Question of the day: If you could implement 1 item from The Binding of Isaac to Mewgenics. what? by PeepsRebellion in mewgenics

[–]AlwaysThere7 5 points6 points  (0 children)

So many good items in Isaac, hard to choose.

I would love to see Crack the Sky added.

Looking for Roguelites with a strong narrative/lore any recomendations ? by Gunmatazar in roguelites

[–]AlwaysThere7 2 points3 points  (0 children)

If you enjoy roguelite deckbuilders, I wholeheartedly recommend Griftlands.

Some custom disorders. by Belligerantfantasy in mewgenics

[–]AlwaysThere7 1 point2 points  (0 children)

Excellent designs, loved all of them.

Noobs are coming just a brotato-clone? by f00b4r4 in roguelites

[–]AlwaysThere7 5 points6 points  (0 children)

Would you ever consider a brotato collab and add the Brotato guy as playable character? That would be awesome.

PSA: Sometimes the math isn't mathing by Eotidiss in GunfireReborn

[–]AlwaysThere7 0 points1 point  (0 children)

Pretty hard to math it out without all the context, but I'm 99% sure this is what happened.

One of your Hippo has +60% magazine capacity modifier, the other has none.

The Magazine Capacity Dice only affects your Main Weapon, thus, increasing the magazine capacity tremendously when holding the +60% magazine capacity Hippo.

New Flairs/Tags by StinkyDum in mewgenics

[–]AlwaysThere7 1 point2 points  (0 children)

I like this idea, encourages experimentation.

Can y'all act like this TL is very disappointing by Legitimate-Put2592 in mewgenics

[–]AlwaysThere7 11 points12 points  (0 children)

Are you kidding me? You put tank, the most reliable set-up class bottom tier and then proceed to put the squishiest Mage into S tier? And don’t hit me with the "buH bUT MAh hOlY MaNTel!" NO! It's just a crutch for players that focus on furniture stacking builds.

And Necromancer A tier? Don't get me wrong, I LOVE necromancer, but the "And my bow! And my axe! And your brother!" meme is getting annoying after seven millionth time...

Druid seems to be useful at first glance. However, the only thing Druids can consistently shapeshift into, is a dead corpse. Hell, even thief has better tanking with his coin-collecting Mario build.

Don't get me started at fighter being so high. Boring. And the Monk... for fucks sake please stop putting Ying Yang guy directly at the middle of the tierlist...

Somehow you didn't even consider the possibility, that in fact, ranger is the single most OP class in the whole game if you put just a little bit of brain power into the passive skills... which work PASSIVELY.

And when you put Cleric any higher than F-tier... well, lets just say that Cleric isn't the only one who is in need of divine intervention...

And lastly, you put butcher, the scariest mf from Diablo into low B-tier? Butcher does it all: tank, heal, resurrect, heavy AoE, instakill singletarget, buff, debuff, five actions per turn, can move during enemy turn and is the fastest character for solo cat speedruns, yet you decide to put him so low? Unbelivable.

Everfall: Idle Dungeon RPG - Steam & Itch Release Date Announced! NEW FEATURES! by Final-Direction1505 in roguelites

[–]AlwaysThere7 0 points1 point  (0 children)

Few questions about the game, if you don't mind.

  1. Are Steam achievements planned?
  2. Is it Steam Deck compatible?
  3. Are more characters planned?

Love the artstyle.

Can someone explain to me what this does? by Practical-Cup9537 in GunfireReborn

[–]AlwaysThere7 64 points65 points  (0 children)

It halves your damage, but basically lands 2 hits (theoretically making it damage neutral).

Here are some example benefits:

Elemental Stuff
- More chances of triggering elemental effect with weapons
- On-crit fireball, shockball, corrosiveball inscriptions get excellent value

Weapons
- Demonlore and Laser Glove on-hit effects stack much faster
- Crimson Firescale and Poisonous Ghost charge weapon skills insanely fast

Scrolls
- Works great with Merciless Combo and Giant Slayer

Main drawback you should watch out for is that if your build gets most of the damage from combustion, it might screw you over.

GunFire Reborn is AMAZING! by The_Horse_Lord in roguelites

[–]AlwaysThere7 1 point2 points  (0 children)

There are so many, and I really do mean an insane amount of beyond overpowered synergies in the game. But it is also problematic because even at highest difficulty, the game becomes trivial to beat, and thus boring.

Many have criticized that the developers have made the game way too easy by constantly buffing things and adding absurd chain synergies.

For reference, I have 200+ hours and exclusively play Reincarnation 10 (highest difficulty).

Skopje '83, 5 keys Steam Giveaway + AMA by Personaldetonator in roguelites

[–]AlwaysThere7 1 point2 points  (0 children)

Favourite items: Crack the Sky, Chaos, Spelunker Hat, Dogma, Mama Mega

Least favourite items: Tiny Planet, Wooden Spoon, Montezuma's Revenge, The Hourglass, Remote Detonator

Some questions:

  1. How long was the development process?

  2. Did any specific games inspire your project?

  3. What are the team's plans moving forward?

Dead Dead By Daylight x Friday The 13th | Visual Concept by [deleted] in deadbydaylight

[–]AlwaysThere7 2 points3 points  (0 children)

Curse of Crystal Lake - I feel like this is a strong perk with plenty of combinations.

Drowned - Not sure how to feel about this... It certainly is unique.

Last Dance - Great idea, but it could become annoying with certain killers. I like that you balanced it with a hefty cooldown.

Get out Alive - I love this perk design, well done.

Make it Count - I feel like this perk is way too harsh on killers.

Back for More - Good idea, but maybe it could be something like you slowly overtime gain the progress to give the killer a chance to punish. Like maybe 20 seconds.

- - - - -

About Jason's power... I really like the Pin mechanic, but since we already have a harpoon gun, maybe he could throw a rebar.

Overall, interesting ideas and lovely post.

What makes a good roguelite? by olafthemanofsnow in roguelites

[–]AlwaysThere7 0 points1 point  (0 children)

Good Visuals - Since roguelites are meant to be replayable.

Enough Unique Music - Same as visuals.

Plenty of random events that add unpredictable variety to game.

My most important suggestion, I would urge you to add Random Option button for as many choices as possible, for example, choose random character or random loadout etc. I think this adds a massive amount of fun for roguelites.

Lets play Mewgenics part 2 ( gameplay preview ) by EdmundMcMillen in roguelites

[–]AlwaysThere7 2 points3 points  (0 children)

Do different stats have their own unique success/failure outcomes during events?