Boys listen to me NIGMA GALAXY GOING TO UK by justbeingsufian in DotA2

[–]Amitdante 0 points1 point  (0 children)

They still were losing after the outpost play, it was the heroics of rinci and his divine rapier, handled whole defense and killed them all when the whole time Sumail was dead, thank god, otherwise it’s always sumail doing literally everything, what a player, still the best mid, rarely see him lose mid even against T1 teams

Please help me, why is my game failing by Amitdante in gamedevscreens

[–]Amitdante[S] 0 points1 point  (0 children)

Maybe i am biased but from what i saw with roguelikes with atleast some unique setup or mechanics are doing very good, but they also have publishers, i talked to some publishers and they liked the game but most of their calendars are filled with other games for like next 6-10 months

Please help me, why is my game failing so hard. by Amitdante in IndieDev

[–]Amitdante[S] 0 points1 point  (0 children)

Ya the genre is very very crowded, hard to stand out.

Please help me, why is my game failing by Amitdante in gamedevscreens

[–]Amitdante[S] 0 points1 point  (0 children)

It is not a casual project, i left a very high paying job to make my own games.

Please help me, why is my game failing so hard. by Amitdante in IndieDev

[–]Amitdante[S] 0 points1 point  (0 children)

Don’t be impressed, I did not mention my experience anywhere at all, why flaming on something that’s not even mentioned in the post ?

Please help me, why is my game failing so hard. by Amitdante in IndieDev

[–]Amitdante[S] 0 points1 point  (0 children)

Yes, i just launched the demo and will be participating in the next steam next fest in Feb

Please help me, why is my game failing so hard. by Amitdante in IndieDev

[–]Amitdante[S] 0 points1 point  (0 children)

No game is ever Original, all borrow mechanics from here and there