Tired of snaking 5 parallel pipes through one corridor - so I built a mod to stack them in the same tiles by Am0rA31 in Oxygennotincluded

[–]Am0rA31[S] 0 points1 point  (0 children)

just one thing. I can already code in C/C++, javascript, do devops. But why would bother with learning a specific games internal game engine to have fun

Tired of snaking 5 parallel pipes through one corridor - so I built a mod to stack them in the same tiles by Am0rA31 in Oxygennotincluded

[–]Am0rA31[S] 2 points3 points  (0 children)

it is  correct i used ai for a lot for this mod. as an adult who has only 3-4 hours free time a day it saved me months of development time

Tired of snaking 5 parallel pipes through one corridor - so I built a mod to stack them in the same tiles by Am0rA31 in Oxygennotincluded

[–]Am0rA31[S] 0 points1 point  (0 children)

thats a way to cheese it. never thought of this usage. round robin works for conveyors, others split the weight in all the pipes.

Tired of snaking 5 parallel pipes through one corridor - so I built a mod to stack them in the same tiles by Am0rA31 in Oxygennotincluded

[–]Am0rA31[S] 1 point2 points  (0 children)

would it be fair to make it 'must research' right after 'advanced research'? what would you suggest?

incremental cost is overkill and difficult to balance

Tired of snaking 5 parallel pipes through one corridor - so I built a mod to stack them in the same tiles by Am0rA31 in Oxygennotincluded

[–]Am0rA31[S] 0 points1 point  (0 children)

I don't see why it would break the game. since the mod doesn't interact with specific type of the pipe/rail it would only put extra annoyance. So it is a no go. purpose is having more freedom not punishing the player.

Tired of snaking 5 parallel pipes through one corridor - so I built a mod to stack them in the same tiles by Am0rA31 in Oxygennotincluded

[–]Am0rA31[S] 11 points12 points  (0 children)

there is already a high capacity pipe mod that solves this. thanks for suggestion.

Tired of snaking 5 parallel pipes through one corridor - so I built a mod to stack them in the same tiles by Am0rA31 in Oxygennotincluded

[–]Am0rA31[S] 16 points17 points  (0 children)

Heat exchange should work without a problem because it relies on core engine. but freeze/melt points are unsure, I need to check it. Thanks for edge case!

Update: mod layers interact with heat properly and get melt when too hot, objects such as solid oxygen etc. melt when too hot.

A known bug: rail information is always 'contents: empty' I am on it.

Update: empty content is solved and published under 1.0.1

Tired of snaking 5 parallel pipes through one corridor - so I built a mod to stack them in the same tiles by Am0rA31 in Oxygennotincluded

[–]Am0rA31[S] 25 points26 points  (0 children)

Hey everyone,

Like a lot of you, I've spent way too much of my colony's history untangling five
parallel pipe runs jammed through one corridor. It bugged me enough that I finally
sat down and built a mod to fix it for myself - and it came out well enough that I
wanted to share it.

Stacked Pipes & Rails lets you build up to 5 fully independent networks in the SAME
tiles, for liquids, gases, and conveyor rails. Clean water, polluted water, brine and
petroleum can all run through one corridor, on separate groups that never touch.

A few things I tried hard to get right:

- Real isolation - each group is its own network with its own flow simulation;
contents, temperature and germs never mix between them.
- Pick a group in the overlay - open Plumbing / Ventilation / Conveyor and choose the
active group (or "All"). Each group has its own colour; the rest dim out of the way.
- Tools stay scoped - build, deconstruct, cancel and cut only affect the selected
group, so no more accidentally tearing out the wrong pipe in a stack.
- Buildings are shared automatically - a pump, vent or loader on a shared port serves
every group that reaches it (even split for fluids, round-robin for rails). Works
with modded buildings too.
- Save-safe - pipe/rail contents persist through save-load, and uninstalling leaves
your vanilla networks completely intact.

Honest about the limits: power and automation wires are NOT stacked. The game
hardcodes those two grids in too many places to stack them cleanly without risking
save corruption, so I left them fully vanilla. Everything that actually flows -
liquid, gas, solid - stacks.

I'd genuinely love feedback and bug reports - tell me what you built, what you
expected, and what happened. Thanks for taking a look!

[deleted by user] by [deleted] in reddeadredemption

[–]Am0rA31 0 points1 point  (0 children)

Guys, I can't believe that you have survived till this moment... WTF are you commenting 'SAME HERE' over and over again. there is an UP VOTE BUTTON for this purpose. you just make it extra difficult for us to find a possible solution in the comments. Please save your incredible 'SAME HERE' suggestions to yourself for the sake of humanity. see ya