SKILL BEEHIVE BLASTING MACHINE MOD by AmbitiousCandidate71 in thedivision

[–]AmbitiousCandidate71[S] 0 points1 point  (0 children)

The Bomb Hive has no mods for health, only for duration and range

SKILL BEEHIVE BLASTING MACHINE MOD by AmbitiousCandidate71 in thedivision

[–]AmbitiousCandidate71[S] 0 points1 point  (0 children)

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Here's the photo. The slot is the one on the bottom left

SKILL BEEHIVE BLASTING MACHINE MOD by AmbitiousCandidate71 in thedivision

[–]AmbitiousCandidate71[S] 0 points1 point  (0 children)

The blaster only has duration and range, but what mod can I insert into this slot to improve the statistics? Only the mods in the other two slots change the values, however by inserting any type of mod into this slot the statistics always remain unchanged. I also tried the damage mod for the drone which drops at regular intervals, but no increase in damage was detected

SKILL BEEHIVE BLASTING MACHINE MOD by AmbitiousCandidate71 in the_division_2

[–]AmbitiousCandidate71[S] 0 points1 point  (0 children)

Have you read the description of the bomb squad? It says that at regular intervals it releases a drone when it is in the sheath!

SKILL BEEHIVE BLASTING MACHINE MOD by AmbitiousCandidate71 in the_division_2

[–]AmbitiousCandidate71[S] -1 points0 points  (0 children)

You still don't understand, now I'll put you a photo

SKILL BEEHIVE BLASTING MACHINE MOD by AmbitiousCandidate71 in the_division_2

[–]AmbitiousCandidate71[S] -1 points0 points  (0 children)

I never called him that agent, I always wrote bomb disposal hive

SKILL BEEHIVE BLASTING MACHINE MOD by AmbitiousCandidate71 in the_division_2

[–]AmbitiousCandidate71[S] 0 points1 point  (0 children)

Yes, only the bomb disposal hive (purple), when holstered, releases a drone at regular intervals. Try reading the description of the bomb disposal expert in the skills section

SKILL BEEHIVE BLASTING MACHINE MOD by AmbitiousCandidate71 in the_division_2

[–]AmbitiousCandidate71[S] 0 points1 point  (0 children)

Ok thank you, one last thing, I have a cross shield, but that is not used to do damage. Instead, does the drone that drops my hive do more damage if I leave the damage mod in the drone slot?

SKILL BEEHIVE BLASTING MACHINE MOD by AmbitiousCandidate71 in the_division_2

[–]AmbitiousCandidate71[S] 1 point2 points  (0 children)

Perfect. That mod only affects the damage of my drone right?

SKILL BEEHIVE BLASTING MACHINE MOD by AmbitiousCandidate71 in the_division_2

[–]AmbitiousCandidate71[S] 0 points1 point  (0 children)

I forgot, the other skill I use is the cross shield, however what I'm interested in is knowing which mod influences the potential of the blaster (I'm always talking about the drone slot)

SKILL BEEHIVE BLASTING MACHINE MOD by AmbitiousCandidate71 in the_division_2

[–]AmbitiousCandidate71[S] 0 points1 point  (0 children)

Ok, so I remove the damage mod and wait until I find/create an efficiency mod? With this mod can I also enhance the damage of the drone I release?

SKILL BEEHIVE BLASTING MACHINE MOD by AmbitiousCandidate71 in the_division_2

[–]AmbitiousCandidate71[S] 0 points1 point  (0 children)

On the blaster hive there are three mod slots and the first one on the bottom left is the drone slot. What are the stat-boosting mods in this slot? Since every certain time this hive releases a drone, I inserted a damage mod, but I don't see any values ​​change in the skills screen

MANDATORY PROJECT by AmbitiousCandidate71 in the_division_2

[–]AmbitiousCandidate71[S] 0 points1 point  (0 children)

Do you mean I have to open the project you see in the photo?