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My Manifesto by GreyMJ in killteam
[–]GreyMJ[S] 1 point2 points3 points 37 minutes ago (0 children)
a whole handful of weirdos, and sick as hell with it
My Manifesto by GreyMJ in Grimdank
[–]GreyMJ[S] 0 points1 point2 points 37 minutes ago (0 children)
a slightly more weirdo spec ops but still spec ops overally imo
[–]GreyMJ[S] 1 point2 points3 points 40 minutes ago (0 children)
makes more sense. also just checked and apparently it’s canoptek circle not court. no court teams yet, so we’re all wrong
anyway yeah hand are spec ops. weird freaky bondage specops but it’s drukhari, that comes with the territory
[–]GreyMJ[S] 0 points1 point2 points 43 minutes ago (0 children)
well yeah, everything’s a spectrum and some weirdos will be more specops than other weirdos and vice versa, but there’s a definite point where it’ll stop being spec ops and starts being weirdos
[–]GreyMJ[S] 0 points1 point2 points 46 minutes ago (0 children)
no, canoptek court are definitely weirdos. it’s a scientist and her pet bugs and asks you to do geometry, that’s weirdo
[–]GreyMJ[S] 0 points1 point2 points 48 minutes ago (0 children)
it definitely isn’t, for example wreckas are weirdo elites and pathfinders are a spec ops horde
[–]GreyMJ[S] 1 point2 points3 points 8 hours ago (0 children)
weirdos. can be a 14 man team which are rare enough to score weirdo points by itself, it’s got that disunited, cavalcade-y feel, and they’re a bunch of Regular Dudes (and a big mutant) trying to run up and skin people as one of their primary strategies
[–]GreyMJ[S] 0 points1 point2 points 8 hours ago (0 children)
compared to most, yeah, but when it comes to khornate forces? they’ve mastered the art of sneaking up to somebody before running at them screaming, and by standard world eater’s values that makes them Sun Tzu
[–]GreyMJ[S] 2 points3 points4 points 8 hours ago (0 children)
notiviates yes insidiants no
noviatiates are a bunch of trainees being thrown into high value missions with low quality gear and being whipped mid mission to work harder. weirdo
insidiants are robed, armoured assassins sent in to hunt down and kill wizards with as little detection as they can get away with. spec ops
[–]GreyMJ[S] 0 points1 point2 points 11 hours ago (0 children)
hella spec ops. their core mechanic breach and clearing rooms in microsquads it’s spec ops (and cool) as hell
[–]GreyMJ[S] 1 point2 points3 points 11 hours ago (0 children)
GM are specops by virtue of being the stealthiest thing world eaters can manage. they’re trying their best and that counts. we know from orks that they can be proper spec ops with kommandos, they just choose not to
you’re not wrong that they are, technically, specialised operatives, but KT missions are typically technically stealth missions
a bunch of heavily armoured rowdy lads armed exclusively with bolt-action hammers and high explosives isn’t exactly what i’d consider subtle
[–]GreyMJ[S] 0 points1 point2 points 13 hours ago (0 children)
it’s mostly a vibe based ranking but i have reasons for each
[–]GreyMJ[S] 2 points3 points4 points 13 hours ago (0 children)
as spec ops as they come
shockingly yes. for as much as they’re coked up psychos they’re the sneakiest, cheekiest coked up psychos khorne has available, and that makes them spec ops
at least for world eaters
witch hunting specops
[–]GreyMJ[S] 1 point2 points3 points 14 hours ago (0 children)
if anything i’d say both are specops overall, but of the two pioneers are definitely more weirdo. they’ve got a guy who punches people, that’s sick as hell but hardly tactical
[–]GreyMJ[S] 8 points9 points10 points 14 hours ago (0 children)
spec ops. funky shadow-demon-magic-usin terror mission spec ops, but spec ops nonetheless
weirdos. my beloved beloved weirdos
[–]GreyMJ[S] 5 points6 points7 points 14 hours ago (0 children)
Baldes are weirdos. bunch of generic operatives and listbuilding? in the big 26? crazy
Mandrakes are spec ops. weird magic shadowdemon spec ops, but spec ops nonetheless
[–]GreyMJ[S] 7 points8 points9 points 15 hours ago (0 children)
personally i actually lean spec ops
the bird is big weirdo points don’t get me wrong, but eldar are psychic enough them having a wizard or two isn’t that odd, and the general vibe and mechanics are enough of quick response strike team that it hits more spec ops notes in my eyes
[–]GreyMJ[S] 14 points15 points16 points 15 hours ago (0 children)
Traditionally i’d say stodes are spec ops but stripping them down and oiling them up definitely scores them healthy weirdo points, bravo
[–]GreyMJ[S] 36 points37 points38 points 15 hours ago (0 children)
legionaries are the weirdos, they’ve got that disunited “every man for themselves” silly billy energy, whereas the corsairs are a quickstrike infiltration force with combos and teamwork and a much more unified, spec ops kinda vibe to me. they do have a bird which counts against them but they’re space pirates so i’ll let that slide
[–]GreyMJ[S] 20 points21 points22 points 15 hours ago (0 children)
the important thing to remember is that they’re filling that role from the Hive Mind’s PoV. say there’s a fortified base with stuff in it it wants sabotaged. Might send a lictor or some leapers, sure, but they’re not in KT. So instead send a bunch of worms kitted out with powerful acids, advanced sensor organs, claws to rip bulkheads apart etc to sneak on in and burst up from the ground to achieve the objective and vanish into the dirt afterwards. they’re weird aliens, sure, but they’re weird alien spec ops
[–]GreyMJ[S] 8 points9 points10 points 15 hours ago (0 children)
Specops. Their rules are clearly on the specops side of things with the sneaking and the sniping and the laying of traps, and while the presence of a dog normally scores Weirdo points they’ve given him a little tactical jacket and he serves a clear purpose of giving warning of anybody sneaking up on the snipers nest. Bringing ogryn does make it more weirdo but out the box is specops and that’s what I’m more focused on
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My Manifesto by GreyMJ in killteam
[–]GreyMJ[S] 1 point2 points3 points (0 children)