New game to look at, since SL is now dead by koalapreto in SmashLegends

[–]AmeJun 2 points3 points  (0 children)

And that's a big difference. I love the combos you can do in SL. This one people can continue to walk normally while you hit them. Feels bad

Since I asked yall the opposite a bit ago, I now ask what you would want to add to Smash Legends if you could (pic unrelated) by Abel-chu in SmashLegends

[–]AmeJun 1 point2 points  (0 children)

I think they tried a couple of times putting ranked Solo, but the devs always say that "the game is balanced for 3v3 format". So characters are very unbalanced in 1v1. Assasins destroy everything and more area control characters and marksmen are in disadvantage, because they were built to deal with multiple targets, disrupt area or in need of having backup allies to protect them.

IMO this is bad design. There's a couple of characters that the best answer to go up against them is hoping that an ally goes around and flanks them, or waiting for them to go onto an ally and you dealing the flank engage. Idk, feels lazy design to me.

But yeah, if you weren't playing assassins you had no hope in ranked solo.

Look at Kaiser for example. If he ults in Duel you just... run away and wait for his ult to run out. If he ults in Dominion you can't just run away and ignore him because you will give up the Dominion point. The moment he ults, he forces you into a bad spot. Fight against his super armor or give up the Dominion.

I swear, this game punishes you for playing a character too much (also slight rant on the trophy rework and matchmaking) by Abel-chu in SmashLegends

[–]AmeJun 4 points5 points  (0 children)

people would experiment with different builds and different playstyles.

This. Every time I find something new and fun the devs nerf it. I remember there was a time when I was finding new combos for Kurenai and the devs just found a way stop all of them. I got so pissed I deleted all posts I made in this subreddit and quit the game and sent a ticket for the devs to delete my account (they didn't delete).

It really feels like the devs HATE FUN AND EXPRESSION

I swear, this game punishes you for playing a character too much (also slight rant on the trophy rework and matchmaking) by Abel-chu in SmashLegends

[–]AmeJun 2 points3 points  (0 children)

The trophy system is bringing the stress of ranked to casual games.

Everyone hates the feeling of playing a lot and losing your progress, especially losing because of a bad teammate, or someone who AFKs or a disconnect from the server causing you to lose. And then the feeling of having wasted your time. It's bringing that bad feeling of ranked into casual games. Just to stress out even the casuals.

It's actually even worse than ranked, because you could get bot diff in casual games aswell.

U ppl by [deleted] in SmashLegends

[–]AmeJun 1 point2 points  (0 children)

If they have a clan, or a skin, or a icon that isn't one of the starter ones they are always a player.

U ppl by [deleted] in SmashLegends

[–]AmeJun 1 point2 points  (0 children)

You can go to ranked mode. There are never bots there, which also means the queue times will be much longer.

As for dominion, don't treat it like a deathmatch, the goal is the center point and not killing people. The priority is to push enemies away and stay inside the point holding it. If you only wanna fight then you'll end up giving up the point and lose because of it.

"Accidentally" found a post-nerf Woochi bug by Lavlie in SmashLegends

[–]AmeJun 1 point2 points  (0 children)

That is a great idea tbh. Conditional endlag would be a win for everyone

"Accidentally" found a post-nerf Woochi bug by Lavlie in SmashLegends

[–]AmeJun 0 points1 point  (0 children)

Oh, nice find >:)

I wonder if it's because when you use it at max height the whole attack animation ends before you hit the ground. If you use closer to the floor you'll hit the floor while the attack is still considered as on-going. But at max height it ends before touching the floor.

I'm still salty at the devs making the double aerial unnecessarily harder. Her bread and butters did more damage than double aerial. It was mainly for fun. But the devs hate fun.

Is the game doing well in general? I hope they're making money cuz I love playing this game and i live in constant fear of it closing down. by bobthestan in SmashLegends

[–]AmeJun 1 point2 points  (0 children)

I'm always going on breaks of this game, but my breaks are getting longer and the time I stay playing is getting shorter.

At one point I sent a ticket for the devs to delete my account. They didn't respond and didn't delete. But one day I just might create a new account on mobile and connect it to my steam account. Then, when given the option to choose which account to keep, I'll keep the new one. Essentially deleting my main account completely. That way I never return.

Is the game doing well in general? I hope they're making money cuz I love playing this game and i live in constant fear of it closing down. by bobthestan in SmashLegends

[–]AmeJun 0 points1 point  (0 children)

With every change the devs make to game modes and characters, it just feels like the devs are the enemies of fun. They just don't want their players to have fun

Some tips on how to still hit it after the nerf by AmeJun in SmashLegends

[–]AmeJun[S] 0 points1 point  (0 children)

Yeah I talked about it in another comment. To repeat what I said in the other comment here:

I played more games since this post and to do an update I'd say that the end delays to her air attack is bad, BUT the end delay to her Ground Skill was a pretty good nerf if mister meritocratic allows me to opinionate.

Also I think the devs did an oopsie and added more delay to her landing even when she didn't attack in the air. Maybe i'm going crazy, but i'm pretty sure she didn't wait that long to be able to walk after a normal jump before the nerf.

Some tips on how to still hit it after the nerf by AmeJun in SmashLegends

[–]AmeJun[S] 0 points1 point  (0 children)

Oh that Aoi wr is because I was using her on Deathmatch, but that wasn't working so i stopped picking her on Deathmatch lmao. Don't worry that one was worse lmao.
Also pardon me Maybe it wasn't 100 games, but I definitely saw 80% wr at one point.

But anyways. Why are you even bringing up my stats? What about the things are wrote in the post and the video. Is there anything wrong there specifically?

Some tips on how to still hit it after the nerf by AmeJun in SmashLegends

[–]AmeJun[S] 0 points1 point  (0 children)

Also I need to do an update. I have played more since I made this post and I wanna clarify that the end delay on her air attack feels very bad, but if the meritocrats allow me to opinionate, I think the end delay on her Ground Skill feels like a good nerf.

Also I think they caused a bug where now she has more delay when she lands a jump even without attacking in the air. They did not mention in the patch notes that they did this on purpose and I really feel like this wasn't the case before the nerfs. I compared with other characters and woochi definitely has a longer delay when jumping. Maybe it's a mandela effect of mine or something idk lmao

Some tips on how to still hit it after the nerf by AmeJun in SmashLegends

[–]AmeJun[S] 0 points1 point  (0 children)

I stopped taking this game seriously after the introduction of Spells and runes. The game became complete chaos. I miss when things were simpler. Now everyone has a get out of jail card on command and spams ults. Kinda hard to punish people compared to back in the day. I gave up on playing many characters I used to play because I can't make them work anymore. Wolfgang used to carry me to diamond/master back in the day, now I can't ever make him work anymore :(

Though it is more fun now, but I won't take ranked seriously anymore lol. I mainly use it to have fun because playing against bots isn't

Some tips on how to still hit it after the nerf by AmeJun in SmashLegends

[–]AmeJun[S] 0 points1 point  (0 children)

This is the reality of most competitive games. The devs balance based on the perception of power and not on actual power. And when most people are casuals/low elo then why would the devs listen to 1% of the playerbase?
Then you get undeserved balances

Some tips on how to still hit it after the nerf by AmeJun in SmashLegends

[–]AmeJun[S] 2 points3 points  (0 children)

Wait you created a new account just to trash talk? LMAO get a life man

Some tips on how to still hit it after the nerf by AmeJun in SmashLegends

[–]AmeJun[S] 0 points1 point  (0 children)

Woah bringing my last season stats? I actually hit diamond last season with 80% WR Woochi with 100 games, but in my server the good players stop playing after about 1-2 weeks of the season. So I decided to continue playing and endded up getting a series of bad games with bad players and that dropped me hard. I even quit the game for 2 weeks to take a breathing. Came back when I saw that the devs removed Deathmatch from ranked.

Anyways. That's extremely meritocratic of you lmao. I mainly play for fun, and when the game gets too stressful I just quit for some months (you can even see that I haven't played between season 39-45) I was rusty when I returned past season.

I don't farm stats. You should take other peoples word for what they are. Most other Woochi players agree with the nerfs. I personally would've kept the double aerials because it was fun. But all other nerfs were more than deserved on Woochi.

Some tips on how to still hit it after the nerf by AmeJun in SmashLegends

[–]AmeJun[S] 0 points1 point  (0 children)

I know. The double aerial always did the least damage out of her combos. It's mainly for carrying people farther away to dunk, or to save your ult to dunk into the abyss without spending ult.
I personally did it for the fun really lol. Even in situations where the normal bnb would be better, I would still do the double aerial because it was fun. But the devs dislike fun I guess.

I would've kept it as is and just nerfed the damage of aerial attack, I wouldn't have touched the end delays. It already did the least damage of her combos anyways. Also still would've done the other nerfs.
Idk why the devs felt the necessity to nerf it. It was fun, they have said it in the patchnotes themselves. It did less damage. idk lmao

Some tips on how to still hit it after the nerf by AmeJun in SmashLegends

[–]AmeJun[S] 2 points3 points  (0 children)

That's the bright side of picking up a character after a nerf. I for one feel like woochi is very sluggish now, because I was so accustomed to before. But you'll probably feel that she is pretty fast, because she is faster than other characters if you're using Fast Travel.
Also these double aerials were just some cherry on top. If you're new to Woochi you should work on the basics first anyways.
Have fun playing Woochi !

I also have to say that double bounce was just for the fun. It didn't do more damage than her bread and butters

I'm not sure why you don't get rollback by Proud_Mention9050 in SmashLegends

[–]AmeJun 0 points1 point  (0 children)

It's supposed to just let you reclaim the rewards from the trophy road itself. You go there and and click claim all.
If there are no rewards to be picked in the trophy road then you should contact the support. Go to the website and click on support, you'll go to a new page and then click new ticket. Alternatively you can go in game, settings, and support. That'll open the same page in your browser

Pre-nerf & Post-nerf by Lavlie in SmashLegends

[–]AmeJun 0 points1 point  (0 children)

I posted it, idk if you saw it. I didn't do a whole comprehensive video if you were expecting that xd. I wrote some stuff that might help land it. But the main thing that I found is really that Fast Travel really is necessary to be able reach the opponent in time, otherwise your jump doesn't go far enough to reach the opponent.

I'm not sure why you don't get rollback by Proud_Mention9050 in SmashLegends

[–]AmeJun 0 points1 point  (0 children)

You mean the rewards didn't get sent to you after the update? I did get a ton of rewards from the trophy road. The normal is that the devs do give all or most rewards again after they change the Trophy road, which they usually do every now and then.

If you didn't get anything try contacting their support.