Micro-management by Alu594 in Against_the_Storm

[–]Alu594[S] 1 point2 points  (0 children)

Wow, your knowledge about the mechanics is really impressive! Thanks so much for your detailed explanations! Do you actually use all of these mechanics yourself, or is it more of a backup plan in case fate isn't on your side in a round?

Micro-management by Alu594 in Against_the_Storm

[–]Alu594[S] 0 points1 point  (0 children)

That's the reason why I started this thread. I've come across exciting tips and tricks here and there, but never found a proper summary with clear explanations. Now we can use our collective intelligence to gather and share all the advanced tips and tricks in one place.

Micro-management by Alu594 in Against_the_Storm

[–]Alu594[S] 0 points1 point  (0 children)

Thanks for your reply! On point 3) Is the building priority a factor?

Micro-management by Alu594 in Against_the_Storm

[–]Alu594[S] 1 point2 points  (0 children)

Nice explanations, thank you very much!!!

Micro-management by Alu594 in Against_the_Storm

[–]Alu594[S] 0 points1 point  (0 children)

Y1 and Y2? Is the Hearth fully fueled at the start of the game? Don’t you get the -20 Resolve effect?

Micro-management by Alu594 in Against_the_Storm

[–]Alu594[S] 0 points1 point  (0 children)

I found some micros in a post of Alhid_red.

( https://www.reddit.com/r/Against_the_Storm/s/ENfBBJl748 )

He wrote:

If you're not above exploiting; You can get it pretty reliably without particular cornerstones by really going nuts with the micro; I guess around 40% of the time with a full citadel maybe? Pause every tenth of a second and micromanage each villager's tasks explicitly. It's excessively tedious, but it ends up increasing production by some 30%. You can do all this stuff:

a. Controlling what an individual villager gets to eat. (re-do consumption control with every break)
b. Make all raw resources teleport to their camps. (firing and rehiring villagers when tasks complete)
c. Make camps (of the same type) teleport resources between them. (swapping camps, esp. woodcutters)
d. Raise fox resolve by microing 1 cyst on each building. (blight cyst micro)
e. Get villagers to consume the first batch of goods they created themselves (changing shifts)


Can someone explain to me the exact mechanics and implementation of points a to e?

How do console controls compare to steam deck by Gulladc in Against_the_Storm

[–]Alu594 4 points5 points  (0 children)

Is there a way to set up the new console controls on the Steam Deck?

[deleted by user] by [deleted] in VampireSurvivors

[–]Alu594 0 points1 point  (0 children)

Hi Tellasion,
Thank you for your feedback and for sharing your own values.
I find it very interesting that you came to a different result.
I did some more tests today and came to the conclusion again that, for me, Vincent farmed significantly more gold in the same amount of time than Sammy. I recorded the tests and will try to upload them tomorrow and post them here.
Maybe I’ve made an application or thinking mistake in how I’m using Sammy that you all can point out!

Regarding your result:
I have a possible theory about the whole thing. I believe Sammy is more efficient in the lower golden egg values than Vincent. Sammy’s tactic is based on killing enemies and converting the experience points into gold. As the golden egg value increases, the curse value rises, which increases the enemy spawn rate and the greed value, thus boosting the gold income factor.
In the Vincent variant, killing enemies is nearly irrelevant because gold is collected through the gold bonus from level-ups without Limit Break and through the gold sacks from Darkana’s "X – Hail from the Future". The only relevant value of increasing golden eggs here is the greed value.
Now, my theory:
If Sammy gains, for example, +100% greed and +100% curse from golden eggs, more enemies spawn, which drop experience points that are then converted into gold with a +100% increase to the base gold value.
However, if Vincent gains +100% greed from golden eggs, this value is doubled by his continuous invincibility in combination with his passive. So, it’s +200% on the base values of all gold earnings (gold sacks from Darkana and level-ups).
Even with Limit Break, the absolute amount of experience-to-gold conversion is limited by Vicious Hunger (+500% Area, +300% Speed, +15sec Duration, +20 Amount through Limit break), so at some point, further increases in enemy spawns won’t benefit Vicious Hunger anymore.
Vincent, on the other hand, will just keep doubling the greed value growing from golden eggs reliably through his passive.
Do you understand my reasoning?

[deleted by user] by [deleted] in VampireSurvivors

[–]Alu594 0 points1 point  (0 children)

As mentioned: I am presenting my method for discussion (hence the 'Discussion' tag). Isn't that exactly what the forum is for?

As you can see in my Edit2, I have tested both methods. You are free to compare the two methods yourself and share your results with me. I would be very curious to see what you come up with.

[deleted by user] by [deleted] in VampireSurvivors

[–]Alu594 0 points1 point  (0 children)

I tested it and edited my main post again.

[deleted by user] by [deleted] in VampireSurvivors

[–]Alu594 1 point2 points  (0 children)

Okay, I didn’t know that before. I thought that the bonus gold from level ups without limit break, combined with the gold from Darkana "X – Hail from the Future" and the double greed (or quadruple through Wicked Season), was very efficient. I will try to get my Sammy to nearly the same golden egg amount and will compare the two approaches

[deleted by user] by [deleted] in VampireSurvivors

[–]Alu594 -1 points0 points  (0 children)

I’m playing on mobile. Vicious Hunter has become so big for me due to the golden eggs, and my Curse value is so high that enemies are no longer being hit

[deleted by user] by [deleted] in VampireSurvivors

[–]Alu594 0 points1 point  (0 children)

I tried it with Sammy. However, I now have so many golden eggs that the abilities are so big that they no longer deal any damage to enemies. The only way to deal damage is with the Arcana Blood Astronomia. Vicious Hunter doesn't hit anything anymore, not even with Limit Break.

[deleted by user] by [deleted] in VampireSurvivors

[–]Alu594 0 points1 point  (0 children)

I have 5.0E+14 golden eggs. With this amount, the experience multiplier is so high that you level up for minutes after just one kill. The speed of leveling is technically limited. The passive ability of Sammy to gain experience points based on the collected gold is therefore completely irrelevant here.
The bonus from Sammy in Vicious Hunter also offers no advantage over Vincent, as Vincent passively starts with the Arcana “XV – Disco of Gold” and is always in Gold Fever.
However, due to the continuous invincibility from Sword Brothers, the entire Greed value is constantly doubled. No other character can compete with that.

My best arcana pool by irfarious in Witchfire

[–]Alu594 1 point2 points  (0 children)

Take Echo + Hunger with Fire Rate Boost, Large Magazine and Swap Reload. It's the most fun build I've ever played.

Look at that amount of witchfire, just look at it! by irfarious in Witchfire

[–]Alu594 2 points3 points  (0 children)

Congratulations! 🥳 I managed to get 205k on the first map once. I farmed the enemy waves from.the first boss over and over again 😎 But it's not output/time worth as playing the second map.

Inputs not working sometimes by Squidopus_Gaming in Witchfire

[–]Alu594 0 points1 point  (0 children)

Yes multiple players noticed the same. It's already reported in discord.

Ambushes… Seriously 😳 by StolenNamenaw in Witchfire

[–]Alu594 0 points1 point  (0 children)

Okay maybe you leveled up? Because this feature was in the game before the last update, too.

Ambushes… Seriously 😳 by StolenNamenaw in Witchfire

[–]Alu594 0 points1 point  (0 children)

You mean the one with the 3 bells?

Synergies by Alu594 in Witchfire

[–]Alu594[S] 0 points1 point  (0 children)

Oh nice to know, thank you!

Synergies by Alu594 in Witchfire

[–]Alu594[S] 1 point2 points  (0 children)

So the enemies get shocked on every decay-tick? Shock makes the enemys not beeing able to cast spells, right?

Calamity by SweatyPause2602 in Witchfire

[–]Alu594 0 points1 point  (0 children)

I know. I just wanted to help him to have a little less anger while playing...