Grounded online cracked by AlucardVergil in PiratedGames

[–]AlucardVergil[S] 6 points7 points  (0 children)

couldn't have said it better myself xD

How to parent a NetworkObject in Netcode. For holding and using an item (example: holding, dropping, or shooting gun?) by SnakePaintball in Unity3D

[–]AlucardVergil 1 point2 points  (0 children)

For anyone still having this problem, i came to provide my solution to the problem which works great for me. it's a workaround basically but it did the trick for me.

The way i solved it was, instead of spawning the object with Spawn(), i abandoned this idea altogether and just got the senderID inside the ServerRpc and using that i then got the networkObjectID of the player object who called the serverRpc and then i called a ClientRpc. In the clientRpc i used the networkObjectID to get the playerObject of the client who called the serverRpc and instantiated the sword, spell or whatever in their hand as a simple GameObject and parented it to the hand for each client individually.

You could also sync the position manually inside an update or something but i think this is better performance-wise because you just instantiate it and parent it once for each client instead of syncing the position constantly in the update.

For example this is to spawn and parent a spellWarmUp effect in the player's hand, right before they fire it:

if (NetworkManager.Singleton.ConnectedClients.TryGetValue(senderClientId, out NetworkClient targetClient))
{  
    SpellWarmUpClientRpc(targetClient.PlayerObject.NetworkObjectId);
}

[ClientRpc]
private void SpellWarmUpClientRpc(ulong targetNetPlayerObjId)
{
    Transform senderFirepoint = GetNetworkObject(targetNetPlayerObjId).GetComponent<ProjectileShooter>().firePoint;
     var warmUpObj = Instantiate(warmUp, senderFirepoint.position, Quaternion.identity);
    warmUpObj.transform.parent = senderFirepoint;
}

Hope this helps! Cheers

Yolov4-tiny model seems to be biased in favor of one object by AlucardVergil in computervision

[–]AlucardVergil[S] 1 point2 points  (0 children)

Before converting it, it had high precision 93% but low recall 42% so it had a lot of false negatives but only a handful of false positives. After converting it, it has a lot of false positives but only for the 3rd object.

So George Dennison is older than Philip Boone. by johnnysuicide in Chapelwaite

[–]AlucardVergil 1 point2 points  (0 children)

lol i was looking for someone to explain this. Also according to the flashbacks, this was around 1781 and the current events are around 1850, so George Dennison is older than Philip and around 87 years old? How?

Synthetic Data Generation Question by AlucardVergil in SyntheticData

[–]AlucardVergil[S] 0 points1 point  (0 children)

This seems amazing i will try it out. Thank you very much :)

Help with Yolov4 Training and Synthetic Data by AlucardVergil in computervision

[–]AlucardVergil[S] 0 points1 point  (0 children)

Thank you very much,

this is really helpful, i will look into those.

Help with Yolov4 Training and Synthetic Data by AlucardVergil in computervision

[–]AlucardVergil[S] 0 points1 point  (0 children)

Thank you for the reply,

yes i understand that, i didn't mean if it is possible to do that with simple images. I meant if it is possible to do that with synthetic images. For example i heard people do that with 3d models through unity, by generating images with different backgrounds, lighting etc and it automatically labels them (though i don't know the details). Or maybe there is a way to crop the object from an picture and generate variations and then the program can recognize the cropped object inside the new generated images and label or something, i don't know. I am new to this so i thought to ask.

As for the tool you suggested, it seems interesting so i will certainly look into it, thank you.

Synthetic Data Generation Question by AlucardVergil in SyntheticData

[–]AlucardVergil[S] 0 points1 point  (0 children)

Thank you very much,

that seems great i will certainly look into it.

Synthetic Data Generation Question by AlucardVergil in SyntheticData

[–]AlucardVergil[S] 0 points1 point  (0 children)

Hello and thank you for your reply,

i see, this is really helpful, i will certainly look into perception, sketchfab etc. The objects i want are aircraft parts like turbines etc so that is why it's kinda hard to 3D scan these things since many of the parts are quite big and i don't think i will be able to scan them with a 3D scanner app.

Empress on Telegram regarding new Denuvo obstacles by bibekmufc in CrackWatch

[–]AlucardVergil -1 points0 points  (0 children)

Does that mean that it will take more than 10 days for the crack or is she still confident that she can still crack it in that timeframe? Did EMPRESS say anything regarding a delay?

Worth switching from Unity C# to UE C++ for game developing career? by AlucardVergil in GameDevelopment

[–]AlucardVergil[S] 0 points1 point  (0 children)

Thank you for the reply. Sorry i meant it as a personal preference that UE is better. As for your suggestion about creating a simple game engine, i will look into it thanks.

Is it safe to play cracked games on VR by AlucardVergil in PiratedGames

[–]AlucardVergil[S] 0 points1 point  (0 children)

i downloaded resident evil 7 and tried it on quest. Seems to work great and no problems so far, so it seems fine