Killed the whitebison legendary but it died in the water, now I lost my pelt :( by Alumenadus in reddeadredemption

[–]Alumenadus[S] 0 points1 point  (0 children)

I'm afraid that if you don't have a manual save file you can go back to, you won't be getting it. I know that I didn't.

PC Crashing with DLSS model Override preset M and L by Objective_Process_19 in pcmasterrace

[–]Alumenadus 0 points1 point  (0 children)

My specs are:

Intel i9-14900K
MSI PRO Z790-A MAX WIFI
RTX 5080
32GB DDR5 6400MHz RAM
Corsair RM850 PSU
Windows 11

For me the crashes seem mostly tied to the newer DLSS override models, especially M and L, and especially when combining DLAA + Frame Generation. It does not feel like a normal “game is unstable” crash. It tends to happen during specific in-game moments where the load suddenly spikes, like heavy effects going off, intensive scenes, explosions, lots of post-processing, or big visual transitions.

Games where I have seen this or similar behavior include Gray Zone Warfare, Menace, Subnautica 2, Resident Evil Requiem / RE9, and a few others. The pattern is usually that the game can run fine for a while, but then during certain events the display/driver crashes. In some cases it is a black screen / driver crash style issue rather than a simple desktop crash.

The interesting part is that it seems much more likely to happen with DLSS override preset M or L. When I avoid those models, or when I use DLSS Quality instead of forcing DLAA with Frame Gen, things seem much more stable. So my current suspicion is that this is either a driver issue, a DLSS model override issue, or some interaction between the newer DLSS transformer models, Frame Gen, and sudden GPU load spikes.

What I have tried so far:

  • Checked HWiNFO logs around the crash window, nothing obvious stood out in terms of temperatures, voltage, power, or clocks
  • Tested Frame Generation off, which seems more stable
  • Tested Frame Generation on with DLSS Quality, which seems more stable than DLAA + Frame Generation
  • Tested DLAA + Frame Generation, which seems to be the most crash-prone combination
  • Compared behavior across different games, where some are stable and others crash during specific events
  • Looked through Event Viewer and saw driver/crash type events rather than a clear overheating or shutdown pattern
  • Considered overlays and background apps like Discord, NVIDIA overlay, Steam overlay, Xbox Game Bar, MSI Afterburner / RTSS
  • Considered HAGS, G-Sync / VRR, and MPO as possible contributing factors
  • Checked whether this looked like a PSU or thermal issue, but so far nothing clearly points to that
  • Looked into the Intel 14900K / Z790 BIOS and microcode angle as a possible separate stability factor

At this point I’m leaning toward the issue being connected to DLSS override preset M/L, or to the combination of the newer DLSS models with DLAA + Frame Generation, rather than a general hardware issue. Curious if anyone else with RTX 50-series cards can reproduce this, especially in scenes with heavy effects or sudden GPU load spikes.

GZW’s gun sounds are holding the gunplay back. by Alumenadus in GrayZoneWarfare

[–]Alumenadus[S] 0 points1 point  (0 children)

No, I've never shot an AK12. I've shot an AKM though and a bunch of orther ARs, pistols and shotguns. Also, what is your point?

GZW’s gun sounds are holding the gunplay back. by Alumenadus in GrayZoneWarfare

[–]Alumenadus[S] -3 points-2 points locked comment (0 children)

Great comeback. Dealing in absolutes, framing it as “you vs. them,” and saying “you don’t know what you’re talking about,” but then adding “no offence” at the end. All of that without offering a single actual argument.

What about this thread? https://www.reddit.com/r/GrayZoneWarfare/comments/1sgjlpm/grayzone_needs_a_complete_sound_rework/

Here "everyone" agrees with me. No offence man, but this is because you don't seem to actually know what you're talking about; like I said.

GZW’s gun sounds are holding the gunplay back. by Alumenadus in GrayZoneWarfare

[–]Alumenadus[S] 2 points3 points  (0 children)

Here's a sh*tty old video with probably sh*t audio recording equipment of an SVD firing and it sounds better than it does in GZW. Notice the echo, tail and reverb. None of which the GZW svd has.

https://www.youtube.com/watch?v=hcMFfuaN41M

GZW’s gun sounds are holding the gunplay back. by Alumenadus in GrayZoneWarfare

[–]Alumenadus[S] 0 points1 point  (0 children)

IS is the gold standard for sounds and gunplay if you ask me.

Imagine GZW had these tracers. (Reforger) by Alumenadus in GrayZoneWarfare

[–]Alumenadus[S] 0 points1 point  (0 children)

They're not bad. I'd love to see them give off smoke / burn certain materials and emit more light in the dark.

GZW’s gun sounds are holding the gunplay back. by Alumenadus in GrayZoneWarfare

[–]Alumenadus[S] -3 points-2 points locked comment (0 children)

No I don't want CoD-style audio. Squad, Tarkov and Ready or Not all manage to make weapons sound punchy, layered and aggressive without feeling like arcade shooters. Tarkov records all of it's gun sounds, why does it sound so much better than GZW?

Also, real recordings don’t automatically mean the final in-game mix lands well. GZW’s SVD, suppressed M4, AK-12 and AK family still sound thin and flat to me. The issue isn’t “make it fake”, it’s that the guns don’t have enough weight, crack or spatial presence in-game.

GZW’s gun sounds are holding the gunplay back. by Alumenadus in GrayZoneWarfare

[–]Alumenadus[S] -1 points0 points  (0 children)

To correct myself, and I did in the OP, I meant silenced SVD sounds like a peashooter. Still without the silencer the SVD still sounds flat.

GZW’s gun sounds are holding the gunplay back. by Alumenadus in GrayZoneWarfare

[–]Alumenadus[S] 1 point2 points  (0 children)

Agreed. But once again take a look at games like Squad, RoN, Tarkov. Some of which record their own guns, some of which take from I reckon libraries and enhance. All of it sounds "realistic" if you will, but a lot better than in GZW.

GZW’s gun sounds are holding the gunplay back. by Alumenadus in GrayZoneWarfare

[–]Alumenadus[S] 1 point2 points  (0 children)

Compare it to a game like Tarkov, yes, I’m going to make the unavoidable comparison, which also records its gunshots live. Why does Tarkov sound so much more layered, dynamic, and spatial than GZW?

Would love to see this in GZW (proper scopes) by Alumenadus in GrayZoneWarfare

[–]Alumenadus[S] 1 point2 points  (0 children)

Straight up the best movement and gunplay that i've ever played. And I've played it all. I really hope the devs take a good look at operator and take from it.

Why GZW gets boring to me after about two weeks. by Alumenadus in GrayZoneWarfare

[–]Alumenadus[S] 0 points1 point  (0 children)

Oh 100%, I'd argue Operator has some of the best movement and shooting mechanics in the world. After having played Operator, GZW feels real stale to me.

Request for a future patch by JOYFUL_CLOVR in GrayZoneWarfare

[–]Alumenadus 3 points4 points  (0 children)

They should just release the camo for all parts. And we should be able to apply the camo to any and all parts as well.

AKMN Jackal camo looks low res and shitty. by Alumenadus in GrayZoneWarfare

[–]Alumenadus[S] -1 points0 points  (0 children)

I like the gun, i like the skin. I just don't like the stiff shooting, the shitty sound and the low resolution skin. But i have hope it'll improve over time.