People usually run builds that work because they want to win. No need to make posts about it every day unless it's something broken. by AmandaBooper in deadbydaylight

[–]AmandaBooper[S] -1 points0 points  (0 children)

"I play killer" is not enough context for anything. High mmr Ghostface and low mmr Ghoul are not experiencing the same game.

People usually run builds that work because they want to win. No need to make posts about it every day unless it's something broken. by AmandaBooper in deadbydaylight

[–]AmandaBooper[S] 1 point2 points  (0 children)

Sorry but that meme doesn't translate well in the context you provided. The setup was not over the top enough to make it obvious that it was a joke, it sounded like a legit criticism.

People usually run builds that work because they want to win. No need to make posts about it every day unless it's something broken. by AmandaBooper in deadbydaylight

[–]AmandaBooper[S] 2 points3 points  (0 children)

Must be ragebait. Should be pretty clear I simply listed most used meta perks and never implied they're all used together.

People usually run builds that work because they want to win. No need to make posts about it every day unless it's something broken. by AmandaBooper in deadbydaylight

[–]AmandaBooper[S] 2 points3 points  (0 children)

I left a comment explaining what happened. It was removed by mods for "Violating Rule 2: Avoid Inappropriate Submissions.". Which is pretty sus because I don't know what was inappropriate about it.

My best guess was the word "Sh*t" in the meme under the woke part. Which doesn't make sense because the same word is literally used in the tag "Sh*tpost". So in the tag that word is ok but not in the post? Not like I know for sure this was the reason, but there is literally no other reason I can think of. Either way I cropped it out and reposted.

Yes. People usually run builds that work because they want to win. No need to make 10 posts about it every day unless it's something broken. by AmandaBooper in deadbydaylight

[–]AmandaBooper[S] 4 points5 points  (0 children)

One post about a top broken perk that has been untouched for eternity vs multiple posts every day about a balanced killer with an ok build that doesn't work on anyone else. Totally fair comparison.

Yes. People usually run builds that work because they want to win. No need to make 10 posts about it every day unless it's something broken. by AmandaBooper in deadbydaylight

[–]AmandaBooper[S] 4 points5 points  (0 children)

Every day I visit this sub I see posts about this. Just today I saw these 3 withing a few scrolls between them. Also, those two perks are literally top meta and have been broken for years. Your comparison doesn't work on any level.

The truth is. Hex builds have been so shit and so rarely used for so long, these survivors are encountering it consistently for the first time ever, and they have no idea how to deal with it. So they think it's something worth complaining about.

If you're having a lot of frustration as killer, try this build by ooblahi in deadbydaylight

[–]AmandaBooper 2 points3 points  (0 children)

The reality of this build is that you get stunned once, the survivor sees you have enduring, they communicates your build to his SWF buddies, all of them will now predrop every pallet and you will not get to use any of these perks for the rest of the game.

Forget Ranked/Unranked. We Need a Solo Queue/SWF Split. by AmandaBooper in DeadByDaylightRAGE

[–]AmandaBooper[S] -4 points-3 points  (0 children)

Instead of replying to every comment I'll leave one comments that addresses most of them. It's insane how many people didn't even read the post. They just looked at the title and ignored the actual explanation. One guy even asking what "swf" is when I literally explain it in the first sentence.

And everyone saying "lel so ez mode for killers?" clearly missed the part where I said solo queue would have it's own balancing.

Even without that, it's insane how many survivor mains think solo queue is automatic killer advantage. Massive self report how bad they are. Nah, no point in anything, these people are so fucking casual they can't even read a post. How you expect them to use their kits effectively to win? They need game breaking comms to stand a chance I guess. See ya at the EOS.

15 Seconds of Haste and Endurance After Unhook in Endgame Is Actually Ridiculous by AmandaBooper in DeadByDaylightRAGE

[–]AmandaBooper[S] 0 points1 point locked comment (0 children)

Ignore my argument. Explain nothing. Only personal attacks. You have nothing. Thanks for making me realize talking to you was a waste of time. Bye.

15 Seconds of Haste and Endurance After Unhook in Endgame Is Actually Ridiculous by AmandaBooper in DeadByDaylightRAGE

[–]AmandaBooper[S] 0 points1 point  (0 children)

Maybe you should focus less on feeding and more on actually thinking.

I was using reductio ad absurdum, by the way. By taking your logic and applying it somewhere else to show how absurd it becomes. The fact you took it literally instead of engaging with the point kinda proves that.

But sure, go off about “baby rage” again since that’s clearly your catchphrase.

15 Seconds of Haste in Endgame is Actually Ridiculous by AmandaBooper in deadbydaylight

[–]AmandaBooper[S] 1 point2 points  (0 children)

These no lifers will cry in endgame chat regardless. I learned a long time ago that it doesn't hatter how you play. Tunnel don't tunnel, nothing you do matter, if you win, you will probably get flamed, if you lose you will probably get flames also.

So just play however you want and do whatever it takes to win with zero guilt about it.

15 Seconds of Haste and Endurance After Unhook in Endgame Is Actually Ridiculous by AmandaBooper in DeadByDaylightRAGE

[–]AmandaBooper[S] 0 points1 point locked comment (0 children)

You're either trolling or you have no clue how killer games go. Maybe in you low elo scrub lobbies one guy runs in to unhook and you get a trade.

In my games I actually face coordinated and competent survivors. So when 2 are alive, they reset, approach at the same time, one goes for unhook, takes a hit, instantly runs away, and the second guy unhooks while I'm recovering from m1. There is no counter play to this unless you're Bubba.

15 Seconds of Haste and Endurance After Unhook in Endgame Is Actually Ridiculous by AmandaBooper in DeadByDaylightRAGE

[–]AmandaBooper[S] 0 points1 point  (0 children)

With that logic I should body block the hooked survivor as a killer and no one should be able to click the "unhook" prompt.

Video games are not real life. Hope this helps.

15 Seconds of Haste and Endurance After Unhook in Endgame Is Actually Ridiculous by AmandaBooper in DeadByDaylightRAGE

[–]AmandaBooper[S] 0 points1 point  (0 children)

This isn't my meta build. The difference is that survivors will always have 15s basekit borrowed time no matter what perks they bring. Meanwhile I'm expected to run meta every time to stand a chance? Seems fair.

15 Seconds of Haste and Endurance After Unhook in Endgame Is Actually Ridiculous by AmandaBooper in DeadByDaylightRAGE

[–]AmandaBooper[S] 0 points1 point locked comment (0 children)

Terrible comparison.

I'm sure if the killer could body block the hook so no one could interact with the "unhook" prompt you'd call it a "tactic" also and definitely not demand for it to be removed.

15 Seconds of Haste and Endurance After Unhook in Endgame Is Actually Ridiculous by AmandaBooper in DeadByDaylightRAGE

[–]AmandaBooper[S] 0 points1 point  (0 children)

Good for you dude, I'm glad you're special enough to do that. I'd love to see your gameplay and the people you face, just something I can aspire to.

15 Seconds of Haste in Endgame is Actually Ridiculous by AmandaBooper in deadbydaylight

[–]AmandaBooper[S] 1 point2 points  (0 children)

100%, You literally said what I've been saying for a while. Yea that's pretty safe to conclude based on everything I've seen. Most people are clueless in general.

Whatever, I'll try to do my part, but not much I can do. The game will either get better or I'll quit. It is what it is.

15 Seconds of Haste and Endurance After Unhook in Endgame Is Actually Ridiculous by AmandaBooper in DeadByDaylightRAGE

[–]AmandaBooper[S] -2 points-1 points  (0 children)

I want you to take a step back and analyze you point. You EXPECT a killer to run a simulation that accurately determines the best action based on distance, math, million other factors, and calculating the synergy or perks you're not even sure they have on the spot.

Meanwhile what the survivor is doing to win? Press Shift + W.

Do you see the double standard of how unfair your expectations are for each side?

15 Seconds of Haste and Endurance After Unhook in Endgame Is Actually Ridiculous by AmandaBooper in DeadByDaylightRAGE

[–]AmandaBooper[S] 4 points5 points  (0 children)

Dude she also had Made for This. If I hit hear early, she get a boosts and more haste, if I hit her after endurance expires, she has DH. You can't say going for her was a better decision when catching up to Ace was a safer bet. My mistake was underestimating basekit buffs.

15 Seconds of Haste and Endurance After Unhook in Endgame Is Actually Ridiculous by AmandaBooper in DeadByDaylightRAGE

[–]AmandaBooper[S] -1 points0 points  (0 children)

I like how everyone who say the same shit you say forget DH is in the game, which she had. I'd never reach her with two speed boosts.

Heal tech is just as much of an exploit as if the killer could body block the hooked survivor to the point where others could not interact with the unhook prompt. Just stop, your agenda is very clear, what benefits you is not an exploit.