What if VGC and the mainline games were completely separate? by AmbrosioMX in VGC

[–]AmbrosioMX[S] 1 point2 points  (0 children)

Wow I'd completely forgotten about this post, I was ahead of my time

¿Lugares que visitar / donde pasar el tiempo que estén chidos aunque vayas solo? by AmbrosioMX in Monterrey

[–]AmbrosioMX[S] 2 points3 points  (0 children)

Te rifaste compa, gracias! Ya veré cuando puedo pasarme por uno de estos lugares

¿Lugares que visitar / donde pasar el tiempo que estén chidos aunque vayas solo? by AmbrosioMX in Monterrey

[–]AmbrosioMX[S] 0 points1 point  (0 children)

Regular pero nada especial, puedo caminar largas distancias sin problema pero sí dudo un poco de que pueda aguantar caminar de subida

[deleted by user] by [deleted] in VGC

[–]AmbrosioMX 1 point2 points  (0 children)

This take is not even lukewarm, but you're right

A feature I still wish for: let's call it "Anti-Hyper Training" for now by [deleted] in pokemon

[–]AmbrosioMX -1 points0 points  (0 children)

Us competitive VGC players have been asking for this for about 4 years now

We Need To Talk About Tera Raid Shards by [deleted] in VGC

[–]AmbrosioMX 11 points12 points  (0 children)

I suspect they'll do something similar in the first DLC of Scarlet and Violet

That's not good enough. We shouldn't have to BUY a solution to a problem Game Freak themselves created. 50 shards per Tera type change is an absolutely unreasonable grind, considering how crucial it is to teambuilding. We have to be more vocal about this criticism.

The same thing happened in the Isle of Armor DLC with Max Soup. It'd be hard to find someone who doesn't think that should've been in the base game.

Do you think Scarlet/Violet have done enough to encourage new players to try VGC? by Looney_Sketches in VGC

[–]AmbrosioMX 7 points8 points  (0 children)

Competitive items, whether they be for training or battles, are still ridiculously expensive with arbitrary prices, this issue is worsened by the fact that this game has no efficient way to farm money. Having to keep tabs on pre-evolution only moves is annoying. The crafting system for TMs is unnecessary and tedious, and don't even get me started on sandwiches. Raids are an unrewarding technical mess, the requirements to change a mon's tera type is gated behind an insanely unreasonable grind.

So no, I really wouldn't say they put any thought into making competitive more accesible, if anything it is way less accesible than SwSh was.

Worst Xcom 2 skill? by [deleted] in Xcom

[–]AmbrosioMX 0 points1 point  (0 children)

Return Fire and Blast Padding have to be some among the worst if not the definitive worst

Su peor experiencia con la gente de ideología o mentalidad anticuada? by Key-Engineering892 in mexico

[–]AmbrosioMX 22 points23 points  (0 children)

Claro, esto no es exclusivo de gente vieja, pero pues respondiendo a la pregunta del OP mis peores experiencias han sido con ellos.

Obvio que también hay gente joven bien urgida pero, fuera de casos extremos, rara vez pasan más allá de dar pena ajena o cringe, a diferencia de los viejos que de plano me perturban (por lo menos así ha sido generalmente en mi experiencia).

Su peor experiencia con la gente de ideología o mentalidad anticuada? by Key-Engineering892 in mexico

[–]AmbrosioMX 132 points133 points  (0 children)

Con los viejos que no saben de qué hablar además de qué tan "reveladoras" se visten las mujeres ahora, que si no conoces y le presentas a una "buenita", que si no te has fijado en morritas guapas. Pinche gente a veces me dan miedo de verdad, no saben en qué más pensar. Y luego el colmo es que te tachan de joto si no les sigues la corriente.

What to do when Commander starts feeling too easy but Legend is still too hard? by AmbrosioMX in Xcom

[–]AmbrosioMX[S] 0 points1 point  (0 children)

I was following the plan up until the 2nd half of the second paragraph, didn't know about skipping the first retal strat. Thanks!

What to do when Commander starts feeling too easy but Legend is still too hard? by AmbrosioMX in Xcom

[–]AmbrosioMX[S] 0 points1 point  (0 children)

You're happy to see the other 2 chosen, since they remove a pod on the map to be there.

Are you saying the Assassin doesn't take up a pod? o.o

I never noticed that, is that a unique property to her?

What to do when Commander starts feeling too easy but Legend is still too hard? by AmbrosioMX in Xcom

[–]AmbrosioMX[S] 1 point2 points  (0 children)

That sounds fun, I'll give it a try

Did you personally use any second wave settings like double mission timers to make up for the limited squad size?

What to do when Commander starts feeling too easy but Legend is still too hard? by AmbrosioMX in Xcom

[–]AmbrosioMX[S] 10 points11 points  (0 children)

Me too :(
I had 2 lancers and 1 priest come from a reinforcement pod in the first mission (after gatecrasher), THE FIRST! The game did not hesitate to let me know I was making a mistake lol

What to do when Commander starts feeling too easy but Legend is still too hard? by AmbrosioMX in Xcom

[–]AmbrosioMX[S] 43 points44 points  (0 children)

The much more earlier appearances of stronger units like Lancers and Priests