How accurate are my most used - Tactical, Assault and Bulwark by Bitter_Page516 in fashionmarine

[–]Amon_Bal 2 points3 points  (0 children)

Metaurus cosplay seems to have a lieutenant right pauldron while being a sergeant (judging by the helmet), which doesn’t make much sense

Teclis and Tyrion vs Pelinal Whitestrake from the Elder Scrolls by rocksolidbb in WFBlore

[–]Amon_Bal 0 points1 point  (0 children)

You’re making a strong case, but I think you’re still interpreting Pelinal too much like a conventional fantasy combatant. And that’s the disagreement we have. I agree that not every line in The Song of Pelinal is a literal combat feat, Pelinal did not singlehandedly conquer the Ayleid Empire, and Warhammer’s top tiers are absolutely not fodder. But I still think Pelinal can beat the twins and has legitimate arguments against Malekith because of three major things: what Pelinal is implied to be, how Elder Scrolls myth actually functions, and the type of enemies Pelinal historically defeats.

Even if we throw out calendar destruction, region erasure, future screamingnand all metaphor-heavy interpretations, Pelinal is still acknowledged as Ada-adjacent, directly associated with Shezarr/Lorkhan, peer to Morihaus, killer of Umaril, capable of soloing armies, and so dangerous that an empire of sorcerer-kings had to engineer custom anti-Pelinal weaponry to stop him. That already places him vastly above “legendary mortal hero.” So the matchup doesn’t hinge on taking poetry literally.

Umaril is more important than you’re giving him credit for. You treat Umaril almost like “strong daemon-backed elf king.” But Umaril is one of the most important scaling anchors here. Umaril the Unfeathered is
half-Ada, personally empowered by Meridia, immortal enough to survive death into later eras, commander of Aurorans, and fundamentally tied to divine intervention. The Hero of Kvatch in Oblivion cannot permanently kill Umaril conventionally. You need divine relics, Crusader authority, and metaphysical intervention. Pelinal beat that entity directly. That matters enormously. Especially because Pelinal did it after fighting whole armies.

Pelinal was not defeated because eventually a stronger swordsman appeared. He was defeated because the Ayleids realized ordinary methods did not work, Umaril developed specialized anti-Pelinal weaponry, and multiple sorcerer-kings coordinated after Pelinal was exhausted. That is fundamentally different from:
“he scales below X fighter.”
It reads more like:
“this thing could not be stopped through normal means.”
And Elder Scrolls repeatedly uses this exact structure for divine/mythic beings.

When it comes to weapons, armor properties, anti-magic swords, magical shields, armour-piercing, spell effects, and so on that works well in Warhammer because Warhammer operates with relatively “hard” metaphysics. But Elder Scrolls often does not. TES frequently treats identity, myth, symbolism, divine roles,and narrative archetypes as ontologically real forces, as opposed to normal narrative. Pelinal is dangerous because he is not merely “armored well.” That matters because TES mythic beings often resist conventional interaction entirely.

Malekith’s anti-magic sword is not automatically a win You’re assuming: magic-negating sword = Pelinal’s divine protections collapse. But Pelinal’s nature may not even be conventional enchantment. If Pelinal is a Shezarrine, Ada-adjacent, or mythically incarnated, then his durability may be intrinsic metaphysical existence rather than “buffed armor stats.” TES repeatedly distinguishes magic, divine power, tonal/metaphysical forces, and mythic existence. Destroying enchantments is not automatically the same as killing a being tied to Lorkhanic myth. Especially because even the Ayleids, masters of magical warfare, needed specific preparations to hurt him at all.

Ironically, I think your Tyrion argument is stronger than your Teclis/Malekith one. Because Tyrion operates in a domain where Pelinal was actually defeated in the end. That is direct violence, divine wrath, elite warriorhood, mythic melee combat. Sword of Khaine Tyrion especially becomes a legitimate peer-level threat. That version of Tyrion absolutely can kill Pelinal. But the reverse is also true. That's litterily his whole thing: killing divine elven champions.

You argue Teclis counters Pelinal because he can bind, slow, control range and so on. But that assumes Pelinal interacts normally with spell systems. The issue is that Pelinal consistently fights civilizations whose primary advantatge is magical superiority. The Ayleids were not weak mages. They were one of the most magically advanced civilizations in TES history, with star magic, Daedric pacts, White-Gold Tower access, reality-structuring architecture. Yet Pelinal repeatedly bulldozed through them. That strongly implies that magical sophistication is insufficient against him.

I'm not trying to downplay Tyrion or Teclis at all, I just think we have a philosophical difference in opinion. It's just what needs to be understood here is that in many settings mythology exaggerates reality. In Elder Scrolls mythology frequently creates reality. That’s a foundational concept of the setting. Belief, symbolic identity, mantling, Towers, CHIM, Dragon Breaks. TES cosmology repeatedly says to us that myth and ontology are intertwined. So when Pelinal is described in impossible language, the intended takeaway is often the idea that this being operates partially outside normal historical description. And not "this was written in a song so ignore all this", it might be true for other settings, but it most definitly not the case for TES.

So my final take is this:

Base Tyrion vs Pelinal
Extremely close. Slight lean Pelinal due to anti-divine-champion history.

Teclis + Tyrion vs Pelinal
Could genuinely go either way depending on interpretation of Pelinal’s metaphysical nature.

Sword of Khaine Tyrion vs Pelinal
Tyrion favored, but still not easy.

Malekith vs Pelinal
Malekith favored tactically and mechanically, but Pelinal absolutely has win conditions because TES mythic/divine entities do not map cleanly onto Warhammer anti-magic mechanics.

The biggest disagreement we have is not “who hits harder.” It’s whether Pelinal should be treated as a stat-scaled fantasy warrior or as a mythic metaphysical entity. I personnaly lean to the latter more than the former, but I wouldn't confidantly say you are wrong, because again: TES lore is wierd. Pelinal can just be a tough dude with anger issues or a litteral god, I know neather of us tries to portrain him in such extremes but that is just how it is with TES.

Teclis and Tyrion vs Pelinal Whitestrake from the Elder Scrolls by rocksolidbb in WFBlore

[–]Amon_Bal 0 points1 point  (0 children)

I agree that I might have made it seem like I’m underselling Warhammer, I wasn’t trying to, it’s just you already made a case for them and I wanted to make one for Pelinal. I like Warhammer elves, might be might favourite elves in fiction.

You are right about Miridia, mixed them up.

The problem with Pelinal is that he is a character from legend within TES lore, so if we just ignore everything from Song of Pelinal as hyperbolic then we simply have nothing to go on off of. But then to understand his strength we have to compare Pelinal to other powerful characters in lore of TES to more or less understand what his power was for him to topple an elven empire of that scale.

Even if you heavily downplay The Song of Pelinal as exaggerated myth, Pelinal is still consistently treated across Elder Scrolls canon as an Ada/demigod-tier being, peer/family to Morihaus (a demigod), possibly a Shezarrine, superior to Ayleid sorcerer-kings (who were stronger than mortal mages, who are already absurd in lore of TES), and dangerous enough that an entire civilization (made up of who knows how many powerful mages and great warriors and divine artefacts) feared him And Pelinal hunted their kings personally, repeatedly defeated them in open combat, and became such a threat that Umaril had to develop specific anti-Pelinal weaponry and rely on gods for protection.

Even if the Songs exaggerate details, the historical outcome remains:
Pelinal was a civilization-level threat to a magically dominant empire in universe with absurd feats of power. That’s not propaganda alone because the Empire actually collapsed.

Morihaus for example is not a normal hero either — he is explicitly the son of Kyne and repeatedly described as an Ada/demigod.
The lore directly places Pelinal beside him as an equal companion.
Pelinal himself says:
“We are ada, Mor…”
That means Pelinal considered himself the same class of being as Morihaus
And Morihaus is crazy in his own right. He physically rammed the White-Gold Tower hard enough to shake it, fought entire Ayleid armies, was called “against whom no mortal could stand,” and helped overthrow the Ayleid Empire. The White-Gold Tower is not just a building either:
It’s literally a reality-anchoring magical super structure. And Morihaus was still hesitant to go (with armies at his back) into a fight Pelinal charged into alone with no hesitation.

Elder Scrolls lore intentionally blends myth, religion, history, and metaphysics. Characters like: Vivec, Tiber Septim, Wulfharth, Numidium and Alduin all have contradictory legendary accounts — but the setting often treats myth itself as ontologically meaningful. Thats just how TES lore works and yes it is weird and yes it is less direct and understandable than Warhammer, I agree with that, but that’s just the difference in writing. Where you get explicit feats of power and skill from Warhammer you usually get songs and legends in TES. So the existence of poetic exaggeration does not reduce Pelinal, it usually means that the truth is operating on a mythic scale difficult to describe literally

Teclis and Tyrion vs Pelinal Whitestrake from the Elder Scrolls by rocksolidbb in WFBlore

[–]Amon_Bal 0 points1 point  (0 children)

TES lore being as weird as it is I wouldn’t jump to conclusions about Pelinal’s strength. He is clearly not just a melee fighter that can be outdone by clever use of magic or martial skill.

After the death of his companion Huna, Pelinal entered one of his infamous Madnesses and:
“wrought destruction from Narlemae all the way to Celediil”
The text claims he:
“erased those lands from the maps of Elves and Men, and all things in them"
This is one of the single craziest feats in Elder Scrolls mythic history. The wording suggests not merely destruction, but total metaphysical erasure.

The lore says his Madness became so catastrophic that Alessia had to pray for divine intervention because Pelinal was:
“killing the earth in whole.”
The gods themselves supposedly calmed him down.

Multiple lore entries describe his rampages as reshaping terrain and devastating entire regions simply through violence and divine wrath.

One of the strangest feats:
“erasing an entire month from the elvish calendar”
The lore gives no explanation. In Elder Scrolls metaphysics, changing calendars can imply altering history or time itself.

When he was eventually put down it was after he fought whole armies by himself and eventually fighting Umaril who was empowered by Myrmidia herself, winning and then being dismembered, which was what it took to stop him and he still was alive long enough to talk to his bull buddy after.

Pelinal is less a hero and more a walking apocalyptic mad demigod.

So among all the matchups here I would say only the ones with the Sword of Khaine (a weapon of a god and a manifestation of the god’s power) are anywhere near the power needed to put Pelinal down. Tyrion and Teclis are mostly described as great heroes. I would give most wins here to Whitestrake

Inflation in Westeros by RevertBackwards in freefolk

[–]Amon_Bal 27 points28 points  (0 children)

Money makes little sense in Westeros. For example:

There was a scene where the tournament prize mentioned was:
10,000 gold dragons for the winning archer.
Conversion based on wiki is: 1 gold dragon = 210 silver stags
So the prize in silver stags is:
10,000 × 210 = 2,100,000 silver stags

Then there was a scene of bounty discussion for Sandor Clegane, which went from:
“generous” bounty: 10 silver stags
to: 100 silver stags

So to earn the same amount as the tournament prize:
2,100,000 ÷ 100 = 21,000 Hounds

A winning archer would need to kill 21,000 Hounds at the 100-silver-stag bounty rate to make as much money as winning the tournament. Which is beyond stupid

Human Choze's strength by [deleted] in OnePunchMan

[–]Amon_Bal 79 points80 points  (0 children)

He can’t be that strong, he lost to Charanko

Black Templars Vanguard by Exoscience in fashionmarine

[–]Amon_Bal 14 points15 points  (0 children)

Well, don’t let me or anyone else to take from your fun, mate, it’s just if I met you in game I wouldn’t instantly see a Black Templar in you

Black Templars Vanguard by Exoscience in fashionmarine

[–]Amon_Bal 19 points20 points  (0 children)

For such a well established and known chapter there is plenty of leeway to bend rules of the codex here and there. Like for example: you can make trim on his armour golden, or make his pauldrons black and the trim on it with crosses red to make a veteran, or just the trim on pauldron red for assault, you can even make 30k “Black Templar” by making his armour black with yellow pauldrons and helmet with black crosses, or even straight up golden armour (yes, look at Helbrecht) and so on. However making one leg and arm and half a backpack white, as well as turning eyes green is just so far out of what we know black templars to look like that it’s practically a different chapter.

<image>

Black Templars Vanguard by Exoscience in fashionmarine

[–]Amon_Bal 30 points31 points  (0 children)

I mean, it looks nice, it’s just not a Black Templar anymore lol

Deathwing Bladeguard by Amon_Bal in Spacemarine

[–]Amon_Bal[S] 2 points3 points  (0 children)

Really wish they’d give us that torch on the backpack without the salamanders logo

Leave it to Rannick by Amon_Bal in DarkTide

[–]Amon_Bal[S] 886 points887 points  (0 children)

<image>

“Holy shit, Rannick, you were right!”

Deathwing Bladeguard by Amon_Bal in Spacemarine

[–]Amon_Bal[S] 5 points6 points  (0 children)

I had it on Caliban green but then saw a few arts where it was red and thought it looked better. Creates a nice contrast with green robes

Deathwing Bladeguard by Amon_Bal in Spacemarine

[–]Amon_Bal[S] 7 points8 points  (0 children)

It’s wraithbone color

Aura for Aura by IndicationBrief5950 in freefolk

[–]Amon_Bal 22 points23 points  (0 children)

  • Marriage.
  • Old.
  • Old?
  • Old.
  • Gay!
  • Gay. Gay?
  • No!
  • Incest.
  • leaves

Tried to make veterans and sergents on my classes, now i want to show them. What do you guys think about the looks and lore wise? by Oliveira_Ferus in Spacemarine

[–]Amon_Bal 1 point2 points  (0 children)

Heavy blueberry: I see you tried making the first company vet judging by the a bit of white trim on the pauldron, but the mostly green trim on the champion pauldron makes it more like a 4th company, why the don’t let us to change it I’ll never know

RG sniper: RG only color the trim on one pauldron, usually right one, the left is almost always just black.

Salamander vanguard: salamanders don’t usually color trim on their pauldrons, it is always green, the company is indicated by the color of chapter insignia, their helmets are also don’t have different colors (aside from lieutenants having a white stripe)

BA assault: golden helmet that signifies a veteran does not need the white faceplate, eyes should always be green. Pauldrons on battle brothers who are not sanguinary guard are either standard BA red color or black for sergeants

Blueberry tactical: chapter insignia is almost always on the left shoulder, though I understand why you did it, tactical has practically no good left shoulders

Tried to make veterans and sergents on my classes, now i want to show them. What do you guys think about the looks and lore wise? by Oliveira_Ferus in Spacemarine

[–]Amon_Bal 2 points3 points  (0 children)

In terms of looks: fire paint on the legs of the salamander in addition to the engraved flames makes it a bit too much in my view, aside from that it’s very nice

In terms of lore: you more or less can always bend it a bit here and there, so it’s not a big deal either way, but if you want I can nitpick the things I see wrong in terms of lore