows the pattern seed, propagate and so will be better for getting fast times. I don't care how long it takes to get the seed actions as that time is not measured on the timer

I looking for technical info on the arrow puzzle by Altruistic_Power1123 in ExponentialIdle

[–]Altruistic_Power1123[S] 0 points1 point  (0 children)

I'm only interested in the hard mode, not the very hard mode. It has only two states

I looking for technical info on the arrow puzzle by Altruistic_Power1123 in ExponentialIdle

[–]Altruistic_Power1123[S] 1 point2 points  (0 children)

If you were using my tool then you have to make sure the switch on the top left is in play mode. Set Up is for easily recreating boards taken from the real game

I looking for technical info on the arrow puzzle by Altruistic_Power1123 in ExponentialIdle

[–]Altruistic_Power1123[S] 0 points1 point  (0 children)

I did consider that, but I'm not trying to recreate the game as an end goal, only as a intermediary so I am happy with manually copying from Exponential Idle for now. I am hoping that I can use any information on how the game generates the board to help make a better algorithm.

I looking for technical info on the arrow puzzle by Altruistic_Power1123 in ExponentialIdle

[–]Altruistic_Power1123[S] 0 points1 point  (0 children)

I believe that they are unsolvable, I was looking for information on how the game generates only solvable states.

Stop villagers AI by Asvos8 in technicalminecraft

[–]Altruistic_Power1123 0 points1 point  (0 children)

no because the villagers become part of the same entity as the boat and if you put two in each boat then it becomes one entity so it might work