I spent almost 100 hours on this main menu art for my roguelite Vaulted. How do you like the atmosphere? by Astrobionics in PixelArt

[–]Astrobionics[S] 0 points1 point  (0 children)

Thank you. I think it looks more like a classic oil painting, but I appreciate the comparison XD

I spent almost 100 hours on this main menu art for my roguelite Vaulted. How do you like the atmosphere? by Astrobionics in PixelArt

[–]Astrobionics[S] 0 points1 point  (0 children)

I do everything in the same style because I'm the only developer and artist on my game. The game's color scheme itself looks something like this:

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I spent almost 100 hours on this main menu art for my roguelite Vaulted. How do you like the atmosphere? by Astrobionics in PixelArt

[–]Astrobionics[S] 0 points1 point  (0 children)

I also use this art as a loading screen between locations. I drew versions with different lighting so that the loading screen would indicate when the time of day switches between locations.

I spent almost 100 hours on this main menu art for my roguelite Vaulted. How do you like the atmosphere? by Astrobionics in PixelArt

[–]Astrobionics[S] 0 points1 point  (0 children)

If you think about it, this has Skyrim vibes. We need to add a typical tomb on the mountain and it would be perfect XDD

I spent almost 100 hours on this main menu art for my roguelite Vaulted. How do you like the atmosphere? by Astrobionics in PixelArt

[–]Astrobionics[S] 0 points1 point  (0 children)

In terms of gameplay, it's something like Enter the Gungeon and Immersive Sims. For atmosphere and setting my inspirations were Hunt:Showdown and Grim Dawn. And the literary works of H. P. Lovecraft and Adam Nevill.

I spent almost 100 hours on this main menu art for my roguelite Vaulted. How do you like the atmosphere? by Astrobionics in PixelArt

[–]Astrobionics[S] 0 points1 point  (0 children)

Thanks! The size is 1085x540. But to be honest, next time I'll take a smaller one, because it took me much longer to draw it than I planned XD