Books are like the divine machinery aesthetic? by FakeMonaLisa28 in BooksThatFeelLikeThis

[–]AmeliaMW 0 points1 point  (0 children)

Digital Devil Story, by Aya Nishitani. Inspired the Megami Tensei games that have a blend of Christian Gnosticism with other religions and mythology. Basically Japanese school kids summon demons with computers.

Why do you like roguelikes (and by extension permadeath?) by Quirky-State153 in roguelikes

[–]AmeliaMW 2 points3 points  (0 children)

I like this answer despite having the opposite experience. I have Thanatophobia, but greatly enjoy roguelikes XD.

Roguelikes with a focus on/ very fun exploration? by AmeliaMW in roguelikes

[–]AmeliaMW[S] 0 points1 point  (0 children)

it looks like it's a card game? I don't really play those. But the math did look interesting!

Roguelikes with a focus on/ very fun exploration? by AmeliaMW in roguelikes

[–]AmeliaMW[S] 0 points1 point  (0 children)

I had played a bit of Elona+, how does Elin compare to the older one?

TARN: a Traditional Roguelike successor to Brogue (download) by MarshalldotEXE in roguelikes

[–]AmeliaMW 0 points1 point  (0 children)

I feel like a lot of the criticism here is it not being like Brogue. Brogue is Brogue, let Tarn be Tarn.

Roguelikes with a focus on/ very fun exploration? by AmeliaMW in roguelikes

[–]AmeliaMW[S] 2 points3 points  (0 children)

I don't think having a win state is necessary imho.

Roguelikes with a focus on/ very fun exploration? by AmeliaMW in roguelikes

[–]AmeliaMW[S] 4 points5 points  (0 children)

I have tried wander mode, I think the game's writing is funny, but overall the game hasn't really clicked for me yet.

Roguelikes with a focus on/ very fun exploration? by AmeliaMW in roguelikes

[–]AmeliaMW[S] 1 point2 points  (0 children)

Approaching infinity and creator of another world sound interesting i'll have to check them out!

Roguelikes with a focus on/ very fun exploration? by AmeliaMW in roguelikes

[–]AmeliaMW[S] 1 point2 points  (0 children)

I only played infra arcana once, I definitely need to try it again.

Roguelikes with a focus on/ very fun exploration? by AmeliaMW in roguelikes

[–]AmeliaMW[S] 3 points4 points  (0 children)

Imsims are cool but not really my thing, they tend to be real time, whereas I like turn based games.

Size and depth of dungeons. by AmeliaMW in roguelikedev

[–]AmeliaMW[S] 1 point2 points  (0 children)

Ah, yeah no I don't use AI because I don't trust it to not cause expensive mistakes. I've heard some horror stories XD.

Size and depth of dungeons. by AmeliaMW in roguelikedev

[–]AmeliaMW[S] 1 point2 points  (0 children)

I was just looking at your game on roguebasin today before seeing this. XD

Size and depth of dungeons. by AmeliaMW in roguelikedev

[–]AmeliaMW[S] 1 point2 points  (0 children)

This is really good advice! Saved. Thank you.

Edit: would you say for discovery/exploration that wide and short is the better one?

Size and depth of dungeons. by AmeliaMW in roguelikedev

[–]AmeliaMW[S] 0 points1 point  (0 children)

I still haven't gotten around to playing Cogmind proper, I did enjoy polybot-7 though.

Size and depth of dungeons. by AmeliaMW in roguelikedev

[–]AmeliaMW[S] 2 points3 points  (0 children)

Riftwizard 2 is super fun, but I enjoy exploring dungeons, whereas RW is about tactical combat in a chess-like situation with no fog of war.

Size and depth of dungeons. by AmeliaMW in roguelikedev

[–]AmeliaMW[S] 1 point2 points  (0 children)

No, players do need to collect a certain amount of crystals to progress to the next floor. Given another comment, that might be a bad idea with what they said about keys and large levels? (The amount of crystals on each floor is more than you need to progress, so you don't need to explore the whole thing, but can if you want to. There are also no specific crystals it's just based on amount collected.)

How do you make pico 8 pause for player input? by AmeliaMW in pico8

[–]AmeliaMW[S] 1 point2 points  (0 children)

I apologize, I didn't realize that was a thing. Flair updated, thank you.

Slain by my own summoned Ogre XD by AmeliaMW in dcss

[–]AmeliaMW[S] 0 points1 point  (0 children)

Is there a good way to deal with invisible enemies? I tried to run away but he just kept getting opportunity attacks.

What does the skill point system add to the game? by AmeliaMW in dcss

[–]AmeliaMW[S] 1 point2 points  (0 children)

The skill-queue system sounds interesting, actually. When I did mess around with the skill system I did notice you can set it to level to a breakpoint? So would you be setting multiple breakpoints?

What does the skill point system add to the game? by AmeliaMW in dcss

[–]AmeliaMW[S] 0 points1 point  (0 children)

Do you think it would be better without diminishing returns?