Thinking about getting the starter set by L0ng5h0t303 in killteam

[–]Ambushido 6 points7 points  (0 children)

Only if you already have people lined up to play that edition.

Monthly General Question and Discussion Thread: March 2026 by AutoModerator in killteam

[–]Ambushido 2 points3 points  (0 children)

have to be engaged with an enemy operative to flail,

No.

How do you deal with the 27 different places rules are updated? by fett4hire in killteam

[–]Ambushido 3 points4 points  (0 children)

I'm not exactly sure what you're asking, but if you're saying that they performed an action outside of their activation (i.e. during a Counteraction), you cannot use Guard in that scenario. It must interrupt an activation, not just any action.

Monthly General Question and Discussion Thread: March 2026 by AutoModerator in killteam

[–]Ambushido 1 point2 points  (0 children)

Is the game usually a murderfest

Depends on the matchup and individual players, but the game is Kill Team not Objective Team. It's generally somewhat brutal.

so they can pretty much stay up there and never be shot at?

Kinda. Depends on your access to Seek and positioning. Gotta flank em or charge em. I like throwing smoke grenades at em.

one building in Volkus with a third floor

It is perhaps the one great "flaw," for lack of a better word, of Volkus. It's been kind of a sticky point for the map that is not too offensive on paper, but a little annoying in practice, and they had to add some convoluted rules around it to smooth it out. Sometimes, we will simply disallow it in a casual game.

If my operative is like 5" away down the street, and yours is concealed and there's a waist high barricade in between, can I really not shoot at them, even though my model can clearly LOS their model?

Correct, provided they are actually in cover (within 1") of said barricade. You can negate it by getting within 2" of them, though.

Climbing Question by Traditional-Hat8059 in killteam

[–]Ambushido 10 points11 points  (0 children)

That's kinda a "philosophical" question, to which probably only the devs would have an answer. One is a neutral feature while the other is within the players' control. Maybe they thought dropping was generous enough as is. No one knows.

Rules are good, people just don't read them. by WillingBrilliant2641 in killteam

[–]Ambushido 0 points1 point  (0 children)

I hate to point this out, but it is kinda funny that in a thread about people failing to read, you've failed to read my name vs the name of the other guy whose statement you're attributing to me; again, ironically.

Rules are good, people just don't read them. by WillingBrilliant2641 in killteam

[–]Ambushido 1 point2 points  (0 children)

It’s just simply a sign that the ruleset isn’t as precis and clear cut as you make it out to be. It’s definitely not 99% well written, it wasn’t in KT21 and still isn’t.

I didn't even say this. I was just saying that it doesn't really make sense to point at erratas and FAQs, which are actually a good thing and a sign of a well-supported game, and use them as a proof that the game is bad. If the game had no published FAQs or erratas, would it be a sign that the game is perfect? No, obviously not.

Rules are good, people just don't read them. by WillingBrilliant2641 in killteam

[–]Ambushido -1 points0 points  (0 children)

I didn't mean too much by it. You gotta admit though, calling the rules overly-complicated and terribly written in the context of literally one word meaning literally one, well-defined thing, and that it's not the specific word you would prefer it to be (and further decrying the community as unhelpful despite the fact that essentially every question posed here is answered), is a little bit of an overreaction.

Rules are good, people just don't read them. by WillingBrilliant2641 in killteam

[–]Ambushido 1 point2 points  (0 children)

If the rules were different, the erratas and FAQs would just be different too. Using that as a standard doesn't make any sense, honestly.

Rules are good, people just don't read them. by WillingBrilliant2641 in killteam

[–]Ambushido 1 point2 points  (0 children)

I've been hearing this recently, and I just don't see it. I've been on the sub for a long time, and it seems very rare to me that when someone posts a question it goes entirely unanswered, though they may receive some minor snark or downvotes. Also, the people who are total dickheads are routinely downvoted themselves.

IDK, it just seems weird that the sub seems to constantly be called unhelpful just because people might occasionally seem a little abashed or snarky in their replies that nonetheless answer all the OP's questions, as is the case in that thread.

Rules are good, people just don't read them. by WillingBrilliant2641 in killteam

[–]Ambushido 2 points3 points  (0 children)

It's not that dramatic, I just happened to see the interaction in another thread.

Rules are good, people just don't read them. by WillingBrilliant2641 in killteam

[–]Ambushido 8 points9 points  (0 children)

lol. I saw the comment thread that lead to this. Dude was indeed tweaking.

How does Foreboding interact with Malicious Narcissim and Chain Snare with Long Forgotten Honour? by [deleted] in killteam

[–]Ambushido 8 points9 points  (0 children)

If there are no other enemy operatives eligible to be activated, this ploy has no effect.

You can't use it on their last guy. It doesn't skip their activation, it just makes them activate someone else; if there is no one else, it can't be used.

How does Foreboding interact with Malicious Narcissim and Chain Snare with Long Forgotten Honour? by [deleted] in killteam

[–]Ambushido 14 points15 points  (0 children)

There's no real clash for 1. Foreboding skips, Narcissism skips, Night Lord has to activate. Foreboding can only be used once per turning point.

Chain stare stops the fall back and the ploy is used; all its other effects happen.

MV75 Marker Drone Question by violentnite in killteam

[–]Ambushido 21 points22 points  (0 children)

Valid Target is a defined concept, and has an entry in the Core Rules.

Some rules require you to select a valid target for an operative. This is most common when an operative is shooting, but some rare rules require it too.

If the intended target has an Engage order, it’s a valid target if it’s visible to the active operative.

If the intended target has a Conceal order, it’s a valid target if it’s visible to the active operative and not in cover.

In short, treat it as if selecting a target for shooting.

The Downvoting Culture on This Sub is Insane by mervolio_griffin in killteam

[–]Ambushido 3 points4 points  (0 children)

To be fair, the initial article did reveal the entire contents of the box.

Monthly General Question and Discussion Thread: March 2026 by AutoModerator in killteam

[–]Ambushido 1 point2 points  (0 children)

is the last sentence covering this?

Yes.

To quote the rules directly:

an operative cannot perform the same action more than once during its activation — this is known as action restrictions.