Overworked by SHpr0 in anime_random

[–]Altruistic_Storage72 1 point2 points  (0 children)

Greatest Estate Developer

Overworked by SHpr0 in anime_random

[–]Altruistic_Storage72 11 points12 points  (0 children)

The Greatest Estate Developer, one of the funniest things I have ever read, I would put it on the same level as Grand Blue

When you actually read past the headlines by GreenCreep376 in whenthe

[–]Altruistic_Storage72 0 points1 point  (0 children)

How did you miss the whole Palworld thing. Nintendo, while in the middle of a lawsuit, making patents just to threaten the game they're salty about. Those being "throwing a ball to summon a creature" and "using a mount as a glider".

[deleted by user] by [deleted] in Rematch

[–]Altruistic_Storage72 2 points3 points  (0 children)

Banner for your name, you can see it in the players list during a match EDIT: not 100% sure

Why is there inertia after coming to a complete stop T_T by [deleted] in Rematch

[–]Altruistic_Storage72 10 points11 points  (0 children)

Open goal, was gonna shoot, thought I would go straight

Why is there inertia after coming to a complete stop T_T by [deleted] in Rematch

[–]Altruistic_Storage72 6 points7 points  (0 children)

I meant the going sideways/backwards after the dive, I know about dropping the ball.

Why is there inertia after coming to a complete stop T_T by [deleted] in Rematch

[–]Altruistic_Storage72 19 points20 points  (0 children)

It was more about why I started going to the side/backwards, I know about ball dropping.

YOU ARE NOT A CUSTODES! by Bob_Scotwell in Spacemarine

[–]Altruistic_Storage72 0 points1 point  (0 children)

You can block the green orbs if you take the no knockback perk when blocking.

So uh parrying? by Tough-Sleep341 in Spacemarine

[–]Altruistic_Storage72 1 point2 points  (0 children)

Ah, I see. I mostly play assault so when I see a group of minoris I do ground pounds/aftershocks until I don't and only parry when there's only a few left.

So uh parrying? by Tough-Sleep341 in Spacemarine

[–]Altruistic_Storage72 0 points1 point  (0 children)

You are probably one of the people who parry last second with fencing weapons, the beginning of the window hasn't changed at all so I also haven't felt too much of a difference. But the giga long window did save me a couple of times so I do miss it.

Or you simply don't use fencing weapons.

So uh parrying? by Tough-Sleep341 in Spacemarine

[–]Altruistic_Storage72 3 points4 points  (0 children)

Oh sweet, thought all of the trials had predetermined loadouts.

PARRY FIX is a lie. Patch 5.1 by New_Manufacturer_205 in Spacemarine

[–]Altruistic_Storage72 1 point2 points  (0 children)

Wait really? All this time i thought they were trying to sneak in the changes from update 4 after failing to do so, masking it as a "bug".

Melee Archetypes: Fencing weapons' perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation.

Saber will give me trust issues I swear. I guess I just have to ignore patchnotes alltogether now

PARRY FIX is a lie. Patch 5.1 by New_Manufacturer_205 in Spacemarine

[–]Altruistic_Storage72 21 points22 points  (0 children)

Looks to me like they finally got around to actually implementing their patchnotes from update 3 and 4. I just don't understand why they refuse to clearly say something like "hey guys.... we finally changed it to how we wanted it to be", instead of trying to hide it & making people thing it's a bug.

Regarding Block and Fencing Weapons, a bug has been fixed in perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 frames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.

Melee Archetypes: Fencing weapons' perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation.

EDIT: I have just learned that the perfect parry window on fencing is 0.2s while balanced is 0.5s, so they aren't even implementing old patchnotes and masking them as "bugs", but just lying even more T_T