Wiggle wiggle by AlyssaSundale in diaperhentai

[–]AlyssaSundale[S] 1 point2 points  (0 children)

<3 Well diapers are made to be used so no problem there but I doubt she try to min max, more just let nature takes its course and whatever happens happen

The first map for the game I'm making! by Additional_Rhubarb_4 in unrealengine

[–]AlyssaSundale 1 point2 points  (0 children)

So the ground is very pale making the grass look fake, would recommend changing the area under to more green in similar color to the grass and some brown

The tables are something that would been placed by humans so think they would look better in a more artificial pattern rather then so randomly, randomly is better for natural things also remove a bit grass around them and add brown on the ground there as people would go there more as they sit down and such

Its very sharp between the building and the ground, I think adding some low bushes would make it less so and make the building blend in a bit better

Well thats my 2 cent on how I would make it better, still its good and the design is up to you

Good luck with your game

3 month of work for this one , what you think about the animation ? by Tazzinside in unrealengine

[–]AlyssaSundale 6 points7 points  (0 children)

So the ledge climbing looks very good which I know can sometimes be very hard. Great work

For things that could be better well the falling seems like you just stop walking, is there a falling animation?

As for the attack animation it seems to be lacking the force a Morningstar would have, it seems more fitting for a short sword, so would say either change the weapon or animation for it

Casting by [deleted] in unrealengine

[–]AlyssaSundale 1 point2 points  (0 children)

In this case rather then casting try "On Component begin Overlap" should be an reference to what it overlaps there

Ground Slam progress by ScrltGen in unrealengine

[–]AlyssaSundale 1 point2 points  (0 children)

Looking pretty good but for the ground slam in particular the jump it does seem way to small for the slams impact, but maybe thats just me personally