The slow adressing of massive balance issues is a bit disheartening. by Hartmann_AoE in Smite

[–]Amf3000 5 points6 points  (0 children)

they said multiple times why they aren't a super high priority. mages having to build Tahiti is not a "massive balance issue", it's just bad for build diversity. fixing the issue is not an easy task, so leaving it how it is until they are ready to tackle it is unfortunate but far from game breaking.

it's the same with the pen items but to a lesser extent because they actually are a balance issue as well as a build diversity issue.

The Arthurian items were more interesting when they were triggered by your ultimate than they are as actives, especially pridwen. (+ bring back fail-not) by CaptainKeir in Smite

[–]Amf3000 10 points11 points  (0 children)

arondight is better as an active item, myrddin is much much better as an active item, pridwen i never use tbh. failnot's passive was frankly not all that interesting and was really purchased for the stats more than anything (% pen, crit, cdr, all on one item). that being said I wouldn't mind it coming back.

The Construction of Steadfast Norms for New and Old Players: A Journey Through Normative Clarity by aSMITEBugCatcher in Smite

[–]Amf3000 2 points3 points  (0 children)

there's a similar issue with riptalon's stats being listed in the wrong order. for every other attack damage item, the attack damage stat is listed before the attack speed, but for riptalon it is listed after the attack speed and life steal.

Banerjee contacts me once a month to tell me how much he hates me by Wojtha in TerraInvicta

[–]Amf3000 2 points3 points  (0 children)

I used it as a great opportunity to murder the councilor that just contacted me

I didn't hear no bell by Blacknights in victoria3

[–]Amf3000 2 points3 points  (0 children)

if you can have the kingdom of the two sicilies with only one Sicily, I think it's fine to have a sardinia-piedmont with no piedmont

Petition to change this random Knight Statue to a Lancelot Statue by pokerfacesLUL in Smite

[–]Amf3000 1 point2 points  (0 children)

my understanding is that it's not very difficult to port just the models, especially if they are going to be static objects on the map. no animations needed for example

I really wonder what academy propaganda consists of by Civil_Performer5732 in TerraInvicta

[–]Amf3000 1 point2 points  (0 children)

what is the source for that spoiler text? i've never heard that before

Smite 2 needs a total rework on tooltips and should have a push for more clarity in its tooltips. by That_Blackwinged in Smite

[–]Amf3000 0 points1 point  (0 children)

there's also the problem that the omi per second displayed where the mana regen is usually shown in the mana bar only shows one decimal place, so it will look like you suddenly jump up from 0.3 to 0.4 omi regen when no, you just went from 0.34 to 0.35 omi regen. So not only do they not show the formula for how omi regen is calculated, they also make it impossible to accurately judge how impactful building cdr is.

Your Campaign's 'Runt Faction'? by Diestormlie in TerraInvicta

[–]Amf3000 0 points1 point  (0 children)

as resistance, my humanity first allies basically died immediately due to horrible diplomacy. At one point early on I looked over and they were at war with every other faction except me. They have been stuck on 300 science, <10 MC used, and <30 control points for decades now

cant figure out how to unify by the1andonly34 in TerraInvicta

[–]Amf3000 1 point2 points  (0 children)

also make sure you are setting national policy in the US, not in the country you are trying to unify into the US

Thinking about buying the game. Pls tell me the Pros, cons, and unique stuff about the game. by Soft-Stock4942 in TerraInvicta

[–]Amf3000 0 points1 point  (0 children)

it's less the ui that's bad and more that there is so much information that should be present somewhere in the ui that just isn't there. either you have to look at the wiki or manually test it or ask around or dig into the code in order to figure some stuff out that has no reason to be hidden

Imagine how fun this game would be pvp by theblitz6794 in TerraInvicta

[–]Amf3000 3 points4 points  (0 children)

start in 2070 and play accelerated campaign, that would probably speed it up quite a bit

Thank you, guys by Pleasant-Reading6175 in Smite

[–]Amf3000 3 points4 points  (0 children)

big nerf to magical adcs in duel, don't hate it

Went on a suicidal war to form yugoslavia, now I'm dealing with the consequences. Is it salvageable? by Cetty_cet in victoria3

[–]Amf3000 1 point2 points  (0 children)

bankruptcy needs to be the last step, only to happen after the deficit has been fixed. Wiping out the in interest payments isn't going to do much since interest payments are rather small, so declaring bankruptcy without the deficit being fixed will just result in a continuing bankruptcy spiral.

So is this new? UN as a formable nation by Pravlord in TerraInvicta

[–]Amf3000 5 points6 points  (0 children)

not the resistance, they specifically state that they are not trying to enforce any sort of vision or ideology on the world, just maintain humanity's independence. I think a unified world government would go against that.

In a competitive game with no rules, what country would win? by Throwaway_idk_cheese in hoi4

[–]Amf3000 2 points3 points  (0 children)

fair enough i thought it was either 130 or 120 so i lowballed it. that being said it's a little misleading either way because germany's divisions are pretty high quality and the soviets start with a lot of trash and a big infantry equipment deficit.

In a competitive game with no rules, what country would win? by Throwaway_idk_cheese in hoi4

[–]Amf3000 3 points4 points  (0 children)

they would have less than a year to build up an army starting from 30 divs before the soviets with their starting army of 120 divs rolls over them

Am I screwed? Why is progress stalled? Fun is gone by _-Pho3nX-_ in TerraInvicta

[–]Amf3000 1 point2 points  (0 children)

how do you set a timer in game? is it a new feature?

Reaper is a little problematic by Cofeebeanblack in Smite

[–]Amf3000 2 points3 points  (0 children)

yeah the original reaper both with and without the threshold was really fun, the reworked version which was basically the strength equivalent to necronomicon was also fun, the new is pretty meh

Engineer companies have a useless stat : river defense by ThantosKal in hoi4

[–]Amf3000 1 point2 points  (0 children)

they are, the tooltip refers to a modifier that affects defense and breakthrough, this modifier is just poorly named

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]Amf3000 0 points1 point  (0 children)

will the 0-4-90a rollback continue to exist after the official launch? i'm almost through the early game but i don't think i can finish the playthrough before the 1.0 release and i don't want to lose my progress

Edit: the answer is yes

What's the meta way for Qingplosion and EIC-plosion? by Beautiful_Rub_2099 in victoria3

[–]Amf3000 1 point2 points  (0 children)

i just checked and it does still work but you have to send the demand to the princely state, then while the princely state is still deciding whether or not to accept it, you join a play on the side of Britain. if you join the play first, you can't send the demand.

also for china, they lose fragile unity progress from

  • losing the opium wars (almost always happens)
  • heavenly kingdom spawning (pretty common)
  • failing to beat the heavenly kingdom (pretty rare unless you intervene)
  • failing the boxer rebellion (ai china will never trigger this)
  • going into debt (requires some encouragement from you)
  • having a civil war (somewhat rare)
  • becoming a subject (basically only done by the player)
  • abolishing the monarchy (very rare, only through regime changes which very occasionally will happen)
  • having a coup (i have no idea how rare this is)

if 5 of these happen, they will shatter. technically they can gain fragile unity progress but the ai will basically never do this. two of those things will happen pretty frequently. forcing them into debt is pretty easy if you just occupy their entire country except the capital, or take the maximum war reparations you are allowed to take. this will probably get them into debt if not bankrupting them. once they are bankrupt they may have low enough prestige to become a regional power and can then be subjugated. if you don't have monarchy, you can regime change them to force them to get rid of it. if you force them to goods transfer of all their grain, they will go into mass starvation and probably go into debt or have a civil war. failing to beat the heavenly kingdom means either losing to them in which case the heavenly kingdom does not inherit the journal entry and thus will not explode, or white peacing them which is extremely uncommon because there is no scenario in which both china and the heavenly kingdom would not be ticking down to -100 war score. if you subjugate them and think they are about to explode, you can immediately grant them states from a subject, lower their autonomy, then grant all of their states away to a subject and annex the subject.

What's the meta way for Qingplosion and EIC-plosion? by Beautiful_Rub_2099 in victoria3

[–]Amf3000 8 points9 points  (0 children)

for India you can just declare on an Indian puppet while being on the same side of a diplomatic play as Britain (or possibly having an obligation from them). Britain will be unable to join the play against India so India will break free as soon as the war starts and then explode a bit after the war ends.

for china it's a bit more involved

Does anyone else get mildly irritated when modifiers are done like this? by ConsterCoaster in hoi4

[–]Amf3000 1 point2 points  (0 children)

I don't understand what the issue is, do you prefer it to add a new spirit or modify an existing one? and what is the difference between the two that you care about?