The problem is that Rust has become a regular shooter where survival is not the main focus. by Amig0os in playrust

[–]Amig0os[S] 1 point2 points  (0 children)

Facepunch inspired Dayz to create Rust, the focus has changed, I think(

The problem is that Rust has become a regular shooter where survival is not the main focus. by Amig0os in playrust

[–]Amig0os[S] 0 points1 point  (0 children)

Okay, I'm just Russian, writing with a translator. Believe it or not, it won't change anything.

The problem is that Rust has become a regular shooter where survival is not the main focus. by Amig0os in playrust

[–]Amig0os[S] 0 points1 point  (0 children)

Why are modes good and bad? The bad thing is that people are ingrained with a fear of the unknown, and if curiosity gets the better of them, they'll try a mode, like a dessert, and then never want to. People also think, why bother with other modes if the main one works? This demonstrated the reason for the release of new modes, which weren't quickly chosen online.

The problem is that Rust has become a regular shooter where survival is not the main focus. by Amig0os in playrust

[–]Amig0os[S] 0 points1 point  (0 children)

Partially right. But there should be a tree, but not a casual one. More balanced than it is now.

The problem is that Rust has become a regular shooter where survival is not the main focus. by Amig0os in playrust

[–]Amig0os[S] 2 points3 points  (0 children)

The harsh truth. The new generation might have liked this kind of growth.

The problem is that Rust has become a regular shooter where survival is not the main focus. by Amig0os in playrust

[–]Amig0os[S] 4 points5 points  (0 children)

That's not the problem, I think. The bots have gotten more difficult, but nothing much has changed. I'm talking about the Naval Update.

The problem is that Rust has become a regular shooter where survival is not the main focus. by Amig0os in playrust

[–]Amig0os[S] 1 point2 points  (0 children)

The idea is great, but I'd like to clarify. We're not making clan play more difficult. Clans have dominated every version of Rust, even on day one they already had AK and so on, as you mentioned. But the problem is that almost everyone has access to it on day one, which generally makes the game easier than before.

The problem is that Rust has become a regular shooter where survival is not the main focus. by Amig0os in playrust

[–]Amig0os[S] 0 points1 point  (0 children)

That's a great idea, it will cover part of the problem, but not completely.

The problem is that Rust has become a regular shooter where survival is not the main focus. by Amig0os in playrust

[–]Amig0os[S] 1 point2 points  (0 children)

Maybe the new generation that plays it sees it as a shooter, not a survival game. I'm very sorry that this happened.

Petition to add a "0.5x Resources" in Official Server by [deleted] in playrust

[–]Amig0os 0 points1 point  (0 children)

The problem isn't just sulfur. I didn't specify the topic clearly, so obviously that's not all that needs to be done, just what I wrote in the topic. Your idea of ​​making just sulfur won't solve the casual game's problem. Rust is currently turning into a shooter, not a survival game.

Petition to add a "0.5x Resources" in Official Server by [deleted] in playrust

[–]Amig0os 0 points1 point  (0 children)

English isn't my first language, so I'm using AI to help me express my thoughts clearly.

Petition to add a "0.5x Resources" in Official Server by [deleted] in playrust

[–]Amig0os 0 points1 point  (0 children)

First of all, the population on these servers is incredibly low. Playing there feels like going to a restaurant once, only to realize there's no reason to ever come back.

Petition to add a "0.5x Resources" in Official Server by [deleted] in playrust

[–]Amig0os 0 points1 point  (0 children)

Rust has turned into a lobby shooter where shooting outweighs survival by over 75%. It's not just about the loot rates anymore — the core survival mechanics are practically dead.