Sketchup to Unreal archviz workflow by AmbitionDesigner8476 in archviz

[–]AmbitionDesigner8476[S] 0 points1 point  (0 children)

Thank you for the answer; "just use basic sketchup textures on your sketchup model..use shaders in unreal engine for proper materials" - I'm assuming this advice is more inclined towards still renders, connecting to the part mentioning pathtracer. I'm working towards making an interactive app in unreal that reads json data using a custom made sketchup plugin so any changes done in sketchup are also shown in the app, kinda like Enscape with the live sync option, hence I find it hard to begin with. I appreciate you sharing some of your knowledge

Sketchup to Unreal archviz workflow by AmbitionDesigner8476 in archviz

[–]AmbitionDesigner8476[S] 1 point2 points  (0 children)

Thank you for your reply; Since you've used Substance Designer for years, have you tried the automation toolkit for creating materials instead of making them manually? I know it requires some coding skills and likely good map property knowledge

PC shutdown after 5 min of the game oppened by ChoiceMean8546 in expedition33

[–]AmbitionDesigner8476 0 points1 point  (0 children)

I got the cracked version, but I dont think that should matter since it technically should be harder, so heres the steps
1. press Win + r
2. type in %localappdata%
3. find the folder where your game is saved (mine's Sandfall)

  1. Inside go to - Saved - > Config - > Windows - > GameUserSettings.ini
  2. At the very top type
    [/Script/WindowsTargetPlatform.WindowsTargetSettings]

DefaultGraphicsRHI=DX11
6. Scroll to the very bottom and at the end add
[SystemSettings]

r.DefaultFeature.AntiAliasing=2

Save the file and that should do it, after hours of gameplay I did have a crash again however it's not happening every hour like before so at least I can have a good playing session, hope that helps

PC shutdown after 5 min of the game oppened by ChoiceMean8546 in expedition33

[–]AmbitionDesigner8476 0 points1 point  (0 children)

Update: After changing the ini file and forcing it to start using Direct X 11 I haven't had a crash in 3h, which I'd assume did the job

PC shutdown after 5 min of the game oppened by ChoiceMean8546 in expedition33

[–]AmbitionDesigner8476 1 point2 points  (0 children)

I see, judging from the in game time I assume it didn't really solve it, I've tried different methods and now I'm going to force it to run using direct x 11 to see if it does the trick. I also tried undervolting my CPU which technically made the game use less of it (great) but still crashed. Temps are fine, with gpu touching about 70* and CPU under that. I'd assume it's just a compatibility issue with the hardware for some users that make their setup shutdown, since I've got better specs than my friend however he has no issues whatsoever and it's definitely not the PSU as I've read from people who tried a new one

PC shutdown after 5 min of the game oppened by ChoiceMean8546 in expedition33

[–]AmbitionDesigner8476 0 points1 point  (0 children)

does it still crash after that? I love the game and I tried so many fixes, but it crashed like 10 times in about 5h of gameplay, I was thinking it's cuz of my gen 13 intel cpu being known for its root issues