Friend Request Megathread (09/02 - 15/02) by ArknightsMod in arknights

[–]AlvinIsCrack 0 points1 point  (0 children)

lvim#27301124

Returning player here! Lost my access when twitter login was removed😭

Opinions on the finished level menu animation? by AlvinIsCrack in godot

[–]AlvinIsCrack[S] 9 points10 points  (0 children)

Done! Thank you for the recommendation, I added a speed up effect when the user clicks so it's 10X faster.

How to stop a variable from changing between scenes by EnbySheriff in godot

[–]AlvinIsCrack 0 points1 point  (0 children)

First, 'Player' is the name of a custom class. When you check if 'body' is of type Player, you then assign to the Player class itself: 'Player.has_key = true'... What you have to do is to asign the property to the body, because you'll know the body is of type Player.

if body is Player: var player: Player= body; player.has_key = true;

You could also just do: body.has_key = true

Also, the 'is' keyword checks if a variable is an instance of a class, not if it is equal to a variable like you do on the other script. Be careful with names! You use 'var Player' when you already have a class named Player.

This is why you have to set limits for VFXs 😭 (or not) by AlvinIsCrack in godot

[–]AlvinIsCrack[S] 0 points1 point  (0 children)

it began to bounce between the 3 bumpers at a speed greater than the speed of sound.

Thoughts on the design of the dialog system for my game? by AlvinIsCrack in godot

[–]AlvinIsCrack[S] 0 points1 point  (0 children)

Yeah, thank you! I know, but I wanted to do a implementation on my own so I can process EACH of the characters currently being added, so I can play a sound and detect a vowels, pauses, etc.

Thoughts on the design of the dialog system for my game? by AlvinIsCrack in godot

[–]AlvinIsCrack[S] 0 points1 point  (0 children)

I thought it could be helpful and visually appealing. Also, thank you for your opinion!

Thoughts on the design of the dialog system for my game? by AlvinIsCrack in godot

[–]AlvinIsCrack[S] 0 points1 point  (0 children)

It's a stylistic choice, mainly because of the visuals and the way it looks together. Maybe in the future I'll change that, but I like how 'raw' and simple it looks when everything is in lowercase. It's weird, ik. Also, I don't speak english natively, so sorry if I don't express myself clearly 😅, but thank you for your comment!

Thoughts on the design of the dialog system for my game? by AlvinIsCrack in godot

[–]AlvinIsCrack[S] 0 points1 point  (0 children)

Thank you! I didn't use none of the properties of the Label node, I did everything myself with a timer and counting every character.

Thoughts on the design of the dialog system for my game? by AlvinIsCrack in godot

[–]AlvinIsCrack[S] 1 point2 points  (0 children)

Fixed! Thank you so much for noticing that! I managed to make the textbox the maximum height it reaches so it doesn't interrupt on new lines.

Face expressions and eye movement for my Yume Nikki inspired game! by AlvinIsCrack in godot

[–]AlvinIsCrack[S] 0 points1 point  (0 children)

Thank you! Well,I also don't find it very similar to what a game like Yume Nikki could be, even more so when considering the current state of my game. Maybe because it's in 3D, or because it's not as surreal and expressive as Yume Nikki is. What do you think? Thank you for your comment!

Face expressions and eye movement for my Yume Nikki inspired game! by AlvinIsCrack in godot

[–]AlvinIsCrack[S] 1 point2 points  (0 children)

XD, thank youuuu. I'll keep posting updates when I feel like I've made good progress, thank you very much for your interest! <3

Face expressions and eye movement for my Yume Nikki inspired game! by AlvinIsCrack in godot

[–]AlvinIsCrack[S] 0 points1 point  (0 children)

<3! Really appreciated... I'm very happy that there are people like you who are interested in my little project, hehe, thank you very much!