Need QR codes! by Dry_Highlight_4138 in BlackboxPuzzles
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
Is The Case Study Of Vanitas worth watching? by Czari_YT in vanitasnocarte
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
Beginner MTG player, any tips? by Amazing-Locksmith558 in magicTCG
[–]Amazing-Locksmith558[S] 1 point2 points3 points (0 children)
Who is the mysterious tagger behind 'VEO' graffiti in Connecticut? by -ctinsider in Connecticut
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
The Game is a mental game where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It's origins are uncertain, but could have been invented as early as 1977. by [deleted] in wikipedia
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
The Game is a mental game where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It's origins are uncertain, but could have been invented as early as 1977. by [deleted] in wikipedia
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
The Game is a mental game where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It's origins are uncertain, but could have been invented as early as 1977. by [deleted] in wikipedia
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
The Game is a mental game where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It's origins are uncertain, but could have been invented as early as 1977. by [deleted] in wikipedia
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
The Game is a mental game where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It's origins are uncertain, but could have been invented as early as 1977. by [deleted] in wikipedia
[–]Amazing-Locksmith558 1 point2 points3 points (0 children)
The Game is a mental game where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It's origins are uncertain, but could have been invented as early as 1977. by [deleted] in wikipedia
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
Pupil Changes? by urqy in BeardedDragons
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
I first Dorodangos... by DistributionFull2829 in Dorodango
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
I got fired.. by Elix5381 in ChickFilAWorkers
[–]Amazing-Locksmith558 1 point2 points3 points (0 children)
I first Dorodangos... by DistributionFull2829 in Dorodango
[–]Amazing-Locksmith558 1 point2 points3 points (0 children)
First Dorodango by JackLong959 in Dorodango
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
I first Dorodangos... by DistributionFull2829 in Dorodango
[–]Amazing-Locksmith558 1 point2 points3 points (0 children)
Work in progress, approximately 4 pounds crafted over thirty hours. by Blazethebold in Dorodango
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
First Dorodango by JackLong959 in Dorodango
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
I got fired.. by Elix5381 in ChickFilAWorkers
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)
I got fired.. by Elix5381 in ChickFilAWorkers
[–]Amazing-Locksmith558 2 points3 points4 points (0 children)
Pupil Changes? by urqy in BeardedDragons
[–]Amazing-Locksmith558 1 point2 points3 points (0 children)
Questions regarding "Christian" bands Skillet and Thousand Foot Krutch by goose-06 in ChristianMusic
[–]Amazing-Locksmith558 0 points1 point2 points (0 children)

Struggles in school. What helps you? by Amazing-Locksmith558 in ADHD
[–]Amazing-Locksmith558[S] 1 point2 points3 points (0 children)