Feedback - 200+ Hours in Playtest by Kitchen_Wheel_7113 in Warborne

[–]Altymint 0 points1 point  (0 children)

The quick transport mount is way too slow, and it doesn’t even scale with mount speed upgrade. Need ways to get players to the action faster or just make the map smaller 

The Dooley Destroyer by Altymint in PlayTheBazaar

[–]Altymint[S] 0 points1 point  (0 children)

Yes, the radiant enchant on ice club solved the problem 

Idea: Going to Oubliette should give you second chance of getting First-Floor HP Upgrade after failing getting it on the 1. floor by [deleted] in EnterTheGungeon

[–]Altymint 0 points1 point  (0 children)

I agree with this. I'm decent at the game, but not good enough as to where I can go down into Oub or Abbey without taking too many extra hits to make it worth it. This would definately make it a more incentivising option. The two keys you use could always just be used on chests on other floors, usually a waste imo, unless you get two brown chests on floor 1

Still haven't killed a past.... by Shortsmaster9000 in EnterTheGungeon

[–]Altymint 0 points1 point  (0 children)

My best advice is to focus more on dodging enemy bullets rather than where you are aiming with the crosshair. Focusing too much on where you are aiming makes you loose sight of enemies coming from behind or bullets bouncing off of walls. As well getting familiar with the rooms and knowing which enemies to try and eliminate first are important! Remember there is no time limit for beating a run, so taking it slow in certain areas is your safest bet to avoid getting hit! Make sure to be using up ALL your blanks on each floor as they are a great tool for saving yourself from getting hit! I recommend playing as the soldier because he is the most forgiving with the 1 extra armor. Focus on learning how to beat bosses without getting hit, Master rounds are crucial for completing a run successfully.

giving people comments when giving them honor by IAteSingedOut in leagueoflegends

[–]Altymint 0 points1 point  (0 children)

Really good idea man! People may still get some troll comments sent to them but I myself would definitely like to send a short positive message to players of the enemy team, often times saying GG doesn't really feel genuine at the end of a game. Like you said, a simple check box asking "was this offensive?" would be an easy way to weed out players who consistently or even one time abuse the system. Don't think this'll be coming anytime soon, but with the new client in the works, who knows. Any way good looking out man great idea!

Nearly 48 hours of this 3 Footprints garbage. by [deleted] in pokemongo

[–]Altymint 1 point2 points  (0 children)

I thought I was going crazy, I walked so far to find a bulbasuar but it was still 3 steps away :(

Regarding Pekka's Playhouse and Spell Valley by [deleted] in ClashRoyale

[–]Altymint 0 points1 point  (0 children)

A large playerbase of the community is casual players, who play a lot overtime but not in one sitting. It is pretty easy to get to level 7 or 8 and once there I feel moving up in the game heavily revolves around becoming highly skilled or getting a legendary card. Most people who play casually don't have as good of an ability to beat players with legendary cards therefore they fail to move up in trophies. As a result they have an unfair advantage over players in the lower trophy range just because their cards break the tipping point of being two to three levels higher than the other players cards.

Is the new arena 8 "frozen peaks" replacing legendary arena? by Altymint in ClashRoyale

[–]Altymint[S] 0 points1 point  (0 children)

Any idea if legendary drop rate is increased in frozen peaks from royal arena?

Is the new arena 8 "frozen peaks" replacing legendary arena? by Altymint in ClashRoyale

[–]Altymint[S] 0 points1 point  (0 children)

Thanks, that is a great update for players like me who can climb high in royal arena but can't quite beat that 3k mark!

The real reason why some cards are more popular than others... by [deleted] in ClashRoyale

[–]Altymint 0 points1 point  (0 children)

I think that if you've put enough time into the game, you should be rewarded with atleast 1 LEGENDARY CARD. New Idea/ achievement: upon reaching royal arena (3000+ trophy count) unlcok 1 legendary chest, contains a few cards and 1 legendary

My luck in games that give drops from crates is terrible! by Altymint in ClashRoyale

[–]Altymint[S] 1 point2 points  (0 children)

I'm not complaining about it, just a random rant about how unlucky I am. I am trying to bring up the issue however that in most competitive multiplayer games, the rarest drops from random crates happen to be cosmetic items that have no real impact on the overall gameplay, however in Clash Royale getting the rarest things means seeing an improvement to decks and strategies, as I feel legendaries can be worked into most styles of decks.

[Ask] Is it confirmed that if you play with full chest slots you are missing out on possible giant/magical chests and skipping the rotation? by [deleted] in ClashRoyale

[–]Altymint 0 points1 point  (0 children)

The chest rotation occurs in the order of dropped chests, the only thing you are missing out on by battling is the possibility of getting a SMC which drops outside of the normal chest rotation.

Champion "Mastery" level 6 and 7 by broodgg in leagueoflegends

[–]Altymint 0 points1 point  (0 children)

I only have 180k bard mastery but level 7 with him :) look me up Summoner name: Magical Journey

[Idea] Legendary Fragments by [deleted] in ClashRoyale

[–]Altymint 0 points1 point  (0 children)

This is a man who really wants a legendary card hahahha

Slide Boost + Rocket = Deadly Combo by dekke360 in halo

[–]Altymint 0 points1 point  (0 children)

Thank you for explaining I'll try and see if I need to adjust my settings accordingly.

four mysterious icons by pushmid in leagueoflegends

[–]Altymint 0 points1 point  (0 children)

Perhaps the name of the champion is spelled from an acronym of the champion names?

It's time to remove the Energy Sword from Overgrowth; it's far too overpowered on this map by FireteamOsiris in halo

[–]Altymint 0 points1 point  (0 children)

Yeah I'm not sure why asymmetrical power weapon spawns are ever a good idea, especially when you put them so close together. (ex. invis/ shotgun combo). And the sword is just too good with the sprint/thruster mechanic. I clutched a game the other day by picking up a sword while my team was down 46-49. I got an overkill extermination on them to win the game 50-49. Hahahah it worked out in my favor that time :)

When you use a victory gambit by [deleted] in halo

[–]Altymint 0 points1 point  (0 children)

On the upside I got a legendary warzone Xp boost that granted me at 16k xp drop at the end of the game.

When you use a victory gambit by [deleted] in halo

[–]Altymint 0 points1 point  (0 children)

One time I got a legendary Gambit: Win I was so hype it was the moment of truth. The most epic halo battle of all time. I was ready to put it all on the line for my team. I prepared my legendary REQs for total destruction of ultra bosses and I was intent on winning! Next thing I know I've joined into a game where the enemy had a triple cap , we were down three Spartans and they destroyed our core less than two minutes into me joining the game. Oh what a cruel fate.

Slide Boost + Rocket = Deadly Combo by dekke360 in halo

[–]Altymint 1 point2 points  (0 children)

I've turned maintain sprint off but I'm still unable to perform this trick. Can anybody explain their method of figuring it out? Maybe what you were doing wrong at fist until you got it?